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Street Fighter II: The World Warrior
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===Commercial reception=== The original version of ''Street Fighter II'' sold more than 60,000 [[video game arcade cabinet]]s,<ref name="Kent-446">{{Cite book|author=Steven L. Kent|year=2001|title=The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World|publisher=[[Prima Games|Prima]]|url=http://books.google.co.uk/books?id=C2MH05ogU9oC|accessdate=2011-04-09|page=446|quote=Capcom will not release the final numbers, but some outsiders have estimated that more than 60,000 Street Fighter II arcade machines were sold worldwide.|isbn=978-0-7615-3643-7|postscript=<!-- Bot inserted parameter. Either remove it; or change its value to "." for the cite to end in a ".", as necessary. -->{{inconsistent citations}}}}</ref> followed by ''Street Fighter II': Champion Edition'' selling 140,000 cabinets in Japan alone, where it cost [[¥]]160,000 ($1300) for each cabinet, amounting to ¥22.4 billion ($182 million) revenue generated from cabinet sales of ''Champion Edition'' in Japan,<ref name="Curran-38">{{Cite book|title=Game plan: great designs that changed the face of computer gaming|author=Ste Curran|publisher=Rotovision|year=2004|isbn=2-88046-696-2|page=38|url=http://books.google.co.uk/books?id=TXcWlWkIZ0AC&pg=PA38|accessdate=2011-04-11|quote=When ''Street Fighter II′'' (pronounced street fighter two dash) was released just a short time later, it sold around 140,000 units, at [[¥]]160.000 (c. US $1300 / £820) each. The figures were beyond massive — they were simply unheard of. Capcom's ''Titanic'' wasn't sinking. Anything but. The game was a runaway success in its territory of choice, bringing Western gamers as much joy as it had in the East.|postscript=<!-- Bot inserted parameter. Either remove it; or change its value to "." for the cite to end in a ".", as necessary. -->{{inconsistent citations}}}}</ref><ref name="Edge-Makingof">{{cite journal|title=The Making Of... Street Fighter II|work=[[Edge (magazine)|Edge]]|publisher=[[Future plc|Future Publishing]]|location=[[Bath, Somerset|Bath]]|date=March 2002|issue=108|quote=Noritaka Funamizu: We made ''Street Fighter 2 Dash'', and sales were so high. I mean the game cost around ¥150,000 or ¥160,000 [£820] and we sold about 140,000 of them. I can't even imagine such numbers now.}}</ref> which in 2009 is equivalent to ¥24.6 billion<ref>{{cite web|title=Five Ways to Compute the Relative Value of a Japanese Yen Amount, 1879 - 2009|publisher=Measuring Worth|url=http://measuringworth.com/japancompare/|accessdate=2011-04-25}}</ref> (over $300 million).<ref>{{cite web|title=Japanese Yen to US Dollar Rate|publisher=[[XE.com]]|url=http://www.xe.com/ucc/convert/?Amount=24600000000.00&From=JPY&To=USD|accessdate=2011-04-25}}</ref> The sales for the arcade versions of ''Street Fighter II'' in the [[Western world]] were similarly successful.<ref name="Curran-38"/> In 1992, the game captured 60% of the UK coin-op market, with individual machines taking up to £1000 per week, for an estimated total of £260 million per year<ref>Interview with David Snook, editor of ''Coin Slot'', published in ''[[Mega (magazine)]]'', issue 10, page 18, July 1993</ref> The numerous home versions of ''Street Fighter II'' are listed among Capcom{{'}}s Platinum-class titles (games which have sold more than 1 million units worldwide). As of March 31, 2012, the SNES version of the original ''Street Fighter II'' is still the company{{'}}s [[List of best selling video games|best-selling game]], having sold more than 6.3 million units. The SNES versions of ''Street Fighter II Turbo'' and ''Super Street Fighter II'' also sold 4.1 million and 2 million, respectively, followed by the Genesis version of ''Street Fighter II′: Special Champion Edition'' with 1.65 million sales. In total, more than 14 million copies were sold for the SNES and Mega Drive / Genesis consoles.<ref name=platinum>{{cite web|url=http://www.capcom.co.jp/ir/english/business/million.html|title=CAPCOM — Platinum Titles}}</ref> In 1993, sales of ''Street Fighter II'' exceeded $1.5 billion in gross revenue,<ref name="Kirsh-228"/> equivalent to $2.32 billion in 2011.<ref name="Inflation">{{cite web|title=CPI Inflation Calculator|publisher=[[Bureau of Labor Statistics]]|url=http://www.bls.gov/data/inflation_calculator.htm|accessdate=2011-03-22}}</ref> By 1994, the game had been played by at least 25 million Americans in homes and arcades.<ref name="businessweek_sfii"/> ;Arcade cabinets {|class="wikitable" |- !Game !Sales ([[video game arcade cabinet|arcade cabinets]]) |- |''Street Fighter II'' || 60,000+<ref name="Kent-446"/> |- |''[[Street Fighter II: Champion Edition|Street Fighter II': Champion Edition]]'' || 140,000+ in Japan<ref name="Curran-38"/> |- |'''Total sales''' || '''200,000+''' |} ;Home software {|class="wikitable" |- !Game !Platform !Sales (million) |- |''The World Warrior'' |Super NES |6.3 |- |''[[Street Fighter II: Hyper Fighting|Special Champion Edition]]'' |Mega Drive |1.65 |- |''[[Street Fighter II: Hyper Fighting|Turbo]]'' |Super NES |4.1 |- |''[[Super Street Fighter II|New Challengers]]'' |Super NES |2 |- |''[[Super Street Fighter II Turbo HD Remix|HD Remix]]'' |PS3 / Xbox 360 |0.25*<ref name="Super Street Fighter II Turbo HD Remix achieves record breaking sales">{{Cite document | author=John Diamonon | date=2008-12-18 | title=Super Street Fighter II Turbo HD Remix achieves record breaking sales | publisher=Capcom Unity | url=http://www.capcom-unity.com/johndmoney/blog/2008/12/18/super_street_fighter_ii_turbo_hd_remix_achieves_record_breaking_sales | accessdate=2009-02-14 | postscript=<!--None-->}}</ref> |- |'''Total sales''' | |'''14.3''' |} * The game broke both first-day and first-week sales for a download-only title.
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