Three-dimensional means having three dimensions, those being height, width, and depths - coincidentally, just like in real life. This is usually displayed in video games using 3D polygons.
However, this is different from early two-and-a-half-dimensional, sprite-scaling techniques such as Mode7, ray casting (like Doom and Duke Nukem 3D), and many 16-bit arcade games, which used advanced mathematical calculations to simulate 3D by rotating or scaling sprites and textures to simulate a 3D effect, such as the Super Scaler technology. Even games like F-Zero and Super Mario Kart, while satisfying the requirements of having height, width, and depths, relied on technologies like Mode7 for rotating and scaling sprites to simulate "Three Dimensions".
History[ | ]
- See also: Two-dimensional and Two-and-a-half-dimensional
3D polygon graphics first appeared in the 1980s, in the arcades (with games like Winning Run in 1988 and Hard Drivin' in 1989) and on computers (with games such as Plazma Line in 1984 and Wibarm in 1986), before making its way onto consoles in the 1990s. The first mainstream success for 3D graphics were the revolutionary early 90's arcade hits by Sega and Namco, including Virtua Racing (which popularized 3D graphics in 1992), Virtua Fighter (the first 3D fighting game in 1993), Ridge Racer (which introduced 3D texture mapping in 1993), and Daytona USA (which introduced texture filtering in 1993).
The first console to attempt 3D polygon graphics was the Sega Mega Drive, with games such as Star Cruiser (1990) and Hard Drivin' (1991). There were also several Super NES and similar-era games that used technology like a Super FX chip (like Star Fox and Super Mario World 2: Yoshi's Island) to achieve grainy 3-D effects. Soon after, 3D gained mainstream attention on consoles with the 1994 launch of the Sega Saturn and Sony PlayStation, both of which emphasized 3D as selling points. Three-dimensional video games soon came into their own in the mid-1990s, with the success of the Sega Saturn, Sony Playstation, and Nintendo 64.
List of hardware by 3D graphical capabilities[ | ]
Year | Type | System | Graphics Processing Unit (GPU) | Texture filtering | FSAA | Phong shading | T&L | MFLOPS (million floating point ops / sec) | Rendering (thousand polygons / sec) | Fillrate (million pixels / sec) |
---|---|---|---|---|---|---|---|---|---|---|
1987 | Arcade | Taito Air System | Taito TC0080VCO Video, TI (Texas Instruments) TMS320C25 | No | No | Flat | No | 0 | 5 | 1 |
Computer | Sharp X68000 | Sharp CYNTHIA, VINAS, VSOP, RESERVE, Hitachi HD68HC000 @ 10 MHz | No | No | Flat | No | 0 | 2 | 0.4 | |
1988 | Arcade | Namco System 21 (Polygonizer) | Namco Polygon Generator, Namco C355, 5x TI TMS320C20, Motorola 68020 | No | No | Flat | No | 0.1 | 60 | 10 |
Console | Sega Mega Drive / Genesis | Yamaha YM7101 VDP, Motorola 68000 @ 7.67 MHz | No | No | Dithering | No | 0 | 0.5 | 0.1 | |
1989 | Arcade | Atari Hard Drivin' | TI TMS34010 x2, Analog Devices ADSP-2100 | No | No | Flat | No | 0 | 5 | 1 |
1990 | Arcade | Namco System 21B (Polygonizer) | Namco Polygon Generator, Namco C355, TI TMS320C25 x4, Motorola 68020 | No | No | Flat | No | 0.1 | 120 | 20 |
