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{{GameInfobox | developer = Capcom | publisher = Capcom | composer = Setsuo Yamamoto, Shun Nishigaki, Tatsuro Suzuki, Naoshi Mizuta | series = Street Fighter | jp_rel = {{Release|1996|February|27|JP|Arcade}}<br>{{Release|1996|August|9|JP|PlayStation}}<br>{{release|1996|September|14|JP|Saturn}}<br>{{Release|1996|December|20|JP|Super Famicom}}<br>{{Release|1998|March|12|JP|Microsoft Windows}} | na_rel = {{Release|1996|March|6|NA|Arcade}}<br>{{release|1996|September|30|NA|PlayStation,Saturn}}<br>{{release|1996|November||NA|Super Nintendo Entertainment System}}<ref>{{cite web|url=http://www.nintendo.com/consumer/gameslist/manuals/snes_games.pdf|title=List of Super NES games (Nintendo.com)}}</ref><br>{{release|1998|||NA|Microsoft Windows}}<br>{{Release|2009|June|4|NA|PlayStation Network}}<br>{{Release|2009|December|7|NA|Virtual Console}}<ref name="VC NA">{{cite web |url=http://www.nintendo.com/whatsnew/detail/ddQH48likFQNfbvryziHBw2_iPQeYVGA |title=Classic Rayman and Street Fighter Games Lead a Luminous December Lineup |date=7 December 2009 |publisher=Nintendo of America |accessdate=7 December 2009}}</ref> | eu_rel = {{release|2010|January|29|EU|Virtual Console}} | genre = Fighting | ratings = ESRB-T,PEGI-12 | features = Single-player, Multi-player | players = 1-2 | cabinet = Upright | arcade system = [[CP System II|CPS-2]] | display = [[Raster graphics|Raster]], 384 x 224 pixels (Horizontal), 4096 colors | input = 8-way [[Joystick]], 6 [[Button (control)|Buttons]] | platforms = Arcade, PlayStation, PlayStation 2, Saturn, Super Nintendo Entertainment System, Microsoft Windows, Super Famicom | dplatforms = PlayStation Network, Virtual Console }} '''''Street Fighter Alpha 2''''', known as {{nihongo|'''''Street Fighter Zero 2'''''|ストリートファイターZERO 2}} in [[Japan]], [[Asia]] and [[South America]], is a {{vgy|1996}} [[fighting game]] originally released for the [[CP System II|CPS II]] arcade hardware by [[Capcom]]. The game is a [[sequel]] to the previous year{{'}}s ''[[Street Fighter Alpha|Street Fighter Alpha: Warriors' Dreams]]'', which is itself a [[prequel]] to the ''[[Street Fighter II]]'' sub-series in terms of plot and setting.<ref>[http://www.gamespot.com/features/vgs/universal/sfhistory/games_10_02.html GameSpot: Video Games PC Xbox 360 PS3 Wii PSP DS PS2 PlayStation 2 GameCube GBA PlayStation 3<!-- Bot generated title -->]</ref> The game featured a number of improvements over the original, such as new endings, stages, moves and gameplay systems. ==Gameplay== ''Street Fighter Alpha 2'' retains most of the new features introduced in the original ''Street Fighter Alpha'', such as the three-level Super Combo gauge, Alpha Counters, Air-Blocking and Fall Breaking. The main new feature in the game is the inclusion of the Custom Combo system (Original Combo in Japan), which replaces the Chain Combos from the first ''Alpha''. If the Super Combo gauge is on Lv. 1 or above, the player can initiate a Custom Combo pressing two punch buttons and a kick simultaneously (or vice versa). The player can then perform any series of basic and special moves to create a Custom Combo until the Timer Gauge at the bottom of the screen runs out. The only characters that can still perform Chain Combos in the game are Guy and Gen, but only to a limited extent. Additionally, each character now has two Alpha Counters instead of just one: one that can be performed with a kick button and another with a punch button. The single-player mode, much like the original ''Street Fighter Alpha'', consist of eight matches with computer-controlled opponents, including a fixed final opponent whose identity depends on the player{{'}}s selected character. Each character also has a secret "rival" whom they can face during the course of the single-player mode after meeting certain requirements, in which then the rival will interrupt one of the player{{'}}s regularly scheduled matches and exchange dialogue with the player{{'}}s character. With [[Akuma (Street Fighter)|Akuma]] now a regular character, a more powerful version of the character dubbed "Shin Akuma" replaces him as a secret opponent. Unlike ''Super Turbo'' and the original ''Alpha'', Shin Akuma challenges the player before the player{{'}}s final opponent, rather than as an alternate final boss. ==Characters== All ten selectable characters from the original ''Alpha'' return, along with [[M. Bison|Bison]], [[Akuma (Street Fighter)|Akuma]] and [[Dan Hibiki|Dan]], who are now part of the immediate roster. The graphics for all of the returning characters' home stages, cut-scenes and endings have been completely redone. Five additional characters are featured as well, extending the selectable roster to 18. The new characters includes [[Zangief]] and [[Dhalsim]] from ''[[Street Fighter II]]''; [[Gen]] from the original ''[[Street Fighter (video game)|Street Fighter]]''; [[Rolento]] from ''[[Final Fight]]''; and [[Sakura Kasugano|Sakura]], an all-new character, a schoolgirl who idolizes Ryu and emulates his techniques. ''Street Fighter Alpha 2'' also features an alternate version of Chun-Li in her ''Street Fighter II'' outfit as a hidden character, as well as Shin Akuma, a more powerful version of Akuma who appears as a secret computer-controlled opponent in the single player mode. The US version of the arcade game also features three additional hidden characters who were not in the Japanese version: Evil Ryu, an alternate version of Ryu who uses the same power as Akuma; as well as extra versions of Zangief and Dhalsim who play like their counterparts from ''Street Fighter II{{'}}: Champion Edition'' (including the omission of gameplay features such as super moves and air blocking). {| class="wikitable" !Character !Origin !Stage<ref>''Street Fighter Alpha 2: Strategy Guide'', pgs. 221-247</ref><ref>The characters' stages are given specific locations in the Japanese version, whereas in the English version they're simply referred by the country where they're set.</ref> !Voice actor |- |[[Ryu (Street Fighter)|Ryu]] |''[[Street Fighter (video game)|Street Fighter]] |[[Street Fighter II|Suzaku Castle]], [[Japan]] |[[Katashi Ishizuka]] |- |[[Chun-Li]] |''[[Street Fighter II]]'' |[[Beijing]], [[China]] |[[Yuko Miyamura]] |- |[[Charlie (Street Fighter)|Charlie]] (Nash in Japan) |''[[Street Fighter Alpha]]'' |[[Detroit, Michigan|Detroit]] [[Highway]], [[USA]] |[[Toshiyuki Morikawa]] |- |[[Ken Masters|Ken]] |''[[Street Fighter (video game)|Street Fighter]] |[[San Francisco Bay]], [[USA]] |[[Tetsuya Iwanaga]] |- |[[Guy (Final Fight)|Guy]] |''[[Final Fight]]'' |[[Final Fight|Metro City]], [[USA]] |[[Tetsuya Iwanaga]] |- |[[Birdie (Street Fighter)|Birdie]] |''[[Street Fighter (video game)|Street Fighter]] |[[washroom|W.C.]] in the [[London Underground]], [[England]] |[[Wataru Takagi]] |- |[[Sodom (Final Fight)|Sodom]] |''[[Final Fight]]'' |[[Arizona]] [[Desert]], [[USA]] |[[Wataru Takagi]] |- |[[Adon]] |''[[Street Fighter (video game)|Street Fighter]] |Bank of the Chaophraya River, [[Thailand]] |[[Wataru Takagi]] |- |[[Rose (Street Fighter)|Rose]] |''[[Street Fighter Alpha]]'' |[[Genoa]] City