Codex Gamicus
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[[Image:Starfox3big.jpg|right|thumb|250px|Super FX-rendered 3D polygon graphics in the SNES game]]
 
[[Image:Starfox3big.jpg|right|thumb|250px|Super FX-rendered 3D polygon graphics in the SNES game]]
   
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The '''Super FX''' is probably the most widely recognized [[coprocessor]] chip used in select [[SNES|Super Nintendo]] (SNES) [[video game]] [[Cartridge (electronics)|cartridges]]. This custom-made [[RISC]] processor was typically programmed to act like a [[graphics chip|graphics accelerator chip]] that would draw polygons to a [[frame buffer]] in the [[RAM]] that sat adjacent to it. For those games, the data in this frame buffer was periodically transferred to the main video memory inside of the console using [[Direct memory access|DMA]] in order to show up on the television display.
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The '''Super FX''' is probably the most widely recognized [[coprocessor]] chip used in select [[Super Nintendo Entertainment System|Super Nintendo]] (SNES) [[video game]] [[Cartridge (electronics)|cartridges]]. This custom-made [[RISC]] processor was typically programmed to act like a [[graphics chip|graphics accelerator chip]] that would draw polygons to a [[frame buffer]] in the [[RAM]] that sat adjacent to it. For those games, the data in this frame buffer was periodically transferred to the main video memory inside of the console using [[Direct memory access|DMA]] in order to show up on the television display.
   
 
The Super FX chip was designed by [[Argonaut Games]], who also co-developed (with Nintendo) the [[3-D computer graphics|3D]] space [[scrolling shooter]] [[video game]] ''[[Star Fox (video game)|Star Fox]]'' to demonstrate the additional [[polygon]] rendering capabilities the chip brought to the SNES. Compared with the graphics of modern 3D games, the graphics appear very simple. Although ''Star Fox'' was capable of rendering polygons, the number of polygons was in the hundreds as opposed to the millions of today's games. ''Star Fox'' used scaling bitmaps for lasers, asteroids, and other obstacles, but other objects such as ships were rendered with polygons. With the release of ''Star Fox'' in [[1993]], the Super FX became the best selling [[RISC]]-based processor at that time.
 
The Super FX chip was designed by [[Argonaut Games]], who also co-developed (with Nintendo) the [[3-D computer graphics|3D]] space [[scrolling shooter]] [[video game]] ''[[Star Fox (video game)|Star Fox]]'' to demonstrate the additional [[polygon]] rendering capabilities the chip brought to the SNES. Compared with the graphics of modern 3D games, the graphics appear very simple. Although ''Star Fox'' was capable of rendering polygons, the number of polygons was in the hundreds as opposed to the millions of today's games. ''Star Fox'' used scaling bitmaps for lasers, asteroids, and other obstacles, but other objects such as ships were rendered with polygons. With the release of ''Star Fox'' in [[1993]], the Super FX became the best selling [[RISC]]-based processor at that time.
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