Super Turrican | |
Developer(s) | Rainbow Arts |
Publisher(s) | Imagineer |
Designer | Manfred Trenz |
Engine | |
status | Status Missing |
Release date | NES EU 1993 |
Genre | |
Mode(s) | Single-player |
Age rating(s) | |
Platform(s) | NES |
Arcade system | Arcade System Missing |
Media | ROM Cartridge |
Input | Gamepad |
Requirements | |
Credits | Soundtrack | Codes | Walkthrough |
The Super Turrican games of the Turrican series were two independent developments for the SNES, both of them done by Factor 5, the first being published by Seika and the second one by Ocean.
There is also an unrelated Super Turrican for the NES, which was created by Manfred Trenz alone. It is based roughly on the levels of the first two Turrican games.
Super Turrican | |
Developer(s) | Factor 5 |
Publisher(s) | Kemco |
Designer | Julian Eggebrecht, Holger Schmidt, Frank Matzke |
Engine | |
status | Status Missing |
Release date | SNES 1993 (EU) May 1993 (NA) September 3, 1993 (JP) Virtual Console February 29, 2008 (EU) March 3, 2008 (NA) |
Genre | |
Mode(s) | Single-player |
Age rating(s) | |
Platform(s) | SNES, Virtual Console |
Arcade system | Arcade System Missing |
Media | ROM Cartridge |
Input | Gamepad |
Requirements | |
Credits | Soundtrack | Codes | Walkthrough |
Super Turrican (SNES)[]
Super Turrican plays similarly to Mega Turrican and shares a similar visual style. The game has a different set of levels, however, and features a freeze beam in place of the original lightning whip. The videogame was released on the Virtual Console in Europe and Australia on February 29, 2008, and in North America on March 3, 2008.
Super Turrican 2 | |
Developer(s) | Factor 5 |
Publisher(s) | Ocean Software |
Designer | Julian Eggebrecht, Lutz Osterkorn, Nils Meier |
Engine | |
status | Status Missing |
Release date | SNES 1995 (EU) November 1995 (NA) Virtual Console September 29, 2008 (NA) |
Genre | |
Mode(s) | Single-player |
Age rating(s) | |
Platform(s) | SNES, Virtual Console |
Arcade system | Arcade System Missing |
Media | ROM Cartridge |
Input | Gamepad |
Requirements | |
Credits | Soundtrack | Codes | Walkthrough |
Super Turrican 2[]
Super Turrican 2 featured more action than the first part and used Dolby Pro-Logic surround sound as well as many "Mode 7" effects, but sacrificed the big levels of the original Turrican games. The major addition is a grappling arm, similar to that used in Bionic Commando, which can be used to swing between platforms and grab power-ups. The game was released on the Virtual Console in North America on September 29, 2008.[1]
References[]
- ↑ "Two WiiWare Games and One Virtual Console Game Added to Wii Shop Channel". Nintendo of America. 2008-09-29. http://www.nintendo.com/whatsnew/detail/562RL1SXapDImV2awmmSe9Iu2M9vrZgv. Retrieved 2008-09-29.
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