Port, [[Italy]] |[[Yuko Miyamura]] |- |[[Sagat]] |''[[Street Fighter (video game)|Street Fighter]] |Ruins of the [[Ayutthaya Kingdom|Ayutthaya]] Temple, [[Thailand]] |[[Miki Shinichiro]] |- |[[M. Bison|Bison]] (Vega in Japan) |''[[Street Fighter II]]'' |Atop the [[VTOL]], [[Brazil]] |[[Tomomichi Nishimura]] |- |[[Akuma (Street Fighter)|Akuma]] (Gouki in Japan) |''[[Super Street Fighter II Turbo]]'' |Gokuento Island, [[Japan]] |[[Tomomichi Nishimura]] |- |[[Dan Hibiki|Dan]] |''[[Street Fighter Alpha]]'' |[[Temple Street, Hong Kong]] |[[Osamu Hosoi]] |- |[[Zangief]] |''[[Street Fighter II]]'' |Bilsk Steelworks, [[Soviet Union|USSR]] |[[Wataru Takagi]] |- |[[Dhalsim]] |''[[Street Fighter II]]'' |Bank of the [[Ganges]] River, [[India]] |Yoshiharu Yamada |- |[[Rolento]] |''[[Final Fight]]'' |[[New York City]], [[USA]] |[[Jin Yamanoi]] |- |[[Gen (Street Fighter)|Gen]] |''[[Street Fighter (video game)|Street Fighter]] |[[Shanghai]], [[China]] |[[Wataru Takagi]] |- |[[Sakura (Street Fighter)|Sakura]] |First Appearance |[[Setagaya, Tokyo|Setagaya-ku Ni-chome]], [[Tokyo]], [[Japan]] <ref>Sakura lives around the block on this stage</ref> |[[Yuko Sasamoto]] |} ==Versions== ===Arcade=== ''Street Fighter Alpha 2'' was released under the title of ''Street Fighter Zero 2'' in Japan, Asia and South America. The American and European versions of ''Alpha 2'' features three additional characters who were not in the ''Zero 2'' versions: Evil Ryu and the EX versions of Zangief and Dhalsim. Capcom released an updated version of ''Zero 2'' titled ''Street Fighter Zero 2 Alpha'', which features all the additional characters from ''Alpha 2'', as well as other changes to the game. In addition to Zangief and Dhalsim, ''Zero 2 Alpha'' also features EX versions of Ryu, Ken, Chun-Li, Sagat and Bison, all whom were characters from the original ''Street Fighter II{{'}}: Champion Edition''. Custom Combos are now executed by pressing a punch and kick button of the same strength simultaneously and now require half (1½ level) of the Super Combo gauge filled to perform them. Some of the characters have gained new moves such as Ryu{{'}}s ''Shakunetsu Hadoken'' and Dhalsim{{'}}s Yoga Tempest. ''Zero 2 Alpha'' also features a Survival Mode, as well as a 2-on-1 Dramatic Battle Mode similar to the hidden "Ryu and Ken vs. Bison mode" in the original ''Alpha''. In the Japanese version of ''Zero 2 Alpha'', Evil Ryu has different dialogue exchanges and a different ending from his regular counterpart. ===Ports=== * The original ''Alpha 2'' was ported to the PlayStation and the Sega Saturn in late 1996. The PlayStation port features an arranged soundtrack (in the form of [[Yellow Book (CD standard)|XA-Audio]]), while the Saturn version uses an arranged soundtrack in a streaming ADPCM format (which looped properly like in the arcade version). Both versions features Shin Akuma as a selectable character via a secret code (which differs between the two versions), in addition to the Classic-style Chun-Li. The Saturn port is the only one of the two versions to feature the character Evil Ryu, EX Zangief and EX Dhalsim from the American arcade version. The Saturn port also features an exclusive Survival Mode, as well as an Art Gallery. The PlayStation version of ''Street Fighter Alpha 2'' was re-released for the [[PlayStation Portable|PSP]] and [[PlayStation 3|PS3]] via the [[PlayStation Network]] on June 4, {{vgy|2009}} in North America. * A [[Super Nintendo Entertainment System|Super NES]] port was also released in 1996. This version makes use of the [[S-DD1 