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~ Box Art |
Super Monkey Ball 2 is the sequel to Super Monkey Ball, a puzzle platform game developed by Amusement Vision and published by SEGA for the Nintendo GameCube in 2002. It follows the same gameplay from previous games: guiding one of the four playable characters to the end of a stage by hitting the finish line.
Characters[ | ]
Playable[ | ]
- Aiai
- Meemee
- Baby
- GonGon
Non-playable[ | ]
- Dr. Bad Boon
- Dr. Bad Boon's assistant
Plot[ | ]
Dr. Bad Boon has created a device that is capable of destroying the entire Monkey Island, and Aiai, Baby, Meemee, and Gongon must put a stop to his plans by traveling through the various worlds.
Gameplay[ | ]
Gameplay follows the typical Monkey Ball format: guide the monkey to the end of the level. Scattered around the levels are bananas, in either one or five-bunch increments, and add to the overall score. Each level has a time-limit and the player's score is dependent on the time it takes to finish the level. If a player falls off the stage, or runs out of time they will lose a life. When the player runs out of lives, they have a chance to continue or quit. Throughout the game, players earn "Play Points" which allow them to unlock new Party Games.
Modes[ | ]
- Main Game
- Story Mode (Note: Only Aiai is playable in Story Mode.)
- Challenge Mode
- Practice Mode
- Party Game
- Monkey Race 2
- One-Course Race
- Grand Prix
- Time Attack
- Monkey Fight 2
- Normal Mode
- Survival Mode
- Monkey Target 2
- Monkey Bowling 2
- Special Mode
- Challenge Mode
- Monkey Billiards 2
- Vs. Mode
- Tournament Mode
- Monkey Tennis
- Singles Mode
- Doubles Mode
- Tournament Mode
- Monkey Golf 2
- Stroke Play
- Match Play
- Monkey Baseball 2
- Exhibition Mode
- Tournament Mode
- Monkey Soccer 2
- Exhibition Mode
- Tournament Mode
- PK Mode
- Monkey Boat 2
- Monkey Shot 2
- One Course Race
- Grand Prix
- Time Attack
- Monkey Dogfight 2
- Normal Mode
- Survival Mode
- Monkey Race 2
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