Street Fighter: The Movie
|Street Fighter: The Movie|
|Street Fighter The Movie game flyer.png|
|Release date||Release Date Missing|
|Mode(s)||Up to 2 players simultaneously|
|Age rating(s)||Ratings Missing|
|Arcade system||Incredible Technologies 32-bit|
|Input||8-way Joystick, 6 Buttons|
|Credits | Soundtrack | Codes | Walkthrough|
Street Fighter: The Movie is a 1995 head-to-head fighting game released as a coin-operated arcade game. The game is based on the 1994 live-action Street Fighter movie and uses digitized images of the film's cast posing as the characters in the game. While a home video game also titled Street Fighter: The Movie was released for the PlayStation and Sega Saturn, it is not a port but a separately produced game based on the same premise. The arcade version was developed by Chicago-based Incredible Technologies and distributed to the arcades by Capcom.
Gameplay[edit | edit source]
The arcade version of Street Fighter: The Movie differs from the previous Street Fighter II games in several ways. The game gives a greater emphasis towards air combos or "juggling" than previous games: the player can continuously attack their opponent while they're falling in the air with a series of attacks. Additionally, players can cancel any Special Move while performing it into another Special Move. This can even be done with projectile attacks.
Many of the returning Street Fighter characters feature new Special Moves exclusive to the game, such as Bison's "Electric Arc" and Guile's "Handcuff" (a Special Move based on a glitch in the original Street Fighter II). Characters such as Zangief and Balrog now have the ability to deflect projectile attacks back to their opponent. Many of these new Special Moves require for the player to hold down a specific attack button, input a directional-based command on the lever and then release the button.
The method for grappling attacks was reversed for the game: perform the throw command while holding the joystick towards an opponent will throw the opponent to the opposite direction and vice versa. Player has the option of inputting a specific command to "escape" a throw with no damage or perform a "counter throw". However, a character can counterattack a "counter throw" by performing a "reverse", while reversing a counter throw can ultimately be countered with a "slam master" technique.
Other techniques exclusive to this game include "interrupt moves", which are perform after blocking an opponent's attacks, and "comeback moves", which are special moves that can only be used when the player's life gauge is on the "danger" level. The Super Combo gauge from Super Street Fighter II Turbo is featured in the game. Most of the characters in the game (with only a few exceptions) have at least two Super Combo moves: one that leaves a trail of blue shadows and another that leaves a trail of red shadows. In addition to Super Combos, the players can also perform a "Regeneration" move when their Super Combo gauge is full to restore a portion of their vitality gauge.
The standard single-player mode consist of a series of 14 matches (including a clone match), ending with a final match against M. Bison. There are also several secret game modes, including a Tag Team Mode. In a Tag Team match, the player gets to choose two characters and fight against other tag teams in single-round matches, switching to the second character only after the first one has been defeated.
Characters[edit | edit source]
The game's cast contains most of the characters from Super Street Fighter II Turbo, with the exception of Fei-Long, Dee Jay, T. Hawk, Blanka and Dhalsim. Akuma, who was a hidden character in Super Turbo and X-Men: Children of the Atom, was a regular character for the first time in any game. Two new characters were also introduced: Sawada, an original character from the film, and Blade, a member of Bison's shock troops from the film. Arkane, F7 and Khyber, who were all palette swaps of Blade, appear as secret characters. A powered-up version of Bison appears as a final computer-controlled opponent exclusive to the game's Tag-Team Mode.
Street Fighter: The Movie is the only game in the series where the boss characters Balrog, Vega and Bison, as well as Akuma, were addressed by their western names in Japan. The Japanese instruction card features the original Japanese names of the characters written next to the western names in parentheses to avoid confusion.
All of the characters are billed as being portrayed by the actors who played them in the film (with the exception of Akuma, who was not in the film, and Blade, who has his head and face covered by a full helmet), with some of the actors dressed differently to more closely resemble their video game counterparts. While Raul Julia was credited as Bison, his likeness only appears in the game's attract sequence and cut-scenes, which used footage from the film. Julia's stunt double, Darko Tuscan, was used to digitize the character in the game instead.
- Akuma — Ernie Reyes, Sr.
- Balrog — Grand L. Bush
- Blade (Arkane/Khyber/F7) — Alan Noon
- Cammy — Kylie Minogue
- Chun-Li — Ming-Na Wen
- E. Honda — Peter Tuiasosopo
- Guile — Jean-Claude Van Damme
- Ken — Damian Chapa
- M. Bison — Raúl Juliá, Darko Tuscan
- Ryu — Byron Mann
- Sagat — Wes Studi
- Sawada — Kenya Sawada
- Vega — Jay Tavare
- Zangief — Andrew Bryniarski
Notes[edit | edit source]
- All About Capcom Head-to-Head Fighting Game 1987-2000, pg. 288
- All About Capcom Head-to-Head Fighting Game 1987-2000, pg. 179
References[edit | edit source]
- Studio Bent Stuff (Sept. 2000) (in Japanese). All About Capcom Head-to-Head Fighting Game. A.A. Game History Series (Vol. 1). Dempa Publications, Inc.. ISBN 4885546761.
[edit | edit source]
- Street Fighter: The Movie at Museum of the Game
- Street Fighter: The Movie screenshots
- Incredible Technologies, Inc. - the co-developers of the arcade version of Street Fighter: The Movie
- Co-Designer and Art Director Alan Noon recaps his involvement in the arcade game