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[[File:2D Mario & 3D Mario.png|thumb|250 px]] The term '''Two Dimensional''' or '''2D''' in video games refers to something with only two dimensions, and that thereby appears flat to the viewers perspective. Short of displaying an incomprehensible [[pixel]]-wide line, this is the simplest form of video game [[graphics]]. Games started with two dimensional graphics, from [[Pong]] units in [[Arcade game|arcades]] to [[Super Mario Bros. 3]] on the [[NES]]. Since the advancement into [[3D]] graphics, games with 2D graphics have become increasingly rare, though not totally extinct. They are still prominent in [[handheld]] systems as well as mobile games. ==List of hardware by 2D graphical capabilities== {{See also|Arcade system board|Sprite#Hardware sprites|l2=Hardware sprites|Instructions per second|List of home computers by video hardware|Three-dimensional}} {{Clear}} {| class="wikitable sortable" style="text-align:center; font-size:80%;" |+List of hardware by 2D graphical capabilities |- ! Year ! Type ! System ! [[Graphics processing unit|GPU (Graphics Processing Unit) Chipset(s)]] ! Graphics Mode(s) / Config(s) ! [[Sprite|Hardware Sprite Support]] ! [[Sprite#Hardware sprites|Hardware Sprites on Screen]] ! [[Scrolling|Hardware Scrolling]] ! [[Two-and-a-half-dimensional|Hardware Scaling]] ! [http://mamedev.org/devwiki/index.php?title=Tilemaps Tilemap Layers] ! Max Colors on Screen ! [http://aarongiles.com/mamemem/part3.html Max Color Table / Palette] ! Max X Res ! Max Y Res |- | '''[[1971]]''' | [[Arcade game|Arcade]] | [[Computer Space]] | [[wikipedia:Discrete circuit|Discrete Logic]] | [[wikipedia:Monochrome|Monochrome]] | {{No}} | 0 | {{No}} | {{No}} | 0 | 2 | 2 | 100 | 78 |- | rowspan="2" | '''[[1972]]''' | [[Arcade system board|Arcade]] | [[Pong|Atari Discrete Logic]] | rowspan="2" | Discrete Logic | rowspan="2" | Monochrome | {{No}} | rowspan="2" | 0 | {{No}} | {{No}} | rowspan="2" | 0 | rowspan="2" | 2 | rowspan="2" | 2 | 80 | rowspan="2" | 26 |- | [[Console]] | [[Magnavox Odyssey]] | {{No}} | {{No}} | {{No}} | 36 |- | '''[[1974]]''' | Arcade | [[Speed Race|Taito Discrete Logic]] | Discrete Logic | Monochrome | {{Yes}} | 8 | {{Partial|Vertical}} | {{No}} | 0 | 2 | 2 | 174 | 160 |- | rowspan="4" | '''[[1975]]''' | rowspan="2" | Arcade | [[Gun Fight|Midway 8080]] | rowspan="2" | [http://www.giantbomb.com/fujitsu/3010-6596/ Fujitsu] MB14241 Video Shifter | rowspan="2" | Monochrome | {{Yes}} | rowspan="2" | 16 | {{No}} | {{No}} | rowspan="2" | 0 | 2 | 2 | 256 | 224 |- | [[Gun Fight|Taito Discrete Logic]] | {{Yes}} | {{Partial|Vertical}} | {{Partial|Integer<ref>"Integer" refers to [[w:c:math:Integer|integer]] zooming, in contrast to true continuous scaling.</ref>}} | 4 | 4 | 174 | 160 |- | rowspan="2" | Console | [[Pong|Atari Home Pong]] | rowspan="2" | Discrete Logic | rowspan="2" | Monochrome | {{No}} | rowspan="2" | 0 | {{No}} | {{No}} | rowspan="2" | 0 | rowspan="2" | 2 | rowspan="2" | 2 | rowspan="2" | 80 | rowspan="2" | 26 |- | [[First-Generation Consoles|Epoch TV Tennis Electrotennis]] | {{No}} | {{No}} | {{No}} |- | rowspan="5" | '''[[1976]]''' | rowspan="4" | Arcade | [[Sprint 2|Atari 6502]] | rowspan="2" | Discrete Logic | [[wikipedia:Grayscale|Grayscale]] | {{Yes}} | 6 | {{No}} | {{No}} | rowspan="2" | 0 | 4 | 4 | rowspan="2" | 256 | rowspan="2" | 232 |- | [http://www.system16.com/hardware.php?id=758 Atari 6800] | Color | {{Yes}} | 8 | {{No}} | {{No}} | 8 | 8 |- | [[Fonz|Sega Discrete Logic]] | [[Sega]] 94789-P Board | Grayscale | {{Yes}} | 6 | {{Partial|Vertical}} | {{Partial|Integer Zoom & Horizontal Flip}} | 0 | 4 | 4 | 320 | 298 |- | [[Speed Race Twin|Taito Discrete Logic]] | Fujitsu MB14241 Video Shifter | Color | {{Yes}} | 16 | {{Partial|Vertical}} | {{Partial|Integer}} | 0 | 8 | 8 | 246 | 160 |- | Console | [[Fairchild Channel F]] | [[wikipedia:Fairchild F8|Fairchild F8]] | Color | {{No}} | 0 | {{No}} | {{No}} | 0 | 8 | 8 | 128 | 64 |- | rowspan="8" | '''[[1977]]''' | rowspan="3" | Arcade | [http://system16.com/hardware.php?id=683 Sega Discrete Logic] | Sega Game Board | Grayscale | {{Yes}} | 6 | {{Yes}} | {{Partial|Integer}} | 0 | 4 | 4 | 320 | 298 |- | [http://www.system16.com/hardware.php?id=685 Sega Vic Dual] | [http://mamedev.org/source/src/mame/drivers/vicdual.c.html Sega Video Logic Board] | Grayscale | {{Yes}} | 24 | {{No}} | {{No}} | 0 | 8 | 64 | 256 | 224 |- | [[Super Speed Race|Taito Z80]] | [[Taito]] AO84-91335-C762 [http://mamedev.org/source/src/mame/drivers/sspeedr.c.html Board] | [[wikipedia:RGB color model|RGB]] | {{Yes}} | 4 | {{Yes}} | {{No}} | 0 | 16 | 32 | 256 | 376 |- | rowspan="3" | [[Computer]] | rowspan="2" | [[Apple II]] | rowspan="2" | Discrete Logic | Lo-Res | {{No}} | rowspan="2" | 0 | {{No}} | {{No}} | rowspan="2" | 0 | 16 | 16 | 40 | 48 |- | Hi-Res | {{No}} | {{No}} | {{No}} | 4 | 4 | 280 | 192 |- | [[Sord Computer Corporation|Sord M200]] | AMD9511 FPU (Floating Point Unit)<ref>http://museum.ipsj.or.jp/en/computer/personal/0087.html</ref> | Monochrome | {{No}} | 0 | {{No}} | {{No}} | 0 | 2 | 2 | 160 | 48 |- | rowspan="2" | Console | [[Atari 2600|Atari VCS / Atari 2600]] | [[wikipedia:Television Interface Adaptor|Atari TIA (Television Interface Adaptor)]] <ref>http://problemkaputt.de/2k6specs.htm</ref> | [[wikipedia:YPbPr|YPbPr]] | {{Yes}} | 5 | {{No}} | {{Partial|Horizontal Integer Zoom/Flip}} | 0 | 4 | 128 | 160 | 192 |- | [[Bally Astrocade]] | Discrete Logic | Color | {{Partial|[[wikipedia:Blitter|Blitter]]}} | 0 | {{No}} | {{No}} | 0 | 8 | 8 | 160 | 102 |- | rowspan="3" | '''[[1978]]''' | Arcade | [[Space Invaders|Taito 8080]] | Fujitsu MB14241 Video Shifter<ref name="8080bw">http://mamedev.org/source/src/mame/drivers/8080bw.c.html</ref><ref name="taito8080">http://www.system16.com/hardware.php?id=629</ref> | RGB | {{Yes}} | 64 | {{No}} | {{No}} | 0 | 8 | 64 | 256 | 260 |- | [[Personal computer|Computer]] | [[Sord Computer Corporation|Sord M170 ACE]] | Sord Graphic Card, AMD9511 FPU | Color | {{No}} | 0 | {{No}} | {{No}} | 0 | 8 | 8 | 320 | 256 |- | Console | [[Magnavox Odyssey²]] | Intel 8244 | Color | {{Yes}} | 4 | {{No}} | {{No}} | 0 | 8 | 16 | 160 | 200 |- | rowspan="13" | '''[[1979]]''' | rowspan="7" | Arcade | [http://system16.com/hardware.php?id=759 Atari 6502 Vector] | [http://mamedev.org/source/src/mame/drivers/asteroid.c.html Discrete Logic] | Grayscale | {{No|[[Vector graphics|Vector]]}} | 0 | {{No}} | {{Partial|Vector zoom & rotation}} | 0 | 2 | 2 | 400 | 300 |- | [http://www.system16.com/hardware.php?id=733#19037 Irem M14] | [http://mamedev.org/source/src/mame/drivers/m14.c.html Irem M14S-2 / M14L-2 Board] | RGB | {{Partial|Blitter}} | 0 | {{No}} | {{No}} | 1 | 32 | 32 | 256 | 256 |- | [[Namco Galaxian]] | Namco Galaxian Video Section<ref name="galaxian">Namco Galaxian references: *http://mamedev.org/source/src/mame/drivers/galaxian.c.html *http://mamedev.org/source/src/mame/includes/galaxian.h.html *http://mamedev.org/source/src/mame/video/galaxian.c.html </ref> | RGB | {{Yes}} | 64 | {{Partial|Vertical}} | {{Partial|Integer Zoom & Flip}} | 1 | 32 | 256 | 384 | 264 |- | [[Sheriff (arcade game)|Nintendo 8080]] | [http://mamedev.org/source/src/mame/drivers/n8080.c.html Nintendo PI-500803 Board] | rowspan="2" | RGB | {{Yes}} | rowspan="2" | 64 | {{No}} | {{No}} | 0 | 8 | 32 | 224 | rowspan="2" | 256 |- | [[Radar Scope|Nintendo Classic]] | [http://mamedev.org/source/src/mame/drivers/dkong.c.html Nintendo Video Board] (TRS2-02-VIDEO), [http://www.ostermayer.ch/video.html Foreground Generator, Background Generator] | {{Yes}} | {{No}} | {{Yes|Scaling & Flip}} | 1 | 256 | 768 | 256 |- | [[Monaco GP|Sega Discrete Logic]] | Sega Display Board 96597-P, Sega Display Board MO-4202,<ref>http://pdf.textfiles.com/manuals/ARCADE/SMALLFILENAME/monacogp.pdf</ref><ref>http://system16.com/hardware.php?id=683</ref><ref>http://archive.today/0nSHv</ref> Sega Accelerator Board 96599-P | RGB | {{Yes}} | 36 | {{Yes}} | {{Partial|Integer Zoom & Horizontal Flip}} | 1 | 16 | 16 | 244 | 384 |- | [http://www.system16.com/hardware.php?id=629 Taito 8080] | Fujitsu MB14241 Video Shifter<ref name="8080bw"/><ref name="taito8080"/> | RGB | {{Yes}} | 64 | {{Partial|Vertical}} | {{No}} | 0 | 16 | 512 | 256 | 260 |- | rowspan="5" | Computer | rowspan="2" | [[Atari 8-Bit|Atari 400]] | rowspan="2" | [[wikipedia:ANTIC|Atari ANTIC]] & [[wikipedia:CTIA and GTIA|CTIA]] | Mode 1-5 | {{Yes|Sprite & Blitter}} | rowspan="2" | 8 | {{Partial|[http://www.atarimagazines.com/compute/issue67/338_1_Atari_Fine_Scrolling.php Coarse]}} | {{Partial|Integer}} | rowspan="2" | 0 | 5 | rowspan="2" | 128 | 80 | 48 |- | Mode 6 | {{Yes|Sprite & Blitter}} | {{Partial|Coarse}} | {{Partial|Integer}} | 2 | 160 | 192 |- | rowspan="2" | [[Atari 8-Bit|Atari 800]] | rowspan="2" | [[Atari]] ANTIC & CTIA | Mode 1-7 | {{Yes|Sprite & Blitter}} | rowspan="2" | 8 | {{Partial|Coarse}} | {{Partial|Integer}} | rowspan="2" | 0 | 5 | rowspan="2" | 128 | 160 | rowspan="2" | 192 |- | Mode 8 | {{Yes|Sprite & Blitter}} | {{Partial|Coarse}} | {{Partial|Integer}} | 2 | 320 |- | [[NEC PC-8801|NEC PC-8001]] | [[NEC]] µPD3301D (CRT Controller) | Color | {{No}} | 0 | {{No}} | {{No}} | 0 | 8 | 8 | 160 | 100 |- | Console | [[Intellivision|Mattel Intellivision]] | General Instrument AY-3-8900 STIC | Color | {{Yes}} | 8 | {{No}} | {{No}} | 0 | 16 | 16 | 159 | 192 |- | rowspan="9" | '''[[1980]]''' | rowspan="4" | Arcade | [[DECO Cassette System|Data East DECO Cassette System]] | [http://mamedev.org/source/src/mame/drivers/decocass.c.html Data East DECO 222] | RGB | {{Yes}} | 34 | {{Yes}} | {{Partial|Integer}} | 1 | 56 | 56 | 240 | 240 |- | [[Scramble (video game)|Konami Scramble]] | Konami Game Logic Board,<ref>http://mamedev.org/source/src/mame/drivers/scramble.c.html</ref> [[Namco Galaxian]]<ref name="galaxian"/> | RGB | {{Yes}} | 64 | {{Yes}} | {{Partial|Integer Zoom & Flip}} | 1 | 64 | 256 | 384 | 264 |- | [[Namco Pac-Man]] | [http://web.archive.org/web/20130104063950/http://mamedev.org/source/src/mame/drivers/rallyx.c.html Namco NVC293 Video Shifter], [http://mamedev.org/source/src/mame/drivers/pacman.c.html Pac-Man Hardware] | RGB | {{Yes}} | 64 | {{Yes}} | {{Partial|Flip}} | 2 | 64 | 512 | 224 | 288 |- | [[Heli Fire|Nintendo 8080]] | [http://mamedev.org/source/src/mame/drivers/n8080.c.html Nintendo PI-500803 Board] | RGB | {{Yes}} | 64 | {{Partial|[[Side-scroller|Horizontal]]}} | {{No}} | 0 | 1024 | 1032 | 224 | 256 |- | rowspan="5" | Computer | rowspan="3" | [[Apple II|Apple III]] | rowspan="3" | Discrete Logic | Lo-Res | {{No}} | rowspan="3" | 0 | {{No}} | {{No}} | rowspan="3" | 0 | 16 | 16 | 40 | 48 |- | Mid-Res | {{No}} | {{No}} | {{No}} | 6 | 6 | 280 | rowspan="2" | 192 |- | Hi-Res | {{No}} | {{No}} | {{No}} | 2 | 2 | 560 |- | [[Commodore VIC-20|Commodore VIC-1001 / VIC-20]] | [[wikipedia:MOS Technology VIC|MOS Technology VIC]] | YPbPr | {{No}} | 0 | {{No}} | {{No}} | 0 | 4 | 16 | 176 | 184 |- | [http://www.old-computers.com/museum/computer.asp?c=2 Hitachi Basic Master Level 3] | Unknown | Color | {{No}} | 0 | {{No}} | {{No}} | 0 | 8 | 8 | 640 | 200 |- | rowspan="18" | '''[[1981]]''' | rowspan="8" | Arcade | [[Red Alert (arcade)|Irem M27]] | [http://web.archive.org/web/20130104064032/http://mamedev.org/source/src/mame/drivers/redalert.c.html Irem M-27S & M-33 Sub 2 Character Boards] | RGB | {{Yes}} | 32 | {{No}} | {{No}} | 0 | 256 | 512 | 256 | 256 |- | [http://system16.com/hardware.php?id=865 Konami Tactician] | [http://tech.quarterarcade.com/tech/MAME/src/locomotn.c.html.aspx?g=3003 Konami Tactician Board], Konami [[Tel:364-12-0500|364-12-0500]] Electrochrome Monitor Signal Harness | RGB | {{Yes}} | 64 | {{Yes}} | {{No}} | 1 | 32 | 260 | 288 | 288 |- | [[Namco Galaga]] | Namco Galaga Video Board<ref>Namco Galaga Video Board GPU chipset: *Namco 00xx VRAM Addresser *Namco 02xx Custom Shifter *Namco 03xx Playfield Data Buffer *Namco 04xx Address Buffer *Namco 05xx Video Controller </ref><ref>http://mamedev.org/source/src/mame/drivers/galaga.c.html</ref><ref name="namco_custom">[http://www.multigame.com/NAMCO.html Namco custom chips], MultiGame</ref> | RGB | {{Yes}} | 64 | {{Yes}} | {{No}} | 1 | 64 | 580 | 288 | 224 |- | [[005|Sega G80]] | [http://mamedev.org/source/src/mame/drivers/segag80r.c.html Sega Video I Board], Sega Display Controller | rowspan="3" | RGB | {{Yes|Sprite & [[Vector graphics|Vector]]}} | rowspan="3" | 64 | {{Yes}} | {{Partial|Vector zoom & rotation}} | rowspan="3" | 1 | 64 | 128 | 400 | 300 |- | [[Turbo (video game)|Sega VCO Object]] | [http://mamedev.org/source/src/mame/drivers/turbo.c.html Sega Custom Chipset], 8x VCO (Voltage Control Oscillator) | {{Yes}} | {{Yes}} | {{Yes|Scaling & Flip}} | 256 | 832 | 640 | rowspan="2" | 264 |- | [[Jump Bug|Sega Z80]] | Sega Game Logic Board, Namco Galaxian | {{Yes}} | {{Yes}} | {{Partial|Integer Zoom & Flip}} | 64 | 256 | 384 |- | [http://www.system16.com/hardware.php?id=628 Taito Z80] | Taito Game Board,<ref>http://mamedev.org/source/src/mame/drivers/grchamp.c.html</ref> Namco Galaxian<ref name="galaxian"/> | RGB | {{Yes}} | 64 | {{Yes}} | {{Partial|Integer Zoom & Flip}} | 1 | 64 | 256 | 384 | 376 |- | [http://system16.com/hardware.php?id=598 Williams 6809] | [http://mamedev.org/source/src/mame/drivers/williams.c.html Video Decoder] | RGB | {{No}} | 0 | {{Partial|Horizontal}} | {{No}} | 0 | 16 | 16 | 292 | 240 |- | rowspan="10" | Computer | rowspan="3" | [[Atari 8-Bit|Atari 800]] | rowspan="3" | Atari ANTIC & [[wikipedia:CTIA and GTIA|GTIA]] | Mode 1-7 | {{Yes|Sprite & Blitter}} | rowspan="3" | 8 | {{Partial|Coarse}} | {{Partial|Integer}} | rowspan="3" | 0 | 8 | rowspan="2" | 128 | 160 | rowspan="3" | 192 |- | Mode 8 | {{Yes|Sprite & Blitter}} | {{Partial|Coarse}} | {{Partial|Integer}} | 2 | 320 |- | Mode 9-11 | {{Yes|Sprite & Blitter}} | {{Partial|Coarse}} | {{Partial|Integer}} | 16 | 256 | 80 |- | [http://www.giantbomb.com/fm-7/3045-114/ Fujitsu FM-8] | [[wikipedia:Motorola 6809|Motorola 6809]] | Color | {{No}} | 0 | {{No}} | {{No}} | 0 | rowspan="2" | 8 | rowspan="2" | 8 | rowspan="2" | 640 | rowspan="2" | 200 |- | [[NEC PC-8801]] | NEC SGP (Super Graphic Processor) | RGB | {{No}} | 0 | {{No}} | {{No}} | 0 |- | rowspan="3" | [[PC|IBM PC]] | rowspan="3" | [[wikipedia:Color Graphics Adapter|IBM CGA (Color Graphics Adapter)]] | Lo-Res | {{No}} | rowspan="3" | 0 | {{No}} | {{No}} | rowspan="3" | 0 | 4 | rowspan="3" | 16 | 320 | rowspan="2" | 200 |- | Hi-Res | {{No}} | {{No}} | {{No}} | 2 | 640 |- | Extended | {{No}} | {{No}} | {{No}} | 16 | 160 | 100 |- | [[wikipedia:ZX81|Sinclair ZX81]] | ULA 2C184E / 2C210E | Monochrome | {{No}} | 0 | {{No}} | {{No}} | 0 | 2 | 2 | 256 | 182 |- | [[wikipedia:Texas Instruments TI-99/4A|Texas Instruments TI-99/4A]] | [[wikipedia:Texas Instruments TMS9918|TI (Texas Instruments) TMS9918A]] | YPbPr | {{Yes}} | 32 | {{No}} | {{Partial|Integer}} | 1 | 16 | 16 | 256 | 192 |- | rowspan="24" | '''[[1982]]''' | rowspan="8" | Arcade | [[Food Fight|Atari 68000]] | Atari POKEY x2 | Color | {{Yes}} | 16 | {{No}} | {{No}} | 1 | 256 | 256 | 256 | 224 |- | [[Moon Patrol|Irem M52]] | [http://mamedev.org/source/src/mame/drivers/m52.c.html Irem M52-B-C Character & M52-E-C Scrolling Video Boards] | RGB | {{Yes}} | 32 | {{Yes|[[Parallax scrolling|Parallax]]}} | {{Partial|Flip}} | 2 | 128 | 588 | 256 | 256 |- | [http://www.system16.com/hardware.php?id=555 Konami Framebuffer] | Konami KT-3203-1B Video Board<ref>Konami Framebuffer hardware: *http://mamedev.org/source/src/mame/drivers/tutankhm.c.html *http://mamedev.org/source/src/mame/drivers/junofrst.c.html </ref> | RGB | {{Partial|Blitter}} | 0 | {{Yes}} | {{Partial|Flip}} | rowspan="2" | 0 | 16 | 256 | rowspan="2" | 256 | rowspan="2" | 256 |- | [[Time Pilot|Konami Z80]] | [http://www.system16.com/hardware.php?id=553 Konami Z80 Board], [http://mamedev.org/source/src/mame/drivers/timeplt.c.html Time Pilot Board] | RGB | {{Yes}} | 64 | {{Yes|Parallax}} | {{Partial|Flip}} | 384 | 384 |- | [[Namco Pole Position]] | Namco Pole Position Video Board<ref name="namco_custom"/><ref>Namco Pole Position Video Board GPU chipset: *3x Namco 02xx Custom Shifter *2x Namco 03xx Playfield Data Buffer *Namco 04xx Address Buffer *Namco 09xx Sprite RAM Buffer </ref><ref>Namco Pole Position references: *http://mamedev.org/source/src/mame/drivers/polepos.c.html *http://web.archive.org/web/20130104201547/http://mamedev.org/source/src/mame/video/polepos.c.html </ref> [[wikipedia:Zilog Z8002|Zilog Z8002]] | RGB | {{Yes}} | 96 | {{Yes|Parallax}} | {{Yes|Scaling & Flip}} | 2 | 3840 | 4096 | 256 | 224 |- | [http://www.system16.com/hardware.php?id=690 Sega VCO Object] | Sega Custom Chipset, 8x VCO | [http://www.giantbomb.com/stereoscopic-3d/3015-1204/ Stereoscopic] | {{Yes}} | 128 | {{Yes}} | {{Yes|Scaling & Flip}} | rowspan="3" | 1 | 1024 | rowspan="2" | 1536 | 640 | rowspan="3" | 264 |- | [[Super Locomotive|Sega Z80]] | [http://mamedev.org/source/src/mame/drivers/suprloco.c.html Sega 315-5011 Graphics Handler & 315-5012 Sprite Operater] | rowspan="2" | RGB | {{Yes}} | 64 | {{Yes|Parallax}} | {{No}} | 512 | rowspan="2" | 384 |- | [[Zaxxon|Sega Zaxxon]] | [http://mamedev.org/source/src/mame/drivers/zaxxon.c.html Sega Zaxxon Video Board], 2x Sega 93422 | {{Yes}} | 32 | {{Yes|[[Isometric]]}} | {{Partial|Flip}} | 256 | 512 |- | rowspan="12" | Computer | [[wikipedia:Commodore MAX Machine|Commodore MAX]] / [[Commodore 64]] | [[wikipedia:MOS Technology VIC-II|MOS Technology VIC-II]] | YPbPr | {{Yes|Sprite & Blitter}} | 8 | {{Partial|Coarse}} | {{Partial|Integer}} | 0 | 16 | 16 | 320 | 200 |- | rowspan="3" | [[wikipedia:Epson QX-10|Epson QX-10]] | rowspan="3" | [[wikipedia:NEC µPD7220|NEC µPD7220 GDC (Graphic Display Controller)]] | Lo-Res | {{Partial|Blitter}} | rowspan="3" | 0 | {{Partial|Horizontal}} | {{Partial|Integer}} | rowspan="3" | 0 | 16 | rowspan="3" | 4096 | 384 | 240 |- | Mid-Res | {{Partial|Blitter}} | {{Partial|Horizontal}} | {{Partial|Integer}} | 8 | 640 | rowspan="2" | 400 |- | Hi-Res | {{No}} | {{No}} | {{No}} | 4 | 800 |- | [http://www.giantbomb.com/fm-7/3045-114/ Fujitsu FM-7] | [[wikipedia:Motorola 6809|Fujitsu MBL 68B09]] | rowspan="2" | RGB | {{No}} | rowspan="2" | 0 | {{No}} | {{No}} | 0 | 8 | 8 | rowspan="2" | 640 | 200 |- | [http://www.old-computers.com/museum/computer.asp?st=1&c=379 Fujitsu FM-11 EX] | [[wikipedia:Motorola 6809|Fujitsu MBL 68B09E]] | {{No}} | {{No}} | {{No}} | 0 | 16 | 16 | 400 |- | rowspan="3" | [[NEC PC-9801|NEC PC-9801 / NEC APC]] | rowspan="3" | [[wikipedia:NEC µPD7220|NEC µPD7220 GDC (Graphic Display Controller)]] x2 | Lo-Res | {{Partial|Blitter}} | rowspan="3" | 0 | {{Partial|Horizontal}} | {{Partial|Integer}} | rowspan="3" | 0 | 32 | rowspan="3" | 4096 | 384 | 240 |- | Mid-Res | {{Partial|Blitter}} | {{Partial|Horizontal}} | {{Partial|Integer}} | 16 | 640 | 494 |- | Hi-Res | {{No}} | {{No}} | {{No}} | 8 | 1024 | 1024 |- | [http://www.giantbomb.com/sharp-x1/3045-113/ Sharp X1 (CZ-800C)] | [[wikipedia:Motorola 6845|Hitachi HD46505]] | RGB | {{No}} | 0 | {{No}} | {{No}} | 0 | 8 | 8 | 640 | 200 |- | [[Sinclair ZX Spectrum]] | Ferranti 6C001E ULA | [[wikipedia:List of monochrome and RGB palettes|RGBI]] | {{No}} | 0 | {{No}} | {{No}} | 0 | 8 | 15 | 256 | 192 |- | [[wikipedia:Sony SMC-70|Sony SMC-70]] | [[wikipedia:Hitachi|Hitachi]] HD46505S2 | Color | {{No}} | 0 | {{No}} | {{No}} | 0 | 16 | 16 | 640 | 400 |- | rowspan="4" | Console | rowspan="3" | [[Atari 5200]] | rowspan="3" | Atari ANTIC & GTIA | Mode 1-7 | {{Yes|Sprite & Blitter}} | rowspan="3" | 8 | {{Partial|Coarse}} | {{Partial|Integer}} | rowspan="3" | 0 | 8 | rowspan="2" | 128 | 160 | rowspan="3" | 192 |- | Mode 8 | {{Yes|Sprite & Blitter}} | {{Partial|Coarse}} | {{Partial|Integer}} | 2 | 320 |- | Mode 9-11 | {{Yes|Sprite & Blitter}} | {{Partial|Coarse}} | {{Partial|Integer}} | 16 | 256 | 80 |- | [[ColecoVision]] | TI TMS9918A | YPbPr | {{Yes}} | 32 | {{No}} | {{Partial|Integer}} | 1 | 16 | 16 | 256 | 192 |- | rowspan="24" | '''[[1983]]''' | rowspan="10" | Arcade | [[Gyruss|Konami 6809]] | [http://www.system16.com/hardware.php?id=556 Konami 6809 Board], [http://mamedev.org/source/src/mame/drivers/trackfld.c.html PWB(A)2000 Video Board], [http://mamedev.org/source/src/mame/drivers/gyruss.c.html Semaphore System] | RGB | {{Yes}} | 64 | {{Yes}} | {{Yes|Scaling & Flip}} | 0 | 512 | 512 | 396 | 256 |- | [[Namco Libble Rabble|Namco System 16]] | [http://mamedev.org/source/src/mame/drivers/toypop.c.html Namco 56XX & 58XX] | RGB | {{Yes}} | 96 | {{No}} | {{Partial|Tilemap Scaling & Flip}} | 0 | 800 | 800 | 288 | 224 |- | [[Punch-Out!!|Nintendo Punch-Out]] | [http://web.archive.org/web/20120704103034/http://mamedev.org/source/src/mame/drivers/punchout.c.html Nintendo CHP1-VIDEO] | RGB | {{Yes}} | 4 | {{Partial|Horizontal}} | {{Yes|Scaling & Flip}} | 1 | 1024 | 3072 | 256 | 512 |- | rowspan="2" | [[Astron Belt|Sega Laserdisc]] | [http://mamedev.org/source/src/mame/drivers/segald.c.html Sega IC Chipset] | Sprite Layer | {{Yes}} | 64 | {{Partial|[[Two-and-a-half-dimensional|Forward Scrolling]]}} | {{Yes}} | rowspan="2" | 0 | 256 | 512 | 256 | 256 |- | Hitachi-Sega VIP9500SG Laserdisc Player | [[Laserdisc]] Layer | {{No}} | 0 | {{No}} | {{No}} | 278400 | 16777216 | 580 | 480 |- | [http://www.system16.com/hardware.php?id=693 Sega System 1] | [http://mamedev.org/source/src/mame/drivers/system1.c.html Sega Custom IC Chipset] | rowspan="2" | RGB | {{Yes}} | rowspan="2" | 64 | {{Yes|Parallax}} | {{Partial|Flip}} | rowspan="2" | 1 | 2048 | 2048 | 640 | 260 |- | [[Congo Bongo|Sega Zaxxon]] | [http://mamedev.org/source/src/mame/drivers/zaxxon.c.html Sega 834-5167 Video Board], 2x Sega 93422 | {{Yes}} | {{Yes|Isometric}} | {{Partial|Flip}} | 512 | 1536 | 384 | 264 |- | [[Marvin's Maze|SNK Triple Z80]] | [http://www.system16.com/hardware.php?id=885 SNK Triple Z80] / [http://mamedev.org/source/src/mame/drivers/snk.c.html Marvin's Maze Board], [[wikipedia:Zilog Z80|Zilog Z80]] | RGB | {{Yes}} | 128 | {{Yes|Isometric}} | {{Partial|Flip}} | 2 | 1024 | 3072 | 512 | 256 |- | [http://www.system16.com/hardware.php?id=628 Taito Z80] | [http://mamedev.org/source/src/mame/drivers/changela.c.html Taito Processor Board] & [http://www.arcade-museum.com/manuals-videogames/C/ChangeLanes.pdf River-Tree Board] | RGB | {{Yes}} | 64 | {{Yes}} | {{Yes|Scaling & Flip}} | 1 | 64 | 128 | 384 | 376 |- | [[TX-1|Tatsumi TX-1]] | [http://mamedev.org/source/src/mame/drivers/tx1.c.html Tatsumi TC012A Video Board] | RGB | {{Yes}} | 96 | {{Yes|Parallax}} | {{Yes}} | 2 | 768 | 4096 | 1152 | 264 |- | rowspan="12" | Computer | [[Apple II]]e | Unknown | [[wikipedia:YIQ|YIQ]] | {{No}} | 0 | {{No}} | {{No}} | 0 | 16 | 16 | 560 | 192 |- | rowspan="4" | [[Atari 8-Bit|Atari 800 XL]] | rowspan="4" | Atari ANTIC & GTIA | Mode 1-7 | {{Yes|Sprite & Blitter}} | rowspan="4" | 8 | {{Partial|Coarse}} | {{Partial|Integer}} | rowspan="4" | 0 | 8 | rowspan="2" | 128 | 160 | rowspan="4" | 192 |- | Mode 8 | {{Yes|Sprite & Blitter}} | {{Partial|Coarse}} | {{Partial|Integer}} | 2 | 320 |- | Mode 9-11 | {{Yes|Sprite & Blitter}} | {{Partial|Coarse}} | {{Partial|Integer}} | 16 | rowspan="2" | 256 | 80 |- | Mode 12-15 | {{Yes|Sprite & Blitter}} | {{Partial|Coarse}} | {{Partial|Integer}} | 5 | 160 |- | rowspan="3" | [[wikipedia:Rainbow 100|DEC Rainbow 100]] | rowspan="3" | NEC µPD7220 GDC | Lo-Res | {{Partial|Blitter}} | rowspan="3" | 0 | {{Partial|Horizontal}} | {{Partial|Integer}} | rowspan="3" | 0 | 16 | rowspan="3" | 4096 | 384 | rowspan="3" | 240 |- | Mid-Res | {{Partial|Blitter}} | {{Partial|Horizontal}} | {{Partial|Integer}} | 8 | 640 |- | Hi-Res | {{No}} | {{No}} | {{No}} | 4 | 800 |- | [[wikipedia:MSX|MSX]] | [[wikipedia:Texas Instruments TMS9918|TI TMS9918]] | YPbPr | {{Yes}} | 32 | {{No}} | {{Partial|Integer}} | 1 | 16 | 16 | 256 | 192 |- | rowspan="2" | [[wikipedia:ja:Sony SMC-777|Sony SMC-777]] | Hitachi HD46505S2 & Sony SMC-777C | Lo-Res | {{No}} | rowspan="2" | 0 | {{No}} | {{No}} | rowspan="2" | 0 | rowspan="2" | 16 | 4096 | rowspan="2" | 640 | 200 |- | Hitachi HD46505S2 | Hi-Res | {{No}} | {{No}} | {{No}} | 16 | 400 |- | [[Sega SG-1000|Sega SC-3000]] | rowspan="2" | [[wikipedia:Texas Instruments TMS9918|TI TMS9928A]] | rowspan="2" | YPbPr | {{Yes}} | rowspan="2" | 32 | {{No}} | {{Partial|Integer}} | rowspan="2" | 1 | rowspan="2" | 16 | rowspan="2" | 16 | rowspan="2" | 256 | rowspan="2" | 192 |- | rowspan="2" | Console | [[Sega SG-1000]] | {{Yes}} | {{No}} | {{Partial|Integer}} |- | [[Nintendo Entertainment System|Nintendo Famicom / NES]] | [[wikipedia:Picture Processing Unit|Ricoh RP2C02 / RP2C07 PPU (Picture Processing Unit)]] | YPbPr | {{Yes}} | 64 | {{Yes}} | {{Partial|Flip}} | 1 | 25 | 64 | 256 | 240 |- | rowspan="13" | '''[[1984]]''' | rowspan="4" | Arcade | [[ADK (company)|Alpha Denshi Equites]] | [http://mamedev.org/source/src/mame/drivers/equites.c.html Alpha Denshi ALPHA-8303 Custom Video Processor] | RGB | {{Yes}} | 128 | {{Yes}} | {{Partial|Flip}} | 1 | 384 | 1824 | 256 | 256 |- | [http://system16.com/hardware.php?id=737 Irem M62] | [http://mamedev.org/source/src/mame/drivers/m62.c.html Irem B Board & G Board] | RGB | {{Yes}} | 32 | {{Yes|Parallax}} | {{Partial|Flip}} | 2 | 512 | 1568 | 512 | 256 |- | [[Time Pilot '84|Konami Dual 6809]] | Konami PWB(A)2000 CRT Video Board,<ref>http://www.system16.com/hardware.php?id=557</ref><ref>http://www.crazykong.com/manuals/TimePilot84.man.pdf</ref><ref>http://mamedev.org/source/src/mame/drivers/pandoras.c.html</ref> Motorola 6809<ref>http://mamedev.org/source/src/mame/drivers/tp84.c.html</ref> | RGB | {{Yes}} | 128 | {{Yes}} | {{Yes|Scaling & Flip}} | 1 | 4096 | 4096 | 396 | 256 |- | [[The Legend of Kage|Taito Z80]] | [http://mamedev.org/source/src/mame/drivers/lkage.c.html Taito Video Board, Fujitsu MB112S146] | RGB | {{Yes}} | 96 | {{Yes|Parallax}} | {{Yes|Scaling & Flip}} | 2 | 1024 | 4096 | 384 | 376 |- | rowspan="9" | Computer | rowspan="3" | [[wikipedia:Amstrad CPC|Amstrad CPC]] | rowspan="3" | [[wikipedia:Motorola 6845|Motorola 6845]] | Mode 0 | {{No}} | rowspan="3" | 0 | {{Partial|Horizontal}} | {{No}} | rowspan="3" | 0 | 17 | rowspan="3" | 27 | 160 | rowspan="3" | 200 |- | Mode 1 | {{No}} | {{Partial|Horizontal}} | {{No}} | 5 | 320 |- | Mode 2 | {{No}} | {{No}} | {{No}} | 3 | 640 |- | [[Apple Macintosh|Apple Macintosh 128K]] | Apple DMA Video Controller | Grayscale | {{No}} | 0 | {{No}} | {{No}} | 0 | 4 | 4 | 512 | 342 |- | [http://www.giantbomb.com/fm-7/3045-114/ Fujitsu FM-77] | Fujitsu MBL 68B09E | RGB | {{No}} | 0 | {{No}} | {{No}} | 0 | 8 | 16 | 640 | 400 |- | [[PC|IBM PC/AT]] | [[wikipedia:Enhanced Graphics Adapter|IBM EGA (Enhanced Graphics Adapter)]] | RGB | {{No}} | 0 | {{No}} | {{No}} | 0 | 16 | 64 | 640 | 350 |- | [http://www.giantbomb.com/sharp-x1/3045-113/ Sharp X1 Turbo] | [[wikipedia:Motorola 6845|Hitachi HD46505]] | RGB | {{No}} | 0 | {{No}} | {{No}} | 0 | 8 | 8 | 640 | 400 |- | rowspan="2" | [[wikipedia:Tandy 1000|Tandy 1000]] | rowspan="2" | [[wikipedia:Tandy Graphics Adapter|Tandy Graphics Adapter]] | Lo-Res | {{No}} | rowspan="2" | 0 | {{No}} | {{No}} | rowspan="2" | 0 | 16 | 16 | 320 | rowspan="2" | 200 |- | Hi-Res | {{No}} | {{No}} | {{No}} | 4 | 4 | 640 |- | rowspan="27" | '''[[1985]]''' | rowspan="5" | Arcade | [http://system16.com/hardware.php?id=737 Irem M62] | [http://mamedev.org/source/src/mame/drivers/m62.c.html Irem B Board & G Board] | RGB | {{Yes}} | 32 | {{Yes|Parallax}} | {{Partial|Flip}} | 2 | 768 | 2304 | 512 | 256 |- | [http://mamedev.org/source/src/mame/drivers/segahang.c.html Sega Hang-On] | rowspan="2" | Sega [http://www.giantbomb.com/super-scaler/3015-8389/ Super Scaler] Board<ref>Sega Super Scaler [[Tel:834-5668 / 171-5320|834-5668 / 171-5320]] Board GPU chipset: *Sega [[Tel:315-5011|315-5011]] Sprite Line Comparitor *Sega [[Tel:315-5012|315-5012]] Sprite Generator *2x Sega [[Tel:315-5049|315-5049]] Tilemap Generator *Sega [[Tel:315-5107|315-5107]] Horizontal Timing Controller *Sega [[Tel:315-5108|315-5108]] Vertical Timing Controller *Sega [[Tel:315-5122|315-5122]] Timing Controller </ref><ref name="sega16">[http://imame4all.googlecode.com/svn-history/r146/Reloaded/trunk/src/mame/video/segaic16.c Sega 16-bit common hardware], iMAME4all</ref><ref name="psuedo3d">http://www.extentofthejam.com/pseudo/</ref> | rowspan="2" | RGBI<ref name="sega16c">16-bit [[Sega]] [[arcade system board]]s use a 16-bit [[wikipedia:List of monochrome and RGB palettes|RGBI]] color palette: [http://imame4all.googlecode.com/svn-history/r146/Reloaded/trunk/src/mame/video/segaic16.c] [http://cgfm2.emuviews.com/txt/