Codex Gamicus
This article is about the game. For the series, see Mario (franchise).


Super Mario Bros. was an influential and groundbreaking game created by Nintendo and released on the Nintendo Entertainment System and its Japanese counterpart, the Family Computer. Considered a classic of the medium and making a huge impact in entertainment at the time, Super Mario Bros. featured bright, expansive worlds that changed the way video games were created. Although often wrongly credited as the first scrolling platform game (there are at least a half dozen earlier), it is the first console original in this genre to feature smooth-scrolling levels, which made it a landmark in home video-gaming.

Super Mario Bros. is listed in The Guinness Book of World Records as the best-selling video game of all time, and was largely responsible for the initial success of the Nintendo Entertainment System, as well as ending the two year slump of video game sales in the United States after the video game crash of 1983. It has inspired countless imitators and was one of Shigeru Miyamoto's most influential early successes. The game starred the Italian plumber Mario and his slightly younger brother Luigi, the former eventually becoming Nintendo's most well known mascot. The theme music, by Koji Kondo, is recognized world wide, even by those who have not played the game.

Overview[]

The game usually lasts about 3 hours for complete gameplay, without the use of Warp Zones, but it is easily completable in around 10 minutes with the warps.

The ending was probably the most memorable, since it is the main ending and storyline used for most of the Mario games after this one:

  1. Bowser kidnaps Princess Peach.
  2. Mario must roam the Mushroom Kingdom and defeat Bowser for the last time.
  3. Mario saves Peach and gets a kiss.

The game was succeeded by a direct sequel in Japan (later retitled Super Mario Bros.: The Lost Levels in North America), and by Super Mario Bros. 2, a Mario-themed port of Yume Koujou Doki Doki Panic, elsewhere in the world.

Gameplay[]

Super Mario Bros. Screenshot
Super Mario Bros. Screenshot

The player takes the role of Mario, or in the case of a second player, Mario's brother Luigi. The object is to race through the Mushroom Kingdom, evade or eliminate Bowser's forces, and save Princess Peach (also called Princess Toadstool). The Mario Brothers' primary attack is simply jumping on top of ("Stomping") their enemies, which kills the mushroom traitors (which in Japan are actually chestnuts and not mushrooms), known as Goombas, and sends the turtle soldiers known as Koopa Troopas into their shells. Mario and Luigi can then kick these shells into other enemies, which will conveniently dispatch them; but conversely, kicked shells can bounce back off walls or other vertical obstructions and hit them. Some enemies can be killed only by fireballs or shell impact; stomping them will hurt the Mario Bros. Jumping on enough enemies in succession or kicking a shell into enough enemies in succession (combos) results in double points earned with each enemy killed, eventually earning Mario or Luigi a 1-up - an extra life - another chance to pass the level. Mario and Luigi can also obtain 1-ups through finding 1-up mushrooms and by collecting 100 coins.

Mario or Luigi can be hurt if the either touches an enemy. Aiding them in their quest are several power-ups. One such power-up is the Super Mushroom, which could only be found as mini Mario, caused Mario to grow; the Fire Flower, which could only be found as regular Mario, gave Mario the ability to shoot fireballs. If he takes a hit from an enemy as Super Mario or Fire Mario, he simply reverts to regular Mario and the game continues. However, if he takes a hit as regular Mario, falls down a pit (regardless of status), or if the time clock runs out, he loses a life and starts again. The point where Mario continues depends on how far he ran through the level before dying: either from the very beginning or at an invisible "checkpoint" partway through the level. There are no checkpoints in castles or in world 8, the final world. Mario can also collect a Starman and become invincible. Invincible Mario is impervious to the touch of enemy characters and most obstacles, although he will still die if he falls in a pit, falls into lava, or if time runs out.

