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Super Mario 64
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Super Mario 64
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==Contributions to the gaming industry== One of the reasons Mario 64 is considered a major moment in Video Game history is because of how it effected the rest of the industry. Most 3D platformers from that point on took inspiration from Mario 64 as opposed to [[Crash Bandicoot]]. It did what most 3D games had problems with, and some still struggle with today, by having a camera that wasn't completely unwieldy. By using the C-buttons to adjust the camera in a direction, or the Z-stick to snap behind Mario for a playable view, players were able to adjust their range of sight to fit any situation. Additionally, the whole idea of "item collection" or fetch quests started in this game, even though it's not significantly guilty of having this. While in the days of 2D side scrollers, where the objective is to just make it to the end of the level, 3D games provided a problem by having...well, three dimensions. Instead of the end of a level, Mario is given objectives that signify an "end", marked by the stars. Most 3D platformers after this followed this item collection format afterwards.
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