Super Famicom Wars | |
Super Famicom Wars - Title Screen.png | |
Developer(s) | Intelligent Systems |
Publisher(s) | Nintendo |
Designer | |
Engine | |
status | Status Missing |
Release date | Super Famicom May 1, 1998 (JP) Virtual Console February 16, 2010 (JP) |
Genre | Turn-based tactics |
Mode(s) | Single-player, 4-player |
Age rating(s) | Ratings Missing |
Platform(s) | Super Famicom |
Arcade system | Arcade System Missing |
Media | 16-megabit cartridge |
Input | |
Requirements | |
Credits | Soundtrack | Codes | Walkthrough |
Super Famicom Wars (スーパーファミコンウォーズ Sūpā Famikon Wōzu ) is a war simulator produced by Nintendo for the Super Famicom. It was released via the Nintendo Power game service on May 1, 1998 and on the Wii Virtual Console on February 16, 2010 in Japan only. It is the follow-up to the original Famicom Wars and a precursor to the Advance Wars series.
Gameplay[ | ]
Super Famicom Wars features all 17 stages from the original 2-Players mode from Famicom Wars, where the player can choose between the Red Star or Blue Moon armies, as well as a set of New 2-Players mode featuring 17 new stages, where the player controls one of two armies (Green Earth or Yellow Comet). There's also a 4-Players Mode featuring ten stages where all four armies fight each other, for a total of 44 stages. Like in the original game, one can choose which army will be controlled by a player and which one will be controlled by the computer.
A new feature in Super Famicom Wars allows the player to select the General for each army. There are over seven Generals, each with his or her own unique ability. There are also eight new units and new facilities such as labs and rail stations.
External links[ | ]
- Official Nintendo Japan Super Famicom Wars site
- Super Famicom Wars at Nintendo.co.jp
- Super Famicom Wars at GameFAQs
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