Tarot Mystery | |
TarotMysteryTitleScreen.png | |
Developer(s) | Visit[1] |
Publisher(s) | Visit[2] |
Designer | Designer Missing |
Engine | Proprietary |
status | Status Missing |
Release date | April 28, 1995 (Japan) [2] |
Genre | Tarot reading, Electronic card game |
Mode(s) | Single-player only[1] |
Age rating(s) | Ratings Missing |
Platform(s) | Super Famicom[2] |
Arcade system | Arcade System Missing |
Media | 8-megabit cartridge[1] |
Input | Super Famicom game controller |
Requirements | Requirements Missing |
Credits | Soundtrack | Codes | Walkthrough |
Tarot Mystery (タロットミステリー Tarotto Misuteri , "Tarot Mystery")[3] is a Super Famicom title that revolves around tarot divination and answering questions in Japanese. A "game" is considered to be a simulation of an actual Tarot reading. Due to religious and social reasons, this game was never released to Christian-dominated North America or Europe. Despite the title of the game, there is no mystery to solve except questions that need answering. The cards used in the game are from the Rider-Waite deck, complete with violent images and nudity. This is a given because the controversial nature of Tarot reading and the uncensored nature of Japanese video games.
Each reading consists of a Celtic cross where 12 cards are picked by the person being read. These cards will tell about the player's past, present, and future (if he or she can understand Japanese). There are no English language translations through emulation; learning the language is a prerequisite to understanding the fortunes. The AI automatically reads the person's fortune; there is no need for a second human to act as a medium. Once the cards are dealt, each card deals with different issues that the player will have to put up with in his or her future life. They are: current situation, issues, awareness, subconscious, past problems, future, present position, environment, hope, and result.[4]
Had this title been released in North America, it would have been considered a spiritual sequel to Taboo: The Sixth Sense. However, the failure surrounding Taboo: The Sixth Sense prevented a North American release for this game. This "game" inspired two Japanese Tarot reading titles for the PlayStation One; Tarot Uranai and The Uranai 2.[5]
References[]
- ↑ 1.0 1.1 1.2 Advanced release information. Camya. Retrieved on 2009-01-02
- ↑ 2.0 2.1 2.2 Release information. GameFAQs. Retrieved on 2008-06-24
- ↑ Japanese title. JPSNES. Retrieved on 2008-06-24
- ↑ Analysis of game (Japanese). Daily-Gamer (archived) (2007-12-17). Retrieved on 2009-09-20
- ↑ Tarot-related games. GameFAQs. Retrieved on 2008-08-28
External links[]
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