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==List of Consoles== {|class="wikitable" |- !style="width: 5%"|Name !style="width: 19%;" | [[SG-1000]] !style="width: 19%;" | [[Nintendo Entertainment System]] !style="width: 19%;" | [[Casio PV-1000]] !style="width: 19%;" | [[SG-1000 Mark III]]<br>[[Master System]] !style="width: 19%;" | [[Atari 7800]] |- style="text-align:center;" ! Manufacturer | [[SEGA]] | [[Nintendo]] | [[Casio]] | [[SEGA]] | [[Atari]] |- style="text-align:center;" !Console |[[File:SEGA-SG-1000-Console-Set.jpg|200px]] |[[File:NES-Console-Set.jpg|200px]] |[[File:Casio-PV1000-Console-Set.png|150px]] |[[File:SEGA-Master-System-Set.jpg|200px]] |[[File:Atari-7800-Console-Set.jpg|200px]] |- style="text-align:center;" !Launch prices |[[Japanese yen|¥]]15000 (equivalent to ¥{{inflation|JP|15000|1983|r=0}} in {{CURRENTYEAR}}) |¥14800 (equivalent to ¥{{inflation|JP|14800|1983|r=0}} in {{CURRENTYEAR}})<br>[[United States dollar|US$]]199.99 (equivalent to US${{formatprice|{{inflation|US|199.99|1985|r=0}}|0}} in {{CURRENTYEAR}})<br>[[Canadian dollar|CA$]]240 (equivalent to CA${{formatprice|{{inflation|CA|240|1985|r=0}}|0}} in {{CURRENTYEAR}}) |¥14,800 |¥24200 (equivalent to ¥{{inflation|JP|24200|1985|r=0}} in {{CURRENTYEAR}})<br>US$199.99 (equivalent to US${{formatprice|{{inflation|US|199.99|1986|r=0}}|0}} in {{CURRENTYEAR}})<br>[[Pound sterling|£]]99.99 (equivalent to £{{formatprice|{{inflation|UK|99.99|1987|r=0}}|0}} in {{CURRENTYEAR}}) |US$140 (equivalent to ${{formatprice|{{inflation|US|140|1986|r=0}}|0}} in {{CURRENTYEAR}}) |- style="vertical-align: center" !Release date |{{vgrelease|Japan|JP|July 15, {{vgy|1983}}}} {{vgrelease|New Zealand|NZ|1983}} |{{vgrelease|JP=July 15, 1983}}{{vgrelease|United States|US|October 18, {{vgy|1985}}}} {{vgrelease|North America|NA|August {{vgy|1986}}<ref name="ce-2-87"/>}} {{vgrelease|EU=September 1986}}{{vgrelease|[[World|WW]]|{{vgy|1987}}}} |{{vgrelease|JP=October 1983}} |{{vgrelease|JP=October 20, 1985}}{{vgrelease|North America|NA|September 1986<ref name="ce-2-87"/>}} {{vgrelease|World|WW|June 1987}} |{{vgrelease|North America|NA|May 1986<ref name="ce-2-87"/>}} {{vgrelease|World|WW|July 1987}} |- !Media | * [[ROM cartridge|Cartridge]] * [[Magnetic tape data storage|Cassette]] (with keyboard attachment) * [[Datacard|Data card]] (Card Catcher required) | *Cartridge Famicom Disk System: *3" [[floppy disk]] (''Japan only'') |Cartridge | *Cartridge *Data card (first model only) |Cartridge |- ![[List of best-selling video games|Top-selling games]] |N/A |''[[Super Mario Bros.]]'' ([[Pack-in game|pack-in]]), 40.24 million <small>(as of 1999)</small><ref>{{Cite web |url=http://www.guinnessworldrecords.com/content_pages/record.asp?recordid=52404 |archiveurl=http://web.archive.org/web/20060317005503/http://www.guinnessworldrecords.com/content_pages/record.asp?recordid=52404 |title=Best-Selling Video Games |publisher=[[Guinness World Records]] |accessdate=2008-01-31 |archivedate=2006-03-17}}</ref><br> ''[[Super Mario Bros. 3]]'', 18 million <small>(as of May 21, 2003)</small><ref>{{Cite web |url=http://www.ownt.com/qtakes/2003/gamestats/gamestats.shtm |title=All Time Top 20 Best Selling Games |accessdate=2008-01-31 |archiveurl=http://web.archive.org/web/20060221044930/http://www.ownt.com/qtakes/2003/gamestats/gamestats.shtm |archivedate=2006-02-21 |date=2003-05-21}}</ref> |N/A |''[[Hang-On]]'' and ''[[Safari Hunt]]'' (pack-in)<br>''[[Alex Kidd in Miracle World]]'' (pack-in)<br>''[[Sonic