Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,477
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Tactical shooter video games
(section)
Back to page
Edit
VisualEditor
History
Talk (0)
Edit Page
Tactical shooter video games
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Weapons=== Tactical shooters often feature a wide variety of weapons modelled after actual firearms, however there are often considerable modifications from their real-life counterparts in order to ensure balance in multiplayer.<ref>{{Cite web|url=http://www.gameranx.com/updates/id/5150/article/modern-warfare-3-balanced-guns-a-matter-of-perception-says-infinity-ward/ |title=Modern Warfare 3: Balanced Guns a Matter of Perception, says Infinity Ward |publisher=Gameranx.com |date=2012-02-20 |accessdate=2012-07-28}}</ref><ref>{{Cite web|author=Ryan Fleming |url=http://www.digitaltrends.com/gaming/call-of-duty-modern-warfare-3-review/ |title=Call of Duty: Modern Warfare 3 Review |publisher=Digital Trends |date=2011-11-08 |accessdate=2012-07-28}}</ref> In contrast to run and gun shooters such as ''[[Quake]]'' which allow players to carry full arsenals, tactical shooters place considerable restrictions on what players may be equipped with, so players have to carefully select weapons according to the situation and/or role in their team. ''[[Half-Life: Counter-Strike]]'s'' system of allowing a primary weapon (assault rifle, sub-machine gun, sniper rifle, or shotgun) and a secondary weapon (pistol) has been followed by other shooters like ''Call of Duty 4: Modern Warfare''. Wielding or carrying heavier weapons such as sniper rifles and machine guns often incurs a movement penalty over light weapons like submachine guns and pistols. Players often find loopholes in this system, such as in ''[[Half-Life: Counter-Strike]]'' where they would switch their firearm to a knife in order to run faster. Due to the problem of [[Spam_(gaming)#Grenade_spamming|grenade spamming]], the effect of explosions are often toned down and/or only 1-2 grenades are allowed to be carried. While more realistic than run-and-gun shooters, combat mechanics in tactical shooters are still focused more on balance than simulating actual combat. For instance ''Counter-Strike'' and other games allow the player to survive multiple bullet hits to the torso (ignoring the bullet resistance of different types of [[ballistic vest]]s) and even more to the legs (rarely armored in real-life), while registering an automatic kill for melee hits (whether punches or knife stabs) and "headshots" (including a pistol shot to the back of the head even if the target is wearing a [[combat helmet]]).<ref name="gamespot1">{{Cite web|author= |url=http://www.gamespot.com/half-life-counter-strike/reviews/half-life-counter-strike-review-2657769/ |title=Half-Life: Counter-Strike Review |publisher=GameSpot.com |date=2000-11-08 |accessdate=2012-07-28}}</ref>
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab