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The King of Fighters XIII
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The King of Fighters XIII
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==Gameplay== The game removes some of the gameplay systems used in the [[The King of Fighters XII|previous game]]; the Guard attack system, the Critical Counter system, the Clash System as well as the dynamic, zooming camera. In their place however, there are new systems that have been confirmed to be added, the first of the three is the new EX Mode, which convert each characters' super moves into more powerful versions that allows one bar from the player's power gauge for EX Special Moves and two bars from the player's power gauge for EX Desperation Moves. Another new addition is ''Hyper Drive'' mode, which gives the player unlimited use of Drive Cancels for a while once the Hyper Drive Gauge has been maxed, and the last new feature confirmed for the game is the ''Drive Cancel'' system, which opens up new combo possibilities. The game also marks the return of the multi-bar power gauge that was introduced in ''[[The King of Fighters '97]]''.<ref name="KOFXIIIAshSagaConclusion"/> In addition to standard and EX Desperation Moves, a new class of Desperation Move entitled "NEO MAX" are included in the game and require that three stocks of gauge be exchanged in order to perform one, making it similar to Hidden Desperation Moves (''[[The King of Fighters 2002]]'') and Leader Desperation Moves (''[[The King of Fighters 2003]]''). These can also be canceled from standard Desperation Moves, making them similar to the "Dream Cancels" from ''[[The King of Fighters XI]]''.<ref name="NeoMax">{{cite web|url=http://game.snkplaymore.co.jp/official/kof-xiii/system/neomax.html|publisher=SNK Playmore|title=NEO MAX超必殺技 & MAXキャンセル | SYSTEM | THE KING OF FIGHTERS XIII|accessdate=2010-4-24|language=Japanese}}</ref>
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