Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
TimeSplitters 2
(section)
Back to page
Edit
VisualEditor
View history
Talk (2)
Edit Page
TimeSplitters 2
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Gameplay== The game uses standard [[console]] FPS controls. You use the [[dual stick]] set up to move, and a shoulder/trigger button to shoot. The other buttons on the [[controller]] let you duck, switch items, zoom in, and use secondary fire. Secondary fire differs depending on what gun you are wielding. It can make a gun shoot twice quickly, turn on a laser shield, or launch a small explosive. The main three modes are Story Mode, Arcade Mode and Multiplayer mode. Story Mode has you playing different levels and time frames one at a time. You cannot progress to the next one until you beat the latest one, though old levels may be replayed. These levels can be played [[co-op]] with two people at most. They feature cut scenes and follow a consistent story. Arcade Mode is a series of challenges, many of which let you unlock new modes and levels. They are usually short, and tend to get difficult. Some will have players trying to stay alive for a few minutes, while others are less about shooting, such as trying to figure out how to bounce grenades to destroy all the windows in a room. Multiplayer mode can be played with up to [[1-4 players|4 players]], via [[split-screen]]. Everything from the time, points, method of winning, bots, bot AI, bot characters, weapons, weapon sets, teams, and health can be customized. There are dozens of characters in the game taken from the story mode, some major, some minor, and some completely insane like a hovering Snowman, a Gingerbread man, an Octopus, and the ever random Tiny Monkey. There are many ways to play [[multi-player]]. Aside from standard [[Capture the flag]] and [[deathmatch]] modes, there are more creative ways to play. They include, but are not limited to: * "Flame tag", where players try and avoid being set on fire by the current flaming player * "Vampire", where players energy is slowly decreasing, and must kill other players to replenish it * "Gladiator", where only the designated glowing Gladiator gets to score points by killing, and the light is spread to whoever kills the Gladiator. * "Assault", where you fight through the enemy, push them back to reach a checkpoint, destroy something in their area, push them back more, and then destroy some things in their base to finally win. * "Monkey Assistant", where the weakest player is given 3 helper monkeys who are fast, harder to shoot, and can kill. {{Timesplitters}}
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab