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Super Mario 3D Land
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Super Mario 3D Land
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==Gameplay== The levels of ''Super Mario 3D Land'' are much more linear and compact than the other 3D titles, more along the lines of the 2D Mario games. Levels have a time limit and feature flagpoles, a staple of the original ''[[Super Mario Bros.]]'' and the ''New Super Mario Bros.'' games, rather than Power Stars, as the level goals. When Mario is defeated, the "Too Bad" banner from every 3D ''Mario'' platformer since ''[[Super Mario Sunshine]]'' is displayed, but a circle covers the screen instead of a Bowser face. To enter pipes, the player must press {{button|3ds|L}} or {{button|3ds|R}}. The graphics of the game greatly resemble those of the ''Super Mario Galaxy'' games, while the levels show visual similarities to the ''New Super Mario Bros.'' titles. Unlike the 2D ''Mario'' games, the level themes in a world tend to be more generic like the galaxies of ''Super Mario Galaxy 2'' compared to the world, instead of focusing on a particular setting per world. While giving examples of how the Nintendo 3DS enhances gameplay, Shigeru Miyamoto has stated that hitting blocks from underneath in 3D ''Mario'' games would be easier with stereoscopic 3D.<ref>[http://ds.ign.com/articles/115/1153006p1.html GDC: Super Mario 3DS Revealed]</ref> Blocks will be more prevalent in the title, unlike past 3D games, where blocks were more few and far between. Star Medals that have a similar design to the Comet Medals from ''Super Mario Galaxy 2'' will be found in each level, with collecting all three being part of the level's challenge, like in the ''New Super Mario Bros.'' games.<ref>[http://www.siliconera.com/2011/06/07/hands-on-with-super-mario-3d-for-the-nintendo-3ds/ Hands-On Super Mario 3D]</ref> Clocks can be picked up to give the player more time to complete the level, the latter a mechanic only seen previously in ''Super Mario Galaxy 2''<nowiki>'</nowiki>s Speedy Comet missions.<ref name=E3demo>[http://www.youtube.com/watch?v=-j7zRsfJIzU Super Mario 3D gameplay video from E3 2011 - YouTube]</ref> Mario himself returns with some of his trademark 3D abilities, such as the [[Wall Jump]], Long Jump, and Ground Pound, and is now capable of performing rolling, which is done by crouching while moving. Because the Long Jump is now performed through a somersault, it includes a front flip during the jump, but is functionally identical. Mario's health system is now based on the side-scrolling titles rather than being a numbered meter: one hit shrinks Mario to a smaller size and removes his cap, while power-ups give him an extra health point. These power-ups include the [[Super Mushroom]], the [[Fire Flower]], the Star, the Boomerang Flower and the Super Leaf, the last of which has not been seen since ''Super Mario Bros. 3''. Notably, the Fire Flower, unlike its previous 3D appearances in ''Super Mario Galaxy'' and its sequel, no longer has a time limit imposed on it and is retained until Mario is hit, as in the side-scrolling games. When Mario dies, he respawns in Super Mario form, not his regular Mario form, unlike previous titles. When Mario dies twice in one level, a flying Roulette Block appears. The lives counter in ''Super Mario 3D Land'' extends beyond 99, unlike in the previous ''Mario'' games. There are at least four returning tracks from ''[[Super Mario Galaxy]]'': the Airship theme,<ref>[http://www.youtube.com/watch?v=NfUXxE8LY8g Super Mario 3D Land World 2-5 with Audio (E3 2011) 3DS - YouTube]</ref> the Sweet Sweet Galaxy theme,<ref>[http://www.youtube.com/watch?v=IwrL7iZEJ7s Super Mario 3D Land World 3-3 with Audio (E3 2011) 3DS - YouTube]</ref> a remixed version of Ghostly Galaxy's mansion theme <ref name="SM3DL footage">[http://www.youtube.com/watch?v=33QFyuY3Pcg Super Mario 3D Land - Iwata Asks footage]</ref> and the Cosmic Mario theme.<ref name="SM3DL footage"/> There is also 1 track returning from ''Super Mario Galaxy 2'': the theme used on Bonus Planets.(The Peewee Piranha boss theme was also present during the battle with Boom Boom at the E3 Demo as placeholder music. The track is nowhere to be found in the full game). The "tick-tock" that is heard when a timed Ground Pound Switch in the ''Super Mario Galaxy'' series is activated is used for when a P-Switch has been jumped on.
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