The game consists of eight worlds with four levels in each world. Though each world is different, there are basic similarities: typically the first sub-world is a generic above-ground (overworld) level, the second is in an underground dungeon on Worlds 1 and 4 or underwater on Worlds 2 and 7 (or in the overworld with a unique challenge), the third is almost always a series of platforms suspended high in the sky, and the fourth is always a fortress or castle. The third and sixth worlds take place at night, and all other worlds take place during the day. At the end of each castle level, Mario fights "King Koopa" (who, until the final level, is actually a lesser enemy disguised as King Koopa) across a bridge over a pool of lava. In the later worlds (worlds 6 to 8), King Koopa throws hammers as well as occasional jets of fire breath. King Koopa may be defeated in one of two ways: either by touching the axe at the edge of the bridge (thereby dropping King Koopa into the lava) or, as Fiery Mario, throwing fireballs at him to defeat him directly, revealing what enemy is in disguise; this is the only method one can use to receive points for Koopa's defeat. At the end of each world save the last, Mario is greeted with the words, "Thank you Mario! But our princess is in another castle!", spoken by a Mushroom Retainer, which became a popular quotation among gamers.

After beating the game, the player is given the option to start the game again in "'Hard' Mode", where all Goombas are replaced by Buzzy Beetles (Koopa Troopa-like enemies who cannot be killed by fireballs), and all enemies walk faster. In addition, the elevator-style lifts are about 60% their original size throughout. There are also some hazards in the earlier worlds that only appear in "Hard Mode". For example, in World 1-3 random Bullet Bills fly across the screen, a danger that normally only appears in certain later levels.

Players may get to the beginning of any world with a relatively small amount of effort by using hidden warp zones in a number of levels. One is in level 1-2 and is reached by walking on the blocks at the top of the level passing the exit pipe. This zone allows jumping to worlds 2, 3 and 4. The other two are in 4-2; one is reached in the same manner as the one in 1-2 but this only allows access to world 5. The other is reached through a beanstalk that grows from a hidden block and takes the player into a surface area that leads to worlds 6, 7, and 8.

Controls[]

  • D-pad - Move character/duck
  • A - Jump
  • B - Run/shoot fireball
  • Start - Pause game (Controller 1 only)

Pickups[]

  • Mushroom - Yellow mushroom with red spots that transforms Mario into Super Mario
  • Fire Flower - Glowing flower that transforms Super Mario into Fire Mario, and small Mario into Super Mario
  • 1-UP Mushroom - Yellow mushroom with green spots that gives player another life
  • Coin - Every 100 coins will give you an extra life.

List of Levels[]

World Level Setting Enemies found
World 1 1 Ground Goomba, Koopa Troopa
2 Underground Goomba, Koopa Troopa, Piranha Plant
3 Heights Goomba, Koopa Troopa, Koopa Paratroopa
4 Castle Firebar, False Bowser (Goomba)
World 2 1 Ground Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant
2 Underwater Bloober, Cheep-Cheep, Piranha Plant
3 Seaside Jumping Cheep-Cheep
4 Castle Firebar, Podoboo, False Bowser (Koopa Troopa)
World 3 (night) 1 Ground Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Hammer Bro.
2 Ground Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant
3 Heights Goomba, Koopa Troopa, Koopa Paratroopa
4 Castle Firebar, Podoboo, False Bowser (Buzzy Beetle)
World 4 1 Ground Piranha Plant, Lakitu, Spiny
2 Underground Goomba, Koopa Troopa, Piranha Plant, Buzzy Beetle
3 Heights Koopa Troopa, Koopa Paratroopa
4 Castle Piranha Plant, Podoboo, Firebar, False Bowser (Spiny)
World 5 1 Ground Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Bullet Bill
2 Ground/Underwater (secret) Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Buzzy Beetle, Bullet Bill, Hammer Bro. (Bloober, Cheep-Cheep)
3 Heights Goomba, Koopa Troopa, Koopa Paratroopa, Bullet Bill
4 Castle Podoboo, Firebar, False Bowser (Lakitu)
World 6 (night) 1 Ground Piranha Plant, Lakitu, Spiny
2 Ground/Underwater (secret) Goomba, Koopa Troopa,Koopa Paratroopa, Piranha Plant, Buzzy Beetle (Bloober, Cheep-Cheep)
3 Heights Bullet Bill
4 Castle Podoboo, Firebar, False Bowser (Blooper)
World 7 1 Ground Koopa Troopa, Koopa Paratroopa, Piranha Plant, Buzzy Beetle, Hammer Bro., Bullet Bill
2 Underwater Bloober, Cheep-Cheep, Piranha Plant
3 Seaside Jumping Cheep-Cheep, Koopa Troopa, Koopa Paratroopa
4 Castle Podoboo, Firebar, False Bowser (Hammer Bro)
World 8 1 Ground Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Buzzy Beetle
2 Ground Goomba, Koopa Paratroopa, Piranha Plant, Buzzy Beetle, Lakitu, Spiny, Bullet Bill
3 Near the castle Koopa Troopa, Koopa Paratroopa, Piranha Plant, Bullet Bill, Hammer Bro.
4 Castle/Underwater Goomba, Koopa Paratroopa, Piranha Plant, Firebar, Podoboo, Buzzy Beetle, Hammer Bro., Bloober, Cheep-Cheep, Bowser