chip]] for graphic decompression. Due to the graphics decompression that needs to be performed, this version has several loading delays when entering matches. Unlike the PlayStation and Saturn versions, the only hidden character available to the player is the classic-style Chun-Li (Shin Akuma still appears in the game as a computer-controlled opponent). This port was re-released for the Virtual Console in North America on December 7, 2009<ref name="VC NA" /> and in the PAL region on January 29, 2010. * A Windows PC port was also released; based on the PlayStation version (but using the arcade soundtrack in 22 kHz WAV format) in 1997. This version was sold as a bundle with the original ''Alpha'' in Japan. * A home version of ''Street Fighter Zero 2 Alpha'' was released under the title of '''''Street Fighter Alpha 2 Gold''''' in North America, '''''Street Fighter Alpha 2 ′ (Prime)''''' in Europe, and '''''Street Fighter Zero 2′ (Dash)''''' <ref>Like the Japanese versions of ''Street Fighter II Dash'' and ''Street Fighter II Dash Turbo'', the word "Dash" is represented by a [[prime (symbol)|prime symbol]] (’).</ref> in Japan. The game was released as a component of ''[[Street Fighter Collection]]'', a compilation that also includes ''[[Super Street Fighter II]]'' and ''[[Super Street Fighter II#Super Street Fighter II Turbo|Super Street Fighter II Turbo]]''. ''Alpha 2 Gold'' features most of the same changes, features and game modes as the arcade version of ''Zero 2 Alpha'', omitting only the 2-on-1 Dramatic Battle mode from the arcade game. In addition to all the characters featured in previous versions of ''Alpha 2'', ''Gold'' features a version of [[Cammy]] based on her rendition from ''[[X-Men vs. Street Fighter]]'', who appears as a hidden character selectable only in the game{{'}}s Versus and Training Modes. * The {{vgy|2006}} [[PlayStation 2]] compilation ''[[Street Fighter Alpha Anthology]]'' features a version of the original ''Alpha 2'' based on the arcade game, as well as a revised version of ''Alpha 2 Gold'' which features Cammy as a selectable character in the game{{'}}s Arcade Mode (with her own storyline and ending). Both games feature the Survival and Dramatic Battle Modes in addition to the Arcade, Versus and Training Modes. The Japanese version of the compilation (''Street Fighter Zero: Fighters' Generation'') features the arcade versions of ''Zero 2'' and ''Zero 2 Alpha'' as well as the US version of ''Alpha 2'' and a revised version of ''Zero 2′'' as hidden games. ==Reception== {{VG Reviews | GR = 87% (SAT) <small>(4 reviews)</small><ref>http://www.gamerankings.com/saturn/198818-street-fighter-alpha-2/index.html</ref><br />82% (PS1)<small>(4 reviews)</small><ref>http://www.gamerankings.com/ps/198817-street-fighter-alpha-2/index.html</ref> | agg1 = Sega Retro | agg1Score = 92% (SAT) <small>(6 reviews)</small><ref>http://segaretro.org/Street_Fighter_Alpha_2</ref> | CVG = {{rating|5|5}} (SAT/PS1)<ref>https://archive.org/stream/Computer_and_Video_Games_Issue_181_1996-12_EMAP_Images_GB#page/n63/mode/2up</ref> | EGM = 36.5/40 (SAT)<ref>''[[Electronic Gaming Monthly]]'', 1998 Video Game Buyer's Guide, page 84</ref> | GameRev = B (SAT)<ref>http://www.gamerevolution.com/review/street-fighter-alpha-2</ref> | GSpot = 8.1/10 (SAT)<ref>http://www.gamespot.com/reviews/street-fighter-alpha-2-review/1900-2534122/</ref><br />7.8/10 (PS1)<ref>http://www.gamespot.com/reviews/street-fighter-alpha-2-review/1900-2549537/</ref> | IGN = 8.5/10 (PS1)<ref>http://ign.com/articles/1996/12/12/street-fighter-alpha-2-2</ref> | PSM = 8/10 (PS1)<ref>Review, Issue 13, December 1996</ref> | rev1 = ''[[Mean Machines Sega]]'' | rev1Score = 94% (SAT)<ref>http://segaretro.org/index.php?title=File:MeanMachinesSega50UK.pdf&page=69</ref> | rev2 = ''[[:fr:Player One|Player One]]'' | rev2Score = 95% (SAT)<ref>''[[:fr:Player One|Player One]]'', issue 70, pages 96-98</ref> | rev3 = ''[[Sega Saturn Magazine]]'' | rev3Score = 95% (SAT)<ref>''[[Sega Saturn Magazine]]'', issue 13, pages 66-67</ref> }} In the January 30, 1997 issue of ''Gamest'' magazine in Japan, ''Street Fighter Zero 2'' was voted [[Game of the Year|Best Game of 1996]] in the Tenth Annual Grand Prize. ''Zero 2'' was also No. 1 in the category of "Best Fighting Game", No. 9 in "Best Graphics", No. 6 in "Best Direction", and No. 4 in "Best VGM (Video Game Music)". [[Dan Hibiki]] and [[List of Street Fighter characters#Sakura|Sakura Kasugano]] were depicted on the cover of this issue, who were placed No. 1 and No. 3 respective on the Top 50 Characters of 1996, with [[Ryu (Street Fighter)|Ryu]] at No. 13, [[Zangief]] at No. 18 (sharing the spot with [[List of The King of Fighters characters#Vice & Mature|Mature]] from ''[[The King of Fighters '96]]''), [[List of Street Fighter characters#Guy|Guy]] at No. 26, [[Chun-Li]] at No. 32, [[Akuma (Street Fighter)|Akuma]] at No. 37 (sharing the spot with two other characters), [[List of Street Fighter characters#Rolento|Rolento]] at No. 45 (sharing the spot with the Elf from ''[[Dungeons & Dragons: Shadow over Mystara]]'') and [[Ken Masters|Ken]] at No. 49 (sharing the spot with two other characters).<ref name=gamest10th>{{cite journal |last=Ishii |first=Zenji |authorlink= |coauthors= |year=1996 |month=December |title=第10回ゲーメスト大賞 |journal=Gamest Magazine |volume=188 |issue= |pages=pg. 46 |id= |url=http://www.netlaputa.ne.jp/~dummy/gamest/magazine/gamest/v188.html |accessdate=2008-12-28 |quote= }}</ref> The arcade version was also well received in Europe. The May 1996 issue of ''[[Computer and Video Games]]'' gave the arcade game a positive review, stating that "Capcom has once again proven that it is the king of fighting games" and that, like ''[[Virtua Fighter 3]]'' for 3D fighting game graphics, ''Street Fighter Alpha 2'' is "the new definitive benchmark for 2D fighting game graphics and all-around fighting gameplay." They praised the improvements over its predecessor "in nearly all departments" and concluded that it "appears in good position to make its claim as the best ''[[Street Fighter]]'', and best fighting game in general, ever."<ref name="cvg_arc">http://www.solvalou.com/subpage/arcade_reviews/257/631/street_fighter_alpha_2_review.html</ref> ==References== {{reflist}} ==Sources== *{{cite book|title=Street Fighter Alpha 2 Strategy Guide|author=Jason Cole, Jeff Schaefer, Matt Taylor, Mike Watson and Graham Wolfe|year=1996|publisher=Empire 21 Publishing, Inc.}} *{{cite book|title=All About Capcom Head-to-Head Fighting Games 1987-2000|language=Japanese|year=2000|month=Sept.|isbn=4885546761|series=A.A. Game History Series (Vol. 1)|author=Studio Bent Stuff|publisher=Dempa Publications, Inc.}} ==External links== *{{KLOV game|id=9804|name=Street Fighter Alpha 2}} *{{StrategyWiki|Street Fighter Alpha 2}} *{{Wiki|streetfighter|Street Fighter Wiki|Street Fighter Alpha 2}} {{Street Fighter series}} [[es:Street Fighter Alpha 2]] [[fa:مبارزان خیابانی آلفا ۲]] [[fr:Street Fighter Alpha 2]] [[it:Street Fighter Alpha 2]] [[pt:Street Fighter Alpha 2]] [[fi:Street Fighter Alpha 2]] [[tr:Street Fighter Alpha 2]]
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