The Taito Z System is a 16-bit arcade system board released by Taito in 1987.[1] It was followed by an enhanced 32-bit upgrade, the Taito SZ System, in 1992.[2]
Specifications[]
- Board composition: CPU Board, Video Board, Sound Board[1]
- CPU:[3]
- Sound chips:
- GPU: Taito custom chipset @ 26.686 MHz[1]
- TC0070RGB RGB/Video Mixer
- TC0220IOC Input/Output
- TC0110PCR Palette Generator
- TC0100SCN Tilemap Generator
- TC0150ROD Road Generator
- TC0320OBR Road Object Generator
- Motion Object Generator chipset (TC0050VDZ, TC0170ABT, TC0020VAR)
- Video resolution:[1]
- Display resolution: 320×240 pixels
- Overscan resolution: 320×256 pixels (256 scanlines)
- Refresh rate: 60 Hz[1] (60 frames per second)
- Colors:[1]
- Colors on screen: 4096 (12-bit)
- Color palette: 32,768 (15-bit)
- Graphical features: Stereoscopic 3D glasses support[1]
- Graphical layers: 5–7 planes[3]
- 2–4 tiled scrolling planes: 1–2 background layers, 1–2 foreground layers, 64×64 tiles per plane, 8×8 pixels per tile
- Sprite plane
- Road plane
- Text plane
- Sprite capabilities: Sprite buffer, sprite zooming, sprite flipping (horizontal & vertical)[6]
- Sprite sizes: 16×8, 16×16, 32×128, 64×64, 64×128, 128×128[1]
- Colors per sprite: 16 (4-bit),[1] 128 (7-bit), 256 (8-bit)[6]
- Sprites on screen: 7–8 bytes per sprite,[6] 1.75–4 KB (1792–4096 bytes) sprite RAM,[1] 224-512 sprites on screen
- Sprite pixels/texels: 26.686 MHz video clock cycles,[1] 444,766 texels per frame (60 frames per second), 1737 texels per scanline (256 scanlines), 108 sprites per scanline (16-pixel width)
- RAM: 145.75–148 KB (48 KB SRAM)[1]
- Main CPU: 105.75–108 KB (16 KB main, 16 KB shared, 64 KB tilemaps, 8 KB root, 1.75–4 KB sprites)
- Secondary CPU: 32 KB (16 KB main, 16 KB shared)
- Sound CPU: 8 KB
- ROM: 5768.5–9154.5 KB (256–512 KB main CPU, 256 KB secondary CPU, 64–128 KB sound CPU, 3–5.5 MB graphics, 578.5–584.5 KB user, 1.5–2 MB YM2610)[7][8]
Taito SZ System[]
The Taito SZ System,[2] also known as the Taito 68020,[9] is an enhanced 32-bit upgrade of the Taito Z System.[2] It debuted with Gun Buster in 1992.[2] The SZ System includes the following upgraded specifications:
- CPU:
- Sound chips: Ensoniq sound chipset (ES5701, ES5510, ES5505) @ 16–30.47618 MHz[9]
- GPU: Taito custom chipset @ 40 MHz[2]
- Display: Single monitor, dual-monitor[14]
- Tile layers: 4 scrolling tiled planes[17]
- Sprite capabilities:[17]
- Sprite sizes: 16×16, 32×32, 64×64
- Colors per sprite: 16 (4-bit) to 256 (8-bit)
- Sprites on screen: 8 bytes per sprite,[17] 8 KB (8192 bytes) sprite RAM,[2] 1024 sprites on screen
- Sprite pixels/texels: 40 MHz video clock cycles,[2] 666,666 texels per frame (60 frames per second), 2604 texels per scanline (256 scanlines), 162 sprites per scanline (16-pixel width)
- Memory:
Taito Z System games[]
- Continental Circus (1987)
- Chase HQ (1988)
- Enforce (1988)
- Battle Shark (1989)
- Night Striker (1989)
- Special Criminal Investigation (1989)
- Aqua Jack (1990)
- Space Gun (1990)
- Double Axle (1991)
- Racing Beat (1991)
Taito SZ System games[]
The following games were released for the Taito SZ System / Taito 68020 hardware:[2][9]
- Gun Buster (1992)
- Galactic Storm (1992)
- Ground Effects (1993)
- Super Chase: Criminal Termination (1993)
- Super Ground Effects (1993)
- Under Fire (1993)
- Chase Bombers (1994)
References[]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 https://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_z.c
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 https://github.com/mamedev/mame/blob/master/src/mame/drivers/gunbustr.c
- ↑ 3.0 3.1 Taito Z System, System 16: The Arcade Museum
- ↑ 4.0 4.1 4.2 4.3 http://www.drolez.com/retro/
- ↑ 5.0 5.1 https://wiki.neogeodev.org/index.php?title=YM2610
- ↑ 6.0 6.1 6.2 https://github.com/mamedev/mame/blob/master/src/mame/video/taito_z.c
- ↑ http://www.mamedb.com/game/contcirc
- ↑ http://www.mamedb.com/list.php?fuzzy_name=racing+beat
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 http://www.system16.com/hardware.php?id=663
- ↑ MC68020 Product Summary Page
- ↑ https://github.com/mamedev/mame/blob/master/src/mame/audio/taito_en.h
- ↑ http://git.redump.net/mame/tree/src/mame/drivers/taito_f2.c
- ↑ http://www.andysarcade.net/store/index.php?act=viewProd&productId=1627
- ↑ http://www.arcade-museum.com/game_detail.php?game_id=8036
- ↑ 15.0 15.1 http://www.mamedb.com/game/gunbustr
- ↑ 16.0 16.1 http://www.mamedb.com/list.php?fuzzy_name=chase+bombers
- ↑ 17.0 17.1 17.2 https://github.com/mamedev/mame/blob/master/src/mame/video/gunbustr.c