Codex Gamicus
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SuperCasino2TitleScreen.png
Developer(s) Kernel Synders (OeRSTED [1])
Publisher(s) Coconuts Japan[1]
Designer Naomi Watanabe
Kaori Niitsu
Engine Proprietary
status Status Missing
Release date October 28, 1994 (JP)
[1]
Genre Casino[2]
Mode(s) Single-player or multiplayer
Age rating(s) CERO: n/a (not rated)
Platform(s) Super NES
Arcade system Arcade System Missing
Media 4-megabit cartridge[2]
Input Super NES game controller
Requirements Requirements Missing
Credits | Soundtrack | Codes | Walkthrough

Super Casino 2 (スーパーカジノ2?, "Super Casino 2")[3] is a Super Nintendo Entertainment System game that takes a player to an exclusive black tie casino known as the Casino Coconuts.[4] The player is wearing a tuxedo as he is playing games like blackjack, baccarat, slot machines, roulette, and wagering bets on the horses.

This game was intended to be a Japan-exclusive sequel to the game Super Caesars Palace (known in Japan as Super Casino - Caesars Palace). All text in the game is in Japanese.[2] Players can only play as a male character; there is no option to play as a female character in an evening gown. The ROM image of the file is 512 kilobytes;[2] about the typical size of an Super NES ROM image created during the early to mid 1990s.

Story mode[]

The story mode tells the tale about this gambler who comes to the casino with $1000 where he meets the casino's cashier. She exchanges his hard currency for gambling chips and the game begins. As the gambler, the player must make a certain amount of money in order to progressively gain access to the rooms. These additional rooms are where casino patrons are permitted to wager more money.

At first, the player is limited to the section of the casino with the lowest maximum bets. As the player meets his monetary obligations through winning casino games, the player is transferred from room to room. Each room has its floor in different colors like royal blue and red. As the player moves up to a higher level floor, the maximum bets for the individual games found will increase. Slot machines that once had a denomination of $1 and $5 will become slot machines with denominations of $100 and $1000 as the player accumulates more money in his virtual wallet. A cashier can provide the player with passwords that will allow him to continue to game at a later date. Rooms eventually connect to each other after gaining a certain amount of money; allowing players with bad luck to rebuild their fortunes at the lower-risk games.

Having $200,000 in his wallet results in the player being permitted to access the VIP room. After winning one million dollars, the game ends with the closing credits with the exterior of the casino as a background. Some jazzy music will play in the background. Going broke will result in an immediate "game over."

Images[]

This is the official box art for the Super Famicom video game Super Casino 2.

References[]

  1. 1.0 1.1 1.2 Release information. GameFAQs. Retrieved on 2010-03-26
  2. 2.0 2.1 2.2 2.3 Additional release information. Camya. Retrieved on 2010-03-26
  3. Japanese-to-English title translation. JPSNES. Retrieved on 2010-03-26
  4. Basic game information (Japanese). Super Famicom.jp. Retrieved on 2010-03-26

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