Namco Polygon Generator x2, 2x Namco C355, TI TMS320C25 x8, 2x Motorola 68020 | No | No | Flat | No | 0.2 | 240 | 39 | |||
Namco System 21C (Galaxian³) | Namco Polygon Generator x16, TI TMS320C25 x80, 9x Motorola 68020 | No | No | Flat | No | 1.8 | 960 | 148 | ||
1991 | Arcade | Namco System 21C (Polygonizer) | Namco Polygon Generator, TI TMS320C25 x5, Motorola 68020 | No | No | Flat | No | 0.11 | 120 | 16 |
Namco Polygon Generator x2, TI TMS320C25 x10, 2x Motorola 68020 | No | No | Flat | No | 0.22 | 240 | 31 | |||
Computer | Sharp X68000 XVI HD | Sharp CZ-6BP, CYNTHIA, CATHY, VIPS, VICON, Motorola 68000 @ 16 MHz | No | No | Flat | No | 0.24 | 3 | 0.6 | |
1992 | Arcade | Namco System 21C (Theatre 6) | Namco Polygon Generator x2, TI TMS320C25 x10, 2x Motorola 68020 | No | No | Flat | No | 0.4 | 240 | 31 |
Sega Model 1 | Fujitsu TGP MB86233 Geometrizer, 5x Fujitsu SHARC MB8633, Sega Custom Chipset | No | Edge | Flat | Lighting | 80 | 360 | 36 | ||
Computer | Fujitsu FM Towns II | Fujitsu Video Accelerator, S3 86C775, Cyrix Cx83S87, Intel i486DX | No | No | Flat | No | 1.3 | 6 | 1.2 | |
NEC PC-9821 | NEC EGC, PC-9801BX, S3 86C775, TI 486SXLC2, Cyrix Cx83S87 | No | No | Flat | No | 2.6 | 4 | 0.8 | ||
Sharp X68030 | Sharp Xellent30, CYNTHIA, CATHY, VIPS, NEC VDTK | No | No | Flat | No | 0.53 | 8 | 1.6 | ||
1993 | Arcade | Namco Magic Edge Hornet Simulator | Namco ASIC Chipset, SGI Onyx Reality Engine 2, 12x Intel i860 XP, 24x MIPS R4400SC | Yes | FSAA | Gouraud | Yes | 1728 | 2000 | 960 |
Namco System 22 | Namco C Chipset, E&S (Evans & Sutherland) TR3, 2x TI TMS320C25 | Texture Mapping | Interpolation | Gouraud | Yes | 402 | 480 | 62 | ||
Sega Model 1 (Virtua Formula) | Fujitsu TGP MB86233 Geometrizer x5, 10x Fujitsu SHARC MB8633, Sega Custom Chipset | No | Edge | Flat | Lighting | 160 | 720 | 72 | ||
Sega Model 2 | Fujitsu TGP MB86234, Fujitsu SHARC MB86934 x2, Intel i960 | Yes | Edge | Flat | Yes | 130 | 600 | |||
Computer | Fujitsu FM Towns II MX | Fujitsu Video Accelerator, S3 86C775, Cyrix Cx83S87, Intel i486DX2 | No | No | Flat | No | 4 | 8 | 1.6 | |
PC (IBM Compatible) | S3 86C775, Cyrix Cx83S87, Intel i486DX2 | No | No | Flat | No | 3.9 | 3 | 0.6 | ||
Sharp X68040 | Sharp Jupiter-X 040turbo, CYNTHIA, CATHY, VIPS, NEC VDTK | No | No | Flat | No | 5.6 | 16 | 3.2 | ||
Console | Atari Jaguar | Atari Tom | Texture Mapping | No | Blitter Gouraud | No | 0 | 10 | 10 | |
No | No | Flat | No | 30 | 13 | |||||
Nintendo Super Famicom / SNES | Argonauts Super FX | No | No | Flat | No | 0 | 1 | 3 | ||
Panasonic 3DO Interactive Multiplayer | Panasonic Accelerated Video Co-Processor x2 | Texture Mapping | Interpolation | Gouraud | No | 4 | 20 | 10 | ||
No | No | Flat | No | 50 | 18 | |||||
1994 | Arcade | Namco Super System 22 | Namco C Chipset, E&S TR3, 2x TI TMS320C25 | Texture Mapping | Interpolation | Gouraud | Yes | 450 | 600 | 75 |
Sega Model 2A CRX | Fujitsu TGP MB86234 x5, Fujitsu SHARC MB86934 x5, 3x Intel i960 | Yes | Edge | Flat | Yes | 340 | 700 | 80 | ||
Arcade & Console | Sega Saturn, Sega Titan STV |
Sega VDP1, Sega VDP2, Hitachi SH-2 x2 | Texture Mapping | No | Gouraud | No | 0 | 200 | 24 | |
No | No | Flat | No | 500 | 40 | |||||
Sony PlayStation, Namco System 11, Sony ZN-1 |
Sony GPU, Geometry Transformation Engine | Texture Mapping | No | Gouraud | Lighting | 0 | 180 | 33 | ||
No | No | Flat | No | 360 | ||||||
Computer | Fujitsu FM Towns II HB | NEC-Matrox Impression Plus, Fujitsu Video Accelerator, Intel Pentium & 80387 | No | No | Gouraud | No | 11 | 20 | 12 | |
NEC PC-9821 Xa | NEC-Matrox Impression Plus, NEC EGC, Intel Pentium & 80387 | No | No | Gouraud | No | |||||
PC (IBM Compatible) | NEC-Matrox Impression Plus, Intel Pentium | No | No | Gouraud | No | 2.3 | ||||
Sharp X68060 | Cirrus Logic TS-6BGA, Sharp Venus-X/060, CYNTHIA, CATHY, VIPS | No | No | Flat | No | 44 | 30 | 15 | ||
Console | Sega 32X | Hitachi SH-2 x2 | Texture Mapping | No | Gouraud | No | 0 | 50 | 13 | |
Sega Mega Drive / Genesis | Sega Virtua Processor (Samsung SSP1601) | No | No | Flat | No | 0 | 7.5 | 8 | ||
1995 | Arcade | Konami ZR107 | Konami K001005 & K001006, Analog Devices SHARC ADSP-21062 | Yes | Edge | Gouraud | No | 120 | 400 | 60 |
Sega Model 2B CRX | Sega-Real3D Custom Rasterization, Analog Devices SHARC ADSP-2106 x4, Intel i960 | Yes | Edge | Gouraud | Yes | 540 | 800 | 120 | ||
Computer | NEC PC-9821 Xt (Intel Pentium, Cyrix CX-83S87) | NEC PC-9821X-B03 (NEC-Matrox Millennium) | No | No | Gouraud | No | 27 | 75 | 14 | |
NEC PC-FXGA (Hudson Soft HuC6273) | Yes | No | Gouraud | No | 27 | 100 | 10 | |||
Oki TrianGL | Yes | Edge | Gouraud | No | 27 | 150 | 22 | |||
Yamaha RPA (Rendering Polygon Accelerator) | Yes | No | Gouraud | No | 27 | 150 | 27 | |||
PC (IBM Compatible) (Intel Pentium) | NEC-Matrox Millennium | No | No | Gouraud | No | 21 | 70 | 14 | ||
NVIDIA NV1 | Texture Mapping | No | Gouraud | Lighting | 21 | 70 | 12 | |||
Oki TrianGL | Yes | Edge | Gouraud | No | 21 | 150 | 22 | |||
S3 ViRGE | Yes | No | Gouraud | No | 21 | 75 | 18 | |||
Yamaha RPA | Yes | No | Gouraud | No | 21 | 150 | 27 | |||
Console | Nintendo Super Famicom / SNES | Argonauts Super FX 2 | No | No | Flat | No | 0 | 5 | 3 | |
Handheld | Sega Nomad (Mega Drive) | Sega Virtua Processor (Samsung SSP1601) | No | No | Flat | No | 0 | 7.5 | 8 | |
Yamaha YM7101 VDP, Motorola 68000 | No | No | Flat | No | 0.5 | 0.1 | ||||
1996 | Arcade | Namco System 12 (PlayStation) | Sony GPU, Geometry Transformation Engine | Texture Mapping | No | Gouraud | Lighting | 0 | 300 | 60 |
Quantum3D / Atari Flagstaff | 3dfx-Quantum3D Obsidian Voodoo Graphics | Yes | Edge | Gouraud | Lighting | 50 | 300 | 40 | ||
Sega Model 3 | Sega Model 3 Step 1.0 (Sega 315 Chipset, Real3D Pro-1000 x2, IBM-Motorola PowerPC 603 @ 66 MHz) | Yes | FSAA | Gouraud | Yes | 1000 | 2000 | 120 | ||
Sega Model 3 Step 1.5 (Sega 315 Chipset, Real3D Pro-1000 x2, IBM-Motorola PowerPC 603 @ 100 MHz) | Yes | FSAA | Gouraud | Yes | 1500 | 3000 | 200 | |||
Sega Model 2C CRX | Fujitsu TGPx4 MB86235 x4, Intel i960 | Yes | Edge | Gouraud | Yes | 540 | 1000 | |||
Computer | NEC PC-9821 R (2x Intel Pentium Pro) | NEC 3DEngine (NEC-VideoLogic PowerVR) | Yes | Edge | Gouraud | Lighting | 100 | 300 | 66 | |
PC (IBM Compatible) (Intel Pentium Pro) | NEC-VideoLogic PowerVR | Yes | Edge | Gouraud | Lighting | 50 | ||||
3dfx Voodoo Graphics | Yes | Edge | Gouraud | Lighting | 50 | 300 | 40 | |||
