Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,478
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Super Mario 3D Land
(section)
Back to page
Edit
VisualEditor
History
Talk (0)
Edit Page
Super Mario 3D Land
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Trivia== * According to Shigeru Miyamoto, the term ''Land'' is used in the title of this game to pay homage to past ''Mario'' titles, like ''[[Super Mario Land]]'' and its 2D art style.<ref>http://www.youtube.com/watch?v=yJHeRRp_R_Y</ref> * The yellow switch that changes the camera angle from this game has an eye icon. This eye is the same as the one seen when in first-person mode in the ''Super Mario Galaxy'' games. * The game has several areas with coins forming the word "3D". This is probably a reference to ''[[Super Mario Bros. 3]]'', which has a room with the number 3 made of coins.<ref name="scan" /> * In World 1-2, it is possible to do the "Unlimited 1-Ups Trick" that dates back to ''[[Super Mario Bros.]]''<ref>http://www.youtube.com/watch?v=POs02zfk2C4 YouTube - Super Mario 3DS 99 Lives Trick</ref> * This is the first ''Mario'' platformer game since ''[[Super Mario World]]'' where Mario can't Triple Jump (released 21 years prior). This is also the first 3D ''Mario'' platformer game where he can't perform this move. * ''Super Mario 3D Land'' is the first installment in the ''Mario'' series overall (excluding crossover installments) to be translated to Dutch, Portuguese and Russian.<ref name="NintendoNL">[http://www.nintendo.nl/NOE/nl_NL/news/2011/geef_bowser_een_zwieper_-_de_tanooki_power-up_is_terug_45304.html Nintendo of the Netherlands - Geef Bowser een zwieper - de Tanooki power-up is terug]</ref><ref name="NintendoPG">[http://www.nintendo.pt/NOE/pt_PT/news/2011/super_mario_3d_land_e_mario_kart_7_chegam__nintendo_3ds_em_portugus_45304.html Nintendo of Portugal - SUPER MARIO 3D LAND e Mario Kart 7 chegam à Nintendo 3DS em português!]</ref><ref name="NintendoRU">[http://www.nintendo.ru/NOE/ru_RU/games/nintendo_3ds/super_mario_3d_land__44851.html Nintendo Russia - Official Super Mario 3D Land Website]</ref> ** ''[[Mario & Sonic at the Olympic Winter Games]]'' is actually the first game with Mario translated to Dutch. However, it's a crossover game and it's translated and published by [[SEGA]]. Nintendo also stated on their official news update: ''"SUPER MARIO 3D LAND™ and [[Mario Kart 7]] include for the first time [in the ''Mario'' series] fully Dutch screen texts."'' <ref name="NintendoNL" /> * Like in ''[[New Super Mario Bros. Wii]]'', if Mario gets 1110 lives (three crowns), he will become hat-less in his super form, and with his hat on in his small form. The first Crown is awarded with a different 1-up jingle at 1000 lives, the second crown is awarded at 1100 lives, and the third crown is awarded at 1110 lives.
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab