Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Super Mario Bros./Codes
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Super Mario Bros./Codes
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
The edit appears to have already been undone.
Anti-spam check. Do
not
fill this in!
{{Navigation| name = Super Mario Bros.}} ==Bugs== ===Minus World=== By passing through a solid wall near the World 1-2 exit due to a [[glitch]], it is possible to travel to "World -1",<ref>{{cite web| url=http://www.themushroomkingdom.net/smb_bugs.shtml | title=Super Mario Bros. bugs and glitches | publisher=themushroomkingdom.net | accessdate=2007-01-27}}</ref> also known as the "Minus World" or "World Negative One" and considered by the game to be "World 36". This stage is identical to Worlds 2-2 and 7-2, but upon entering the warp pipe at the end, the player is taken back to the start of the level. Exploiting the same glitch in the Japanese [[Famicom Disk System]] is considerably different and has three levels, after which the player is returned to the title screen as though he or she completed the game. This glitch has been fixed in the ''Super Mario All-Stars'' remake as well as in ''Super Mario Bros. Deluxe''. However, the glitch remains in the ''[[Animal Crossing]]'' version and the [[Wii]]'s [[Virtual Console]] version. In ''Super Mario All-Stars'', a player attempting to get to the Minus World will find that the pipes lead to Worlds 2, 3, or 4 as if the Warp Zone had been accessed in the usual manner. In ''Vs. Super Mario Bros.'' (the arcade cabinet version of ''Super Mario Bros.''), the Minus World cannot be reached using the well-known method as the two bricks that allow the player to access the Minus World have been removed, though a different trick can be used to access a much smaller Minus World (consisting of the short underwater bonus area, looped infinitely). A reference to minus world can be seen in the "Underwhere" in ''[[Super Paper Mario]]'' when a Shayde says the Underwhere is also called "World -1". === Jumping over the flag === Dating from the time of the original ''Super Mario Bros.'' release, urban legend claimed that in levels 3-3 and 7-2 it is possible to jump over the flag at the end of the level by exploiting pulleys. The claim was for the most part unsubstantiated until 1999 when a [[NESticle]] movie demonstrating the capability was publicly released.<ref>http://www.princeton.edu/~jdonald/emulation/flagpole.html</ref> When the engine was redone for the SNES game ''Super Mario All-Stars'', this ability was retained while found less difficult to perform (and, interestingly, the -1 bug was removed). Creators of tool-assisted console videos have also demonstrated (in the original NES game) that the flagpole can be surmounted on several other levels including 1-1. This is done by exploiting a glitch to induce a [[Koopa Troopa]] to walk across the bottom edge of the screen and then using it for an extra bounce over the pole. However, jumping the flag is not very useful as the level goes on forever and is completely empty after this. There is nothing to do but to keep running forward until Mario dies from Time Over. There are also many levels in [[Super Mario Bros.: The Lost Levels]] in which jumping over the flag is possible. ===Small Fire Mario=== Accessed through a glitch, it is possible for Mario to obtain his Fire powers while remaining in a small state.<ref>{{cite web| url=http://www.themushroomkingdom.net/smb_bugs.shtml | title=Super Mario Brothers bugs and glitches | publisher=themushroomkingdom.net | accessdate=2007-04-07}}</ref> First, Mario must get to Bowser in the fourth level of any world (excluding World 8) and be Super or Fiery. To activate the glitch, Mario must be positioned between Bowser and the axe. Then, Mario must touch Bowser (reverting him to his normal state) at the same time he collects the axe that destroys the bridge. A jump must be timed for both events to occur at once. If performed correctly, Mario will flash (as if he was hit) while the bridge is destroyed. Mario will also glide towards the Toad retainer as opposed to running towards him. At this point, the glitch will have reversed what is considered "Small Mario" and "Super Mario". At the beginning of the next stage, Mario will start out as Super size, but one hit will make him lose a life (returning him to normal size upon death). Obtaining a Super Mushroom power-up will cause Mario to shrink to small size, while getting hit will cause him to grow back to his Super size. Obtaining a Fire Flower power-up will allow Mario to throw fireballs (and have his red/white color scheme), but still remain small and not able to break regular blocks. Also, the act of throwing a fireball will allow Mario to grow to Super size for only a split second before returning to normal size (most likely because a "Small Fire Mario throwing fireball" sprite was never created). The next time Mario loses a life, the glitch is "fixed" and the power-ups return to normal. This glitch has been fixed in the ''Super Mario All-Stars'' remake as well as in ''Super Mario Bros. Deluxe''. However, it is present in the ''Animal Crossing'' and [[Virtual Console]] versions. Performing the same trick as small Mario will result in another type of glitch. Mario will appear to die but will angle towards the Mushroom Retainer and off the bottom of the screen. The Mushroom Retainer thanks Mario as usual, and the game moves on to the next level. ==References== <references/> [[Category:Cheat codes]]
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Cite web
(
view source
) (protected)
Template:Navigation
(
view source
) (protected)
Template:NavigationLinks
(
view source
) (protected)
Follow on IG
TikTok
Join Fan Lab