ATI 3D Rage | Yes | No | Gouraud | No | 50 | 150 | ||||
ATI 3D Rage II | Yes | No | Gouraud | No | 50 | 200 | 60 | |||
Console | Nintendo 64 | SGI RCP (Reality Co-Processor) & NEC VR4300 (Standard) | Yes | Edge | Gouraud | Lighting | 200 | 250 | 63 | |
SGI RCP (Reality Co-Processor) & NEC VR4300 (Turbo3D) | Texture Mapping | No | Gouraud | Lighting | 0 | 600 | 33 | |||
1997 | Arcade | Konami Cobra System | Konami Custom Chipset, Toshiba TMP47P241VM, IBM RS/6000, PowerPC 603e, PowerPC 604 | Yes | Edge | Gouraud | Yes | 200 | 5000 | 250 |
Konami Hornet | 3dfx Voodoo Graphics, Analog Devices SHARC ADSP-21062 | Yes | Edge | Gouraud | Lighting | 120 | 700 | 100 | ||
Midway-Atari Seattle | 3dfx Voodoo Graphics, MIPS R5000 @ 150 MHz | Yes | Edge | Gouraud | Lighting | 300 | 500 | 50 | ||
Namco System 23 | Namco Custom Texture Mapped Polygons Hardware, IDT R4650 @ 133 MHz | Yes | Edge | Gouraud | Yes | 700 | 1000 | 100 | ||
Panasonic M2 / Konami M2 | Panasonic BDA & 2x Motorola-IBM PowerPC 602 @ 66 MHz (Effects) | Yes | FSAA | Gouraud | Lighting | 133 | 500 | 100 | ||
Panasonic BDA & 2x Motorola-IBM PowerPC 602 @ 66 MHz (No Effects) | Texture Mapping | Edge | Flat | No | 700 | |||||
Sega Model 3 Step 2.0 | Sega 315 Chipset, Real3D Pro-1000 x2, IBM-Motorola PowerPC 603 @ 166 MHz | Yes | FSAA | Gouraud | Yes | 2400 | 4000 | 300 | ||
SNK Hyper Neo Geo 64 | SNK NEO64, NEC VR4300 | Yes | Edge | Gouraud | Lighting | 100 | 300 | 70 | ||
Computer | Apple Power Macintosh G3 (IBM-Motorola PowerPC G3 603) | ATI Rage Pro | Yes | Edge | Gouraud | Lighting | 280 | 400 | 50 | |
PC (IBM Compatible) (Intel Pentium II) | ATI Rage Pro | Yes | Edge | Gouraud | Lighting | 50 | ||||
3dfx Voodoo Rush | Yes | Edge | Gouraud | Lighting | 50 | 300 | 40 | |||
NEC-VideoLogic PowerVR PCX2 | Yes | Edge | Gouraud | Lighting | 50 | 500 | 66 | |||
NVIDIA Riva 128 | Yes | Edge | Gouraud | Lighting | 50 | 500 | 60 | |||
Fujitsu FXG-1 Pinolite MB86242 | Yes | Edge | Gouraud | Yes | 250 | 500 | 100 | |||
NEC PC-9821 R II (2x Intel Pentium II) | Fujitsu FXG-1 Pinolite MB86242 | Yes | Edge | Gouraud | Yes | 300 | ||||
I-O Data ProMotionAT25 (3dfx Voodoo Rush) | Yes | Edge | Gouraud | Lighting | 100 | 300 | 40 | |||
NEC 3DEngine2 (NEC-VideoLogic PowerVR PCX2) | Yes | Edge | Gouraud | Lighting | 100 | 500 | 66 | |||
1998 | Arcade | Atari-Midway Vegas | 3dfx Voodoo Banshee, MIPS RM7000 | Yes | Edge | Gouraud | Lighting | 500 | 1500 | 100 |
Konami Hornet | 3dfx Voodoo2, Analog Devices SHARC ADSP-21062 | Yes | Edge | Gouraud | Lighting | 120 | 1400 | 150 | ||
Konami NWK-TR | Konami Custom Chipset, 2x 3dfx Voodoo2, Analog Devices SHARC ADSP-21062 | Yes | Edge | Gouraud | Yes | 120 | 2400 | 140 | ||
Namco Super System 23 | Namco Custom Texture Mapped Polygons Hardware, IDT R4650 @ 166 MHz | Yes | Edge | Gouraud | Yes | 900 | 1300 | 130 | ||
Sega Model 3 Step 2.1 | Sega 315 Chipset, Real3D Pro-1000 x2, IBM-Motorola PowerPC 603 @ 166 MHz | Yes | FSAA | Gouraud | Yes | 2500 | 4500 | 350 | ||
Sega Naomi (Dreamcast) | NEC-VideoLogic PowerVR2 DC, Hitachi SH-4 | Yes | FSAA | FFP | Yes | 2800 | 7000 | 600 | ||
Taito Wolf System | 3dfx Voodoo Graphics | Yes | Edge | Gouraud | Lighting | 50 | 300 | 40 | ||
Computer | Apple iMac G3
(IBM-Motorola PowerPC G3 603) |
ATI Rage Pro | Yes | Edge | Gouraud | Lighting | 280 | 400 | 50 | |
NEC PC-9821 Ra (Intel Celeron) | Fujitsu FXG-1 Pinolite MB86242 | Yes | Edge | Gouraud | Yes | 500 | 750 | 150 | ||
I-O Data GA-VDB16 (3dfx Voodoo Banshee) | Yes | Edge | Gouraud | Lighting | 200 | 1200 | 100 | |||
PC (IBM Compatible) (Intel Celeron) | 3dfx Voodoo Banshee | Yes | Edge | Gouraud | Lighting | |||||
3dfx Voodoo2 | Yes | Edge | Gouraud | Lighting | 200 | 1000 | 90 | |||
ATI Rage 128 | Yes | Edge | Gouraud | Lighting | 200 | 1200 | 150 | |||
NVIDIA Riva TNT | Yes | Edge | Gouraud | Lighting | 200 | |||||
Fujitsu-Hercules Thriller Conspiracy (Fujitsu FXG-1 Pinolite MB86242) | Yes | Edge | Gouraud | Yes | 500 | 750 | ||||
Real3D-Intel i740 | Yes | Edge | Gouraud | Yes | 300 | 1100 | 66 | |||
Console | Sega Dreamcast | NEC-VideoLogic PowerVR2 DC, Hitachi SH-4 | Yes | FSAA | FFP | Yes | 2800 | 7000 | 600 | |
1999 | Arcade | Quantum3D Quicksilver II ArcadePC | 3dfx-Quantum3D Obsidian Voodoo3, Intel Pentium III | Yes | Edge | Gouraud | Lighting | 650 | 4200 | 350 |
Namco Super System 23 Evolution 2 | Namco Custom Texture Mapped Polygons Hardware, IDT R4650 @ 200 MHz | Yes | Edge | Gouraud | Yes | 1100 | 2000 | 200 | ||
Sega Hikaru | Sega Custom 3D Graphic Engine, 2x Hitachi SH-4 | Yes | FSAA | Phong shading | Yes | 9000 | 35000 | 2000 | ||
Sega Naomi Multiboard | NEC-VideoLogic PowerVR2 DC x4, 4x Hitachi SH-4 | Yes | FSAA | FFP | Yes | 11200 | 28000 | 2400 | ||
Computer | Apple Power Mac G4 (IBM-Motorola PowerPC G4) | ATI Rage 128 Pro | Yes | Edge | Gouraud | Lighting | 1366 | 2400 | 260 | |
NEC PC-9821 Ra40 (Intel Celeron) | NEC-VideoLogic PowerVR2 | Yes | FSAA | FFP | Lighting | 1634 | 5000 | 600 | ||
PC (IBM Compatible) (Intel Pentium III) | 3dfx Voodoo3 Avenger 3500 TV | Yes | Edge | Gouraud | Lighting | 650 | 4200 | 350 | ||
ATI Rage Fury MAXX | Yes | Edge | Gouraud | Lighting | 600 | |||||
NEC-VideoLogic Neon 250 (NEC-VideoLogic PowerVR2) | Yes | FSAA | FFP | Lighting | 1400 | 4400 | 500 | |||
NVIDIA GeForce256 | Yes | Edge | Gouraud | Yes | 1200 | 4400 | 480 | |||
S3 Savage 2000 (Diamond Viper II) | Yes | Edge | Gouraud | Yes | 600 | 3000 | 250 | |||
2000 | Arcade | Konami Viper | 3dfx Voodoo3 Avenger 3500 TV, Motorola PowerPC 603e XPC8240 | Yes | Edge | Gouraud | Lighting | 3100 | 6000 | 400 |
Sega Naomi 2 | NEC-VideoLogic PowerVR2 DC x2, VideoLogic ELAN, 2x Hitachi SH-4 | Yes | FSAA | FFP | Yes | 9000 | 35000 | 2000 | ||
Sega Naomi Satellite Terminal | NEC-VideoLogic PowerVR2 DC x10, 10x Hitachi SH-4 | Yes | FSAA | FFP | Yes | 28000 | 70000 | 6000 | ||
Computer | Apple Power Mac G4 (Gigabit Ethernet) (IBM-Motorola PowerPC G4) | ATI Radeon DDR | Yes | FSAA | Gouraud | Yes | 5523 | 8800 | 366 | |
PC (IBM Compatible) (AMD Athlon) | ATI Radeon DDR | Yes | FSAA | Gouraud | Yes | 5400 | 8600 | |||
3dfx Voodoo5 5500 | Yes | FSAA | Gouraud | Lighting | 2400 | 6804 | 660 | |||
NVIDIA GeForce256 DDR | Yes | Edge | Gouraud | Yes | 2400 | 7396 | 480 | |||
NVIDIA GeForce2 GTS | Yes | Edge | Gouraud | Yes | 6400 | 8104 | 700 | |||
VideoLogic-Hercules 3D Prophet DDR DVI (VideoLogic PowerVR3 KYRO) | Yes | FSAA | FFP | Lighting | 2400 | 10000 | 600 | |||
NVIDIA GeForce2 Ultra | Yes | Edge | Gouraud | Yes | 8000 | 13697 | 790 | |||
NEC PC-9821 Ra43 (Intel Celeron) | Yes | Edge | Gouraud | Yes | ||||||
Console | Sony PlayStation 2 | Sony-Toshiba Graphics Synthesizer, Sony-Toshiba Emotion Engine | Yes | Edge | Gouraud | Lighting | 6200 | 14000 | 1200 | |
2001 | Arcade | Quantum3D Graphite | NVIDIA GeForce2 Ultra | Yes | Edge | Gouraud | Yes | 8000 | 13697 | 790 |
Sega Naomi 2 GD-ROM | NEC-VideoLogic PowerVR2 DC x2, VideoLogic ELAN, 2x Hitachi SH-4 | Yes | FSAA | FFP | Yes | 9000 | 35000 | 2000 | ||
Sega Naomi Multiboard | NEC-VideoLogic PowerVR2 DC x16, 16x Hitachi SH-4 | Yes | FSAA | FFP | Yes | 44800 | 112000 | 9600 | ||
Computer | Apple Power Mac G4 (Quicksilver) (IBM-Motorola PowerPC G4) | NVIDIA GeForce3 Ti 500 | Yes | FSAA | PS 1.1 | Yes | 10000 | 18800 | 960 | |
PC (IBM Compatible) (AMD Athlon XP) | Yes | FSAA | PS 1.1 | Yes | ||||||
VideoLogic-Hercules 3D Prophet 4500 (VideoLogic PowerVR3 KYRO II) | Yes | FSAA | FFP | Lighting | 6132 | 25000 | 800 | |||
ATI Radeon 8500 | Yes | FSAA | PS 1.4 | Yes | 12000 | 34100 | 1100 | |||
NEC PC-9821 Ra43 (Intel Celeron) | Yes | FSAA | PS 1.4 | Yes | ||||||
Console | Microsoft Xbox | NVIDIA GeForce3 XGPU | Yes | FSAA | PS 1.1 | Yes | 7300 | 20000 | 700 | |
Nintendo GameCube / Panasonic Q | Nintendo-ArtX Flipper, Nintendo-IBM PowerPC G3 750CXe Gekko | Yes | FSAA | FFP | Yes | 11000 | 25000 | 800 | ||
Handheld | Nintendo Game Boy Advance | Nintendo Custom Core, ARM7TDMI | Texture Mapping | No | Gouraud | Lighting | 0 | 46 | 10 | |
2002 | Arcade | Konami Pyson (PlayStation 2) | Sony-Toshiba Graphics Synthesizer, Sony-Toshiba Emotion Engine | Yes | Edge | Gouraud | Lighting | 6200 | 13000 | 1200 |
Konami Viper Satellite Terminal | 3dfx Voodoo3 Avenger 3500 TV x14, 14x Motorola PowerPC 603e XPC8240 | Yes | Edge | Gouraud | Lighting | 43400 | 84000 | 5600 | ||
Sega-Namco-Nintendo Triforce (GameCube) | Nintendo-ArtX Flipper, Nintendo-IBM PowerPC G3 750CXe Gekko | Yes | FSAA | Gouraud | Yes | 11000 | 30000 | 1000 | ||
Sega-Namco Naomi 2 GD-ROM | NEC-VideoLogic PowerVR2 DC x2, Hitachi SH-4 x2, VideoLogic ELAN, 16x Namco Custom GPU Card | Yes | FSAA | Phong | Yes | 34200 | 140000 | 11000 | ||
Sega Naomi 2 Satellite Terminal | NEC-VideoLogic PowerVR2 DC x20, 10x VideoLogic ELAN, 20x Hitachi SH-4 | Yes | FSAA | FFP | Yes | 90000 | 350000 | 20000 | ||
Computer | Apple Power Mac G4 (Quicksilver 2002) | NVIDIA GeForce4 Ti 4600 | Yes | FSAA | PS 1.3 | Yes | 16000 | 38600 | 1200 | |
NEC PC-9821 Ra43 | Yes | FSAA | PS 1.3 | Yes | ||||||
PC (IBM Compatible) | Yes | FSAA | PS 1.3 | Yes | ||||||
ATI Radeon 9700 Pro | Yes | FSAA | PS 2.0 | Yes | 34000 | 70000 | 2600 | |||
2003 | Arcade | Konami Pyson Satellite Terminal | Sony-Toshiba Graphics Synthesizer x9, 9x Sony-Toshiba Emotion Engine | Yes | Edge | Gouraud | Lighting | 55800 | 117000 | 10800 |
Sega Chihiro | Sega Chihiro (NVIDIA GeForce3 XGPU) | Yes | FSAA | PS 1.1 | Yes | 7300 | 30000 | 1000 | ||
Sega Chihiro Satellite Terminal (5x NVIDIA GeForce3 XGPU) | Yes | FSAA | PS 1.1 | Yes | 36500 | 150000 | 5000 | |||
Sega-Sammy Atomiswave | NEC-VideoLogic PowerVR2 DC, Hitachi SH-4 | Yes | FSAA | FFP | Yes | 2800 | 7000 | 600 | ||
Computer | Apple Power Mac G5 | ATI Radeon 9800 XT | Yes | FSAA | PS 2.0 | Yes | 43000 | 92600 | 3296 | |
PC (IBM Compatible) | Yes | FSAA | PS 2.0 | Yes | ||||||
NVIDIA GeForce FX 5950 Ultra | Yes | FSAA | PS 2.0a | Yes | 29000 | 80000 | 1900 | |||
Mobile | Mitsubishi ZED-II | Mitsubishi ZED-II | Texture Mapping | Edge | Gouraud | Lighting | 0 | 230 | 61 | |
Nokia N-Gage | ARM 920T | Texture Mapping | No | Gouraud | Lighting | 0 | 50 | 10 | ||
2004 | Arcade | Konami PC-Based | NVIDIA GeForce4 MX440 8x AGP | Yes | FSAA | PS 1.3 | Yes | 8600 | 34000 | 600 |
Taito Type X | ATI Radeon X800 XT Platinum Edition | Yes | FSAA | PS 2.0b | Yes | 98000 | 260000 | 8320 | ||
Computer | PC | Yes | FSAA | PS 2.0b | Yes | |||||
NVIDIA GeForce 6800 Ultra Extreme | Yes | FSAA | PS 3.0 | Yes | 85000 | 225000 | 7200 | |||
Handheld | Nintendo DS | Nintendo 3D Engine, ARM946E-S, ARM7TDMI | Yes | Edge | Gouraud | Yes | 100 | 123 | 30 | |
Sony Playstation Portable (PSP) | Sony GPU, Sony CXD2962GG Graphics Core | Yes | Edge | Gouraud | Yes | 3200 | 7000 | 664 | ||
2005 | Arcade | Sega Aurora (Dreamcast) | Imagination Technologies PowerVR MBX + VGP, Renesas SH3707 SH-4 | Yes | FSAA | FFP | Yes | 2800 | 10000 | 600 |
Sega Lindbergh | NVIDIA GeForce 6800 Ultra Extreme | Yes | FSAA | PS 3.0 | Yes | 85000 | 225000 | 7200 | ||
Taito Type X+ | ATI Radeon X850 XT Platinum Edition | Yes | FSAA | PS 2.0b | Yes | 102000 | 270000 | 8640 | ||
Computer | PC | ATI Radeon X1800 XT | Yes | FSAA | PS 3.0 | Yes | 130000 | 417000 | 10000 | |
NVIDIA GeForce 7800 GTX 512 | Yes | FSAA | PS 3.0 | Yes | 255000 | 367000 | 8800 | |||
Console | Microsoft Xbox 360 | ATI Xenos | Yes | FSAA | PS 3.0 | Yes | 240000 | 500000 | 4000 | |
2006 | Computer / Arcade | PC / Taito Type X² | ATI Radeon X1950 XTX | Yes | FSAA | PS 3.0 | Yes | 302000 | 433000 | 10400 |
NVIDIA GeForce 8800 GTX | Yes | FSAA | PS 4.0 | Yes | 518000 | 450000 | 13800 | |||
Console | Nintendo Wii | ATI-Nintendo Hollywood, IBM-Nintendo PowerPC 750CL Broadway | Yes | FSAA | FFP | Yes | 63000 | 60000 | 2000 | |
Sony PlayStation 3 | Sony-NVIDIA RSX Reality Synthesizer, Sony-Toshiba Cell BE (Broadband Engine) | Yes | FSAA | PS 3.0 | Yes | 460000 | 500000 | 4400 | ||
Mobile | Sony Ericcson M600 | Imagination Technologies PowerVR MBX Lite, NXP Nexperia PNX4008 ARM 926 | Yes | FSAA | FFP | Yes | 80 | 1000 | 100 | |
2007 | Arcade | Namco System 357 (PlayStation 3) | Sony-NVIDIA RSX Reality Synthesizer, Sony-Toshiba Cell (Broadband Engine) | Yes | FSAA | PS 3.0 | Yes | 460000 | 500000 | 4400 |
Computer / Arcade | PC / Taito Type X² Satellite Terminal | ATI Radeon HD 3870 | Yes | FSAA | PS 4.1 | Yes | 496000 | 510000 | 12400 | |
NVIDIA GeForce 8800 Ultra | Yes | FSAA | PS 4.0 | Yes | 576000 | 500000 | 14700 | |||
Mobile | Apple iPhone / iPod Touch | Imagination Technologies PowerVR MBX Lite, Samsung ARM 1176JZ | Yes | FSAA | FFP | Yes | 81 | 1000 | 100 | |
2008 | Arcade | Sega Europa-R | NVIDIA GeForce 8800 Ultra | Yes | FSAA | PS 4.0 | Yes | 576000 | 500000 | 14700 |
Computer / Arcade | PC / Taito Type X² Satellite Terminal | ATI Radeon HD 4870 X2 | Yes | FSAA | PS 4.1 | Yes | 2400000 | 750000 | 24000 | |