Alternate versions[]

As one of Nintendo's most popular games, Super Mario Bros. has been re-released and remade numerous times, ranging from an arcade version released soon after the original NES release, to the game being available for download on the Wii's Virtual Console.

Ports[]

Super Mario Bros. was ported many times in the years following its original release on the NES. A side-scrolling platform game entitled Super Mario Bros. was released for the Game & Watch, though it is a completely different game, having none of the stages from the original Super Mario Bros. In Japan, Super Mario Bros. was released for the Family Computer Disk System and also had multiple Minus World levels.

Super Mario Bros. was re-released for the NES with other games on the same cartridge (Super Mario Bros./Duck Hunt and Super Mario Bros./Duck Hunt/World Class Track Meet).

Vs. Super Mario Bros.[]

Main article: Vs. Super Mario Bros.

One alternate version, Vs. Super Mario Bros. (also known in promotional materials as Vs. Mario's Adventure),[1] is nearly a separate game in its own right. This game, one of several games made for Nintendo's NES-based arcade cabinet, the Nintendo Vs. Unisystem (and its variant, the Nintendo Vs. Dualsystem), is based on Super Mario Bros., and has identical gameplay. The stages, however, are different; the early stages are subtly different, with small differences like the omission of 1-Up Mushroom or other hidden items, narrower platforms and more dangerous enemies, but later stages are changed entirely. These changes have a net effect of putting Vs. Super Mario Bros. at a significantly higher difficulty level tier than Super Mario Bros., similar to Super Mario Bros.: The Lost Levels. Many of these later, changed stages reappeared in the Japanese Super Mario Bros. 2.

As with many older arcade games, it is unclear exactly when this game was released; while the arcade boards themselves are stamped "1985",[2] the Killer List of Video Games, the title screen, and the MAME game listing list the game as having been released in 1986.[3]

All Night Nippon Super Mario Bros.[]

Main article: All Night Nippon Super Mario Bros.

All Night Nippon Super Mario Bros. is a very rare version of Super Mario Bros. with graphics based upon the popular Japanese radio show All Night Nippon. The game, which was only released in Japan for the Famicom Disk System, was a special promotional version that was given away by the show in 1986. The creators altered the sprites of the enemies, mushroom retainers, and other characters to look like famous Japanese music idols, recording artists, and DJs as well as other people related to All-Night Nippon. They also used the same slightly upgraded graphics that Super Mario Bros.: The Lost Levels used. It was published by Fuji TV, the same company that published the game Doki Doki Panic (which was later modified into the Super Mario Bros. 2 that was released outside Japan).

Instead of being a straight port from Super Mario Bros. with graphical changes, All Night Nippon Super Mario Bros. combined variations of levels from Super Mario Bros.: The Lost Levels and Super Mario Bros.

Super Mario Bros. Special[]

Super Mario Bros. Special was a game released only in Japan by Hudson Soft for the NEC PC-8801 and Sharp X1 computers in 1986. Although it has similar gameplay and graphics, the game has new level layouts and scrolls in a different manner than the original game (differing based on the computer). In addition, many new enemies are included, including enemies from Mario Bros. and Donkey Kong, though Luigi is not retained as the second player.

On the NEC version, the game goes at a greater speed, meaning that the timer drains more swiftly. The Sharp X1 version has a speed that is much closer to the original game.

Super Mario All-Stars[]

Main article: Super Mario All-Stars

In 1993, Nintendo released an enhanced SNES compilation titled Super Mario All-Stars. It includes all of the Super Mario Bros. games released for the Nintendo Entertainment System and Famicom. The version of Super Mario Bros. included in the compilation has improved graphics and sound to match the SNES's 16-bit gameplay capabilities, as well as minor alterations in some collision mechanics. Another new feature introduced in this game is the ability for the second player to switch to Luigi after the end of the stage, unlike in the original Super Mario Bros. where the second player could only play after Mario died. The new version also included a save game feature. Several glitches from the original NES release were also fixed.

