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Triforce (Arcade Board)
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Triforce (Arcade Board)
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[[Image:Triforce Arcade Board Logo.jpg|right]] The Triforce Arcade Board was a joint creation by [[Nintendo]], [[Sega]], and [[Namco]]. The name is a reference the three companies working together and to the famous [[triforce]] symbol from Nintendo's own [[Zelda]] franchise. The hardware is very similar to the [[GameCube]] with a few enhancements. Some of the more noteworthy games include [[F-Zero AX]] from Sega and [[Mario Kart Arcade GP]] from Namco [[Starfox Assault from Sega [[Animar Rush Speedway]] from Capcom from 1998 [[Ridge Racer 6]] from Namco from 2022 [[Metroid: Zero Mission]] from Capcom from 2023 ==Overview== The ''Triforce'' is an [[arcade system board]] developed jointly by [[Namco]], [[Sega]], and [[Nintendo]], with the first games appearing in 2002. The name "[[Triforce]]" is a reference to Nintendo's ''[[The Legend of Zelda]]'' series of games, and symbolized the three companies' involvement in the project. The system hardware is based on the [[GameCube]] with several differences, like provisions for add-ons such as [[Sega]]'s [[GD-ROM]] system and upgradeable [[RAM]] modules. The Triforce was initially believed to have twice as much [[1T-SRAM]] as the GameCube (48MB instead of 24MB), but this was disproven by a teardown analysis of a Triforce board.<ref>{{cite web|url=http://debugmo.de/?p=72|title=Triforce hardware analysis}}</ref> A few versions of the Triforce exist. The first two are the Type-1 and Type-3 units, the former using an external DIMM board (same as used on the Naomi and Naomi 2) while the latter integrates this component inside the metal casing. A custom Namco version exists which only accepts custom [[NAND Flash]] based cartridges, which has a different Media board and supposedly different baseboard.<ref>{{cite web|url=http://mamedev.org/source/src/mame/drivers/triforce.c|title=Triforce Baseboard}}</ref> These boards use the same metal case design as the Type-3 Triforce. ==Triforce specifications== * Main [[Central processing unit|CPU]]: [[IBM]] [[PowerPC]] [[Gekko (microprocessor)|"Gekko"]] @ 486 MHz * Graphics: Custom [[ATI Technologies|ATI]]/[[Nintendo]] "Flipper" @ 162 MHz. * Color: 24-bit color (24-bit z-buffer) * Hardware features: Fog, subpixel [[Spatial anti-aliasing|anti-aliasing]], 8 hardware lights, [[alpha blending]], [[virtual texture design]], multi-texturing, [[bump mapping]], [[environment mapping]], [[mipmap]]ping, [[bilinear filtering]], [[trilinear filtering]], [[anisotropic filtering]], real-time hardware texture decompression ([[S3TC]]), real-time decompression of [[display list]], embedded [[framebuffer]], 1 MB embedded texture [[cache (computing)|cache]], 3-line deflickering filter. * Sound [[Digital signal processor|DSP]]: Custom [[Macronix]] 16-bit DSP @ 81 MHz * Main [[RAM]]: Main memory 24 MB of [[MoSys]] 1T-[[Static random-access memory|SRAM]], approximately 10 ns sustainable latency.<ref>{{cite web|url=http://www.system16.com/hardware.php?id=728|title=System16 - Sega Triforce}}</ref><ref>{{cite web|url=http://www.coinopexpress.com/products/pcbs/triforce.html|title=Triforce Hardware}}</ref> ==Porting== In 2012, a homebrew application was released for the [[Wii]] that enabled this GameCube-derived console to run ''Mario Kart Arcade GP'', ''Mario Kart Arcade GP 2'', ''F-Zero AX'' and ''Virtua Striker 4 Ver.2006 '' (see the list of games below). The coder stated that support for other games and additional features are possible. ==See also== *[[GameCube]] *[[List of Sega arcade system boards]] ==References== {{reflist}} {{stub}} {{Nintendo Hardware}} {{Sega}} {{Bandai Namco}}
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