Codex Gamicus
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Super Breakout
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Super Breakout
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==Gameplay== It is identical to Breakout, though with three new gameplay selections: * '''Double Breakout''': the player controls two paddles and has up to two balls bouncing around that he must keep at least one of them in play. Double points are earned with each brick hit when two balls are kept in play. * '''Cavity Breakout''': there are two balls trapped in cavities in the wall that the player can break into and let loose for an additional challenge. Double and triple points are earned with each brick hit when two or three balls are kept in play. * '''Progressive Breakout''': it starts off like normal Breakout, except that the wall moves down toward the player with every several deflects, and a new wall appears at the top of the screen. As long as the ball is kept in play, the descent of the walls will become more frequent until they advance with every single deflect. In the Atari 2600 version, there is also regular Breakout and a children's version of Breakout where the ball's speed remains constant throughout the game. {{stub}}
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