Super Smash Bros.

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Super Smash Bros.
Basic Information
Video Game
HAL Laboratory
Super Smash Bros.
Nintendo 64
Super Smash Bros.
Main Credits
Masahiro Sakurai
European Union European Release Date(s)
Nintendo 64
November 191999
CanadaUnited StatesMexico North American Release Date(s)
Nintendo 64
April 261999
Japan Japanese Release Date(s)
Nintendo 64
January 211999
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
~ Announcer

Nintendo's Super Smash Bros., released in 1999, was a fighter game for the Nintendo 64. It was groundbreaking due to its pick up and play gameplay and the fact that it had combined several Nintendo all-stars into one fighting game, a relatively new idea.

It is the first game in the Super Smash Bros., and spawned an even more popular sequel, Super Smash Bros. Melee.

Gameplay[edit | edit source]

N6406 ssb.jpg

The gameplay is very different from most 3D fighters at the time such as Tekken or Soul Calibur. Instead of complicated combinations of buttons to execute moves, players are given simple, straight forward single button commands that change when paired with a direction. The A button is used for normal attacks like punches & kicks (Each character has different kinds of normal attacks) while the B button is reserved for the popular special attacks. These attacks make the character use a familiar looking move, usually signature moves from their games. Mario's fireball, Link's spin slash and Kirby's power-stealing inhale to name a few.

A wildcard thrown into the gameplay are the optional items. There are many of them and they are all wacky. Sure, you've got normal items that will heal you, but then there are paper fans, Bob-ombs, Poké Balls, Hammers from the Donkey Kong arcade game and more. These items can lead to extreme damage for anyone on the field.

To make things even more unorthodox, there is no traditional life meter like in every other fighting game. Instead, you are given damage percentages. Characters start with 0% in each game, but as they get beat up, the percent rises. The higher the percent, the easier they are to knock away, and off the platform. That's how you beat enemies. You knock them either all the way past the bottom, all the way past the top, or far off to the left or right. This mechanic makes floating characters like Jigglypuff or Kirby especially useful for recovering back to the stage. Damage percent can go as high as 999%, where nearly anything can send you flying.

Playable Characters[edit | edit source]

Starter[edit | edit source]

Unlockable[edit | edit source]

Non-playable[edit | edit source]

  • Master Hand
  • Giant DK
  • Metal Mario
  • Fighting Polygons

Stages[edit | edit source]

Multi-player[edit | edit source]

Single-player only[edit | edit source]

  • Board the Platforms
  • Battlefield
  • Metal Mario Stage
  • Race to the Finish
  • Final Destination
  • Target Test Stage
  • Kirby Stage 1 and 2

Items[edit | edit source]