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Team Bondi was an Australian independent third-party game developer, especially for the next generation game consoles. The company was founded by Brendan McNamara,[1] who was the former Director of Development for Sony Computer Entertainment’s Team Soho Studio in London and writer and director of The Getaway which has sold over 4 million units on the PlayStation 2 console.[2]

History[ | ]

Team Bondi was founded by Brendan McNamara in 2005. The company was developing the PlayStation 3 and Xbox 360 game L.A. Noire, which will be published by Rockstar Games. The game released on the 17th of May 2011 [3] The company's website states that it will be developing games for the next-generation consoles only.[2]

Working projects[ | ]

Main article: L.A. Noire

L.A. Noire is a video game by Team Bondi and published by Rockstar Games for the PlayStation 3. L.A. Noire is set in "a perfectly re-created Los Angeles" of the late 1940s, with players being given an open-ended challenge to solve a series of murders. As the title suggests, the game draws heavily from both plot and aesthetic elements of film noir - stylistic movies from the 1940s and 1950s that shared similar visual styles and themes including, but not limited to, crime, sex and moral ambiguity and were often shot in black and white with harsh, low-key lighting. The game uses a distinctive colouring-style in homage to the visual style of film noir movies. The postwar setting is the backdrop for plot elements that reference the detective movies of the '40s, such as corruption and drugs, with a classical jazz soundtrack.

On October 5th 2011, despite success, Team Bondi entered liquidation, and several controversies surrounding Brendan McNamara lead to Take Two Interactive and Rockstar Games to severe ties with the studio.

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