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Two-and-a-half-dimensional
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Two-and-a-half-dimensional
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==2D game with 3D graphics== {{See also|Cel-shading}} In 1994, [[Sega]] released '''[[Clockwork Knight]]''', a platforming game is one that uses [[Three-Dimensional|3-D]] rendering techniques, but restricts the player on a set path, similar to a [[Two-Dimensional|2-D]] game. Since then, the term '''Two-and-a-half-dimensional''' have been used to describe games with 3D graphics but is designed with the restriction of a 2D game. ===Examples of 2D game with 3D graphics=== <center> <gallery> Image:iggy_recking_ball_screen1.jpg|''[[Iggy's Reckin' Balls]]''<br />[[Acclaim]] Image:DK_jungle_beat_screen1.jpg|''[[Donkey Kong Jungle Beat]]''<br />[[Nintendo]] Image:paper_mario2_screen1.jpg|''[[Paper Mario: The Thousand-Year Door]]''<br />[[Nintendo]] Image:Viewtiful joe2 screenshot1.jpg|''[[Viewtiful Joe 2]]''<br />[[Capcom]] Image:yoshi_story_screen1.jpg|''[[Yoshi's Story]]''<br />[[Nintendo]] Image:Crash bandicoot screenshot1.jpg|''[[Crash Bandicoot]]''<br />[[Sony]] Image:Clockwork knight screenshot1.jpg|''[[Clockwork Knight]]''<br />[[Sega]] Image:Klonoa door to phantomile screenshot1.jpg|''[[Klonoa: Door to Phantomile]]''<br />[[Namco]] </gallery> </center>
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