Codex Gamicus
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Thief: Deadly Shadows
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Thief: Deadly Shadows
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=== Mission Levels === Mission levels may be traversed by sneaking through the shadows, since walking or running will alert nearby guards, who detecting the presence of a vandal will search around for an unknown face. Upon discovering the player, the guards will give chase and possibly hunt him down. In order to make minimum noise, the player must actively monitor the noise each action creates. The player may usually view a hand-drawn map of the immediate surroundings, realistically, the player's location is not indicated on the map and must be deduced from the surrounding landmarks. The game has a fairly open-ended structure, allowing the player to approach every objective in multiple different ways. Upon completion of all objectives, the mission ends and the plot is further revealed through [[cutscenes]].
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Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
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