NVIDIA GeForce GTX 280 | Yes | FSAA | PS 4.0 | Yes | 1152000 | 650000 | 19264 | |||
2009 | Arcade | Sega Ring | Sega RingEdge (NVIDIA GeForce 8800 Ultra) | Yes | FSAA | PS 4.0 | Yes | 576000 | 500000 | 14700 |
Sega RingWide (ATI Radeon HD 2900 XT) | Yes | FSAA | PS 4.0 | Yes | 475000 | 490000 | 11900 | |||
Taito Type X² | ATI Radeon HD 4870 X2 | Yes | FSAA | PS 4.0 | Yes | 2400000 | 750000 | 24000 | ||
NVIDIA GeForce GTX 295 | Yes | FSAA | PS 4.1 | Yes | 1788480 | 800000 | 32256 | |||
Computer | PC | NVIDIA GeForce GTX 295 | Yes | FSAA | PS 4.1 | Yes | ||||
ATI Radeon HD 5970 | Yes | FSAA | PS 5.0 | Yes | 4640000 | 1000000 | 46400 | |||
Mobile | Apple iPhone 3GS / iPod Touch A1318 | Imagination Technologies PowerVR SGX535, Samsung S5PC100 / S5L8920, ARM Cortex A8 | Yes | FSAA | PS 4.1 | Yes | 2800 | 8692 | 300 | |
HTC Hero | Qualcomm Adreno 130, Qualcomm MSM7600A ARM 11 | Yes | Edge | PS | Lighting | 1748 | 6000 | 133 | ||
Samsung Galaxy i7500 | Qualcomm Adreno 130, Samsung ARM 11 | Yes | Edge | PS | Lighting | 1748 | 6000 | 133 | ||
2010 | Arcade | Taito Type X² | NVIDIA GeForce GTX 580 | Yes | FSAA | PS 5.0 | Yes | 1581100 | 2000000 | 24700 |
Computer | PC | NVIDIA GeForce GTX 580 | Yes | FSAA | PS 5.0 | Yes | ||||
AMD Radeon HD 6970 | Yes | FSAA | PS 5.0 | Yes | 2703000 | 1760000 | 28200 | |||
Mobile | Apple iPhone 4 / iPod Touch (4th Gen) | Imagination Technologies PowerVR SGX535, Apple A4, ARM Cortex A8 | Yes | FSAA | PS 4.1 | Yes | 3700 | 10000 | 400 | |
HTC Desire HD | Qualcomm Adreno 205, Qualcomm 8255 Snapdragon (ARM7) | Yes | FSAA | PS | Yes | 2000 | 13000 | 432 | ||
Samsung Galaxy S | Imagination Technologies PowerVR SGX540, ARM Cortex A8 | Yes | FSAA | PS 4.1 | Yes | 4700 | 30000 | 500 | ||
2011 | Arcade | Taito Type X² | NVIDIA GeForce GTX 590 | Yes | FSAA | PS 5.0 | Yes | 2488300 | 2500000 | 38840 |
Computer | PC | NVIDIA GeForce GTX 590 | Yes | FSAA | PS 5.0 | Yes | ||||
AMD Radeon HD 6990 | Yes | FSAA | PS 5.0 | Yes | 5099000 | 3100000 | 53000 | |||
Handheld | Nintendo 3DS | DMP (Digital Media Professionals) PICA200, ARM11 MPCore (Dual-Core) | Yes | FSAA | ES 1.1 | Yes | 9600 | 160000 | 1600 | |
Sony PlayStation Vita | Imagination Technologies PowerVR SGX543 MP4+ (Quad-Core) @ 200 MHz | Yes | FSAA | PS 4.1 | Yes | 28800 | 200000 | 6400 | ||
Mobile | Apple iPhone 4S | Imagination Technologies PowerVR SGX543 MP2 (Dual-Core) @ 200 MHz, Apple A5, ARM Cortex A9 MPCore | Yes | FSAA | PS 4.1 | Yes | 14400 | 80000 | 3200 | |
2012 | Arcade | Taito Type X³ | AMD Radeon HD 6990 | Yes | FSAA | PS 5.0 | Yes | 5099000 | 3100000 | 53000 |
Console | Nintendo Wii U | AMD RV770 (Radeon 4670) "Latte", IBM-Nintendo PowerPC 750 "Espresso" | Yes | FSAA | PS 4.1 | Yes | 800987 | 1100000 | 4400 | |
2013 | Arcade | Sega Nu | NVIDIA GeForce GTX 650 Ti Boost @ 980 MHz | Yes | FSAA | PS 5.0 | Yes | 1589000 | 2500000 | 23500 |
Computer | PC | NVIDIA GeForce GTX Titan @ 837 MHz | Yes | FSAA | PS 5.0 | Yes | 4692000 | 3000000 | 40200 | |
Console | Microsoft Xbox One | AMD Durango (Radeon 7850) @ 860 MHz | Yes | FSAA | PS 5.0 | Yes | 1228800 | 1500000 | 13648 | |
Sony PlayStation 4 | Sony-AMD Radeon GCN 2.0 Liverpool (Radeon R9) Jaguar APU | Yes | FSAA | PS 5.0 | Yes | 1843200 | 2000000 | 25600 |