the Hedgehog (8-bit video game)|Sonic the Hedgehog]]'' (pack-in) |''[[Pole Position II]]'' (pack-in) {{Citation needed|date=August 2009}} |- style="vertical-align: center" ![[Backward compatibility]] |None |None |None |[[SG-1000]] (Japanese systems only) |[[Atari 2600]] |- !Accessories (retail) | *Bike Handle Controller *Card Catcher *SEGA Handle Controller *SEGA Rapid Fire Unit *SK-1100 | * [[Family Computer Disk System]] (''Japan only'') * [[NES Advantage]] * [[NES Satellite]] * [[NES Zapper]] * [[Mattel Power Glove]] * [[Power Pad|NES Power Pad]] * [[R.O.B.|NES R.O.B.]] * [[Family Computer 3D System]] (''Japan only'') :[[List of Nintendo Entertainment System accessories|More...]] |N/A | * [[Light Phaser]] * [[SEGAScope 3D Glasses]] * [[SEGA Control Stick]] * [[SEGA Handle Controller]] * [[SEGA Paddle Control]]<ref>{{Cite web|url=http://www.retrocopy.com/sms.aspx |title=-SEGA Emulation Overview - another overview|publisher=retrocopy.com | date= |accessdate=2010-04-30}}</ref> * [[SEGA Pro Action Replay]] * [[SEGA Remote Control System]] * [[SEGA Rapid Fire Unit]] * [[SG Commander]] * [[SEGA Sports Pad]] | * [[XG-1]] |- style="vertical-align: center" ![[Central processing unit|CPU]] |[[Nippon Electric Company|NEC]] [[NEC μPD780C|780C]] (based on 8/[[16-bit]] [[Zilog Z80]])<br>[[Clock rate|3.58 MHz]] [[NTSC]] (3.55 MHz [[PAL]]) |[[Ricoh 2A03|Ricoh 2A03/2A07]] (based on [[8-bit]] [[MOS Technology 6502]])<br>1.79 [[Megahertz|MHz]] (1.66 MHz PAL) |D780C-1 (Z80A) <br> 3.579 MHz |[[NEC 780C]] (based on 8/16-bit [[Zilog Z80]])<br>3.58 MHz (3.55 MHz PAL) |Custom 6502C (based on 8-bit [[MOS Technology 6502]])<br>1.19 MHz or 1.79 MHz |- style="vertical-align: center" ![[Graphics processing unit|GPU]] |[[Texas Instruments TMS9918]] |[[Ricoh]] [[Picture Processing Unit|PPU (Picture Processing Unit)]] | |[[Video display controller#List of example VDCs|SEGA VDP (Video Display Processor)]] | * [[Atari 7800#Technical specifications|Atari MARIA]] * [[Television Interface Adaptor|Atari TIA (Television Interface Adaptor)]] |- ![[Sound chip|Sound chip(s)]] |[[Texas Instruments SN76489]] | * [[Ricoh 2A03|Ricoh 2A03/2A07]] Famicom Disk System: * [[Nintendo 2C33]] (''Japan only'') | | * [[Sound chip#Programmable sound generators (PSG)|SEGA PSG]] ([[SN76496]])<ref>https://github.com/mamedev/mame/blob/master/src/emu/sound/sn76496.c</ref> Japan only: * [[Yamaha YM2413]] | * [[Television Interface Adaptor|Atari TIA]] Optional cartridge chip: * [[POKEY|Atari POKEY]] |- style="vertical-align: center" !Memory | * 1 [[KiB]] main [[Random-access memory|RAM]] * 2 [[KiB]] [[Video memory|video RAM]]<ref name=sg1000>http://sega.jp/fb/segahard/sg1000/data.html</ref> | * 2 [[KiB]] main RAM * 2 [[KiB]] video RAM * 256 [[byte]]s sprite attribute RAM * 28 bytes palette RAM Upgrades: * [[Memory management controller|MMC]] chips: Up to 8 [[KiB]] work RAM and 12 [[KiB]] video RAM<ref>http://problemkaputt.de/everynes.htm</ref> * Family Computer Disk System: 32 [[KiB]] work RAM, 8 [[KiB]] video RAM |2 [[KiB]] + 1 [[KiB]] (character generator) | * 8 [[KiB]] main [[Pseudostatic RAM|XRAM]] * 16 [[KiB]] video XRAM<ref>http://www.smspower.org/Development/RAM</ref><br>(256 bytes sprite attribute table) * 32 bytes palette RAM<ref name=msvdp>{{Cite web|url=http://cgfm2.emuviews.com/txt/msvdp.txt |title=SEGA Master System VDP documentation |publisher= |date= |author=Charles MacDonald |accessdate=2011-07-05 |archiveurl=https://web.archive.org/web/20140318183214/http://cgfm2.emuviews.com/txt/msvdp.txt |archivedate=2014-03-18}}</ref> | * 4 [[KiB]] main RAM<br>(200 bytes [[Framebuffer|line buffer]])<ref>http://www.atarimuseum.com/ahs_archives/archives/pdf/videogames/7800/gcc1702b_maria_specs.pdf</ref> |- style="vertical-align: center" !Video | * [[Display resolution|Resolution]]: 256×192 * [[Sprite (computer graphics)|Sprites]]: 32 on screen (4 per [[Scan line|scanline]]), 8×8 or 8×16 [[pixel]]s, integer sprite zooming up to 16×32 pixels * [[Color depth|Colors on screen]]: 16 simultaneous (1 color per sprite) * [[List of video game console palettes|Palette]]: 21 colors<ref name=sg1000/> * Background: [[Tile engine|Tilemap]] playfield, 8×8 tiles | * Resolution: 256×224 or 256×240 * Sprites: 64 on screen (8 per scanline), 8×8 or 8×16 pixels, sprite flipping * Colors on screen: 25 simultaneous (4 colors per sprite) * Palette: 53 colors * Background: Tilemap playfield, 8×8 tiles * [[Scrolling]]: Smooth hardware scrolling, vertical/[[Side-scrolling video game|horizontal]] directions MMC chips: IRQ interrupt, diagonal scrolling, line scrolling, split‑screen scrolling |8 colors<br>256x192 resolution | * Resolution: 256×192, 256×224, 256×240 * Sprites: 64 on screen (8 per scanline), 8×8 to 16×16 pixels, integer [[2.5D|sprite zooming]] up to 32×32 pixels<ref name=richard/> * Colors on screen: 32 simultaneous (16 colors per sprite) * Palette: 64 colors * Background: Tilemap playfield, 8×8 tiles, tile flipping<ref name=msvdp/> * Scrolling: Smooth hardware scrolling, vertical & horizontal scrolling, diagonal scrolling,<ref>http://sega.jp/fb/segahard/master/data.html</ref> [[Interrupt request|IRQ]] [[Raster interrupt|interrupt]], [[Parallax scrolling#Raster method|line scrolling]], split‑screen scrolling<ref name=richard>http://www.smspower.org/uploads/Development/richard.txt</ref> | * Resolution: 160 × 200 or 320 × 200 * Sprites: [[Display list]],<ref>http://atarihq.com/danb/files/7800%20Software%20Guide.pdf</ref> 100 sprites<ref>http://www.ataritimes.com/index.php?ArticleIDX=632</ref><ref>http://www.atarimuseum.com/videogames/consoles/7800/7800.html</ref> (30 per scanline without background)<ref>http://sites.google.com/site/atari7800wiki/7800-compared-to-the-nes</ref> * Colors on screen: 25 simultaneous (1, 4 or 12 colors per sprite) * Palette: 256 colors (16 [[hue]]s, 16 [[Luma (video)|luma]]) * Scrolling: Coarse scrolling, vertical/horizontal directions<ref>http://www.atarimagazines.com/compute/issue67/338_1_Atari_Fine_Scrolling.php</ref> |- style="vertical-align: center" !Audio |[[Monaural|Mono]] audio with: * Three [[square wave]] channels/voices * One [[White noise|noise]] generator |Mono audio with: * Two square wave channels * One [[triangle wave]] channel * One noise generator * One [[Differential pulse-code modulation|DPCM]] channel, [[Audio bit depth|6-bit audio]], 4.2 to 33.5 kHz [[Sampling (signal processing)|sampling]] rate Japan only upgrades: * Capability to extend audio capacity via cartridge chip * One [[Sample-based synthesis|wavetable synthesizer]] (''Famicom Disk System'') |Unknown |Mono audio with: * Three square wave channels * One noise generator Japan only: * Two operator [[Frequency modulation synthesis|FM synthesizer]] * Nine [[Frequency modulation synthesis|FM synthesis]] channels |Mono audio with: * Two square waves Optional cartridge chip: * Four square wave channels * One noise generator |}
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