Super Mario Bros. Deluxe[]

Super Mario Bros. was released on the Game Boy Color in 1999 under the title Super Mario Bros. Deluxe. It featured an overworld level map, simultaneous multiplayer, a Challenge mode (in which the player had to find hidden objects and achieve a certain score in addition to normally completing the level) and 8 additional worlds based on the main worlds of the Japanese Super Mario Bros. 2 (which was released on Super Mario All-Stars as Super Mario Bros.: The Lost Levels) as an unlockable extra, under the name "For Super Players". It also was compatible with the Game Boy Printer. The game did not, however, feature any upgraded visuals (aside from some graphics such as water and lava now being animated rather than static), and, since the screen resolution of the Game Boy Color was smaller than the NES, the view distance of the player is reduced. To compensate, players can press up and down to see above and below the player. Pressing select during the game also places the player in the middle or off to the left of the screen so that player can see well. Players can alternate between Mario and Luigi by pressing select on the map screen, and Luigi's outfit was changed from the original white overalls and green shirt to green overalls and brown shirt to better match Mario and the more common color palette. Fire Luigi, originally identical to Fire Mario, took on normal Luigi’s original colors to fit with his Fire colors in later games. 

The game was extremely well-received by both critics and fans. GameSpot gave the game a 9.9,[4] hailing it as the "killer app" for the Game Boy Color (it was also the highest rated game in the series). IGN went further, giving it a perfect 10 out of 10.[5] Super Mario Bros. Deluxe also has an aggregate rating of 92% on GameRankings.[6] It was partially due to the high quality of the port, especially with inclusion of The Lost Levels.

Super Mario Bros. Deluxe did well amongst consumers, selling over 2.8 million copies in the United States alone.[7]

Classic NES Series: Super Mario Bros.[]

In 2004, a Game Boy Advance port of Super Mario Bros. (part of the Classic NES Series) was released, which had none of the extras or unlockables available in Super Mario Bros. Deluxe. Of that version, IGN noted that the version did not "offer nearly as much as what was already given on the Game Boy Color" and gave it an 8.0 out of 10.[8]

Reception[]

In November 1986, the Milwaukee Journal described the original NES version of Super Mario Bros. as "the best video game this year".[9]

In the March 1986 issue of Computer and Video Games, Clare Edgeley gave the arcade version a positive review.[10]

Trivia[]

  • Has sold over 40.23 million units making it the best selling video game of all time. As a result, it holds the Guinness World Record as the greatest selling video game ever.
  • It featured the first appearance of Princess Peach and Bowser and several recurring Mario enemies such as Goomba, Koopa Troopa, and Lakitu.
  • Was included with the Nintendo Entertainment System along with the game Duck Hunt (1984) (VG).

References[]

  1. Vs. Mario's Adventure. arcadeflyers.com. Retrieved on 2008-04-21
  2. passport (December 29, 2001). Vs. Super Mario Bros.. Everything2. URL accessed 2005-11-21.
  3. Vs. Super Mario Bros.. Killer List of Video Games. Retrieved on 2008-08-27
  4. Davs, Cameron (2000-01-28). Super Mario Bros. Deluxe for Game Boy Color Review - Game Boy Color Super Mario Bros. Deluxe Review. GameSpot. Retrieved on 2008-04-23
  5. Harris, Craig (1999-07-21). IGN: Super Mario Bros. Deluxe Review. IGN. Retrieved on 2008-04-23
  6. Super Mario Bros. Deluxe Reviews. GameRankings. Retrieved on 2008-04-24
  7. The Magic Box - US Platinum Chart Games.. The Magic Box (2007-12-27). Retrieved on 2008-04-19
  8. Harris, Craig (2004-06-04). Classic NES Series: Super Mario Bros. review. IGN.
  9. http://news.google.com/newspapers?nid=1499&dat=19861129&id=LWMaAAAAIBAJ&sjid=gyoEAAAAIBAJ&pg=6328,4677715
  10. http://www.solvalou.com/subpage/arcade_reviews/31/344/super_mario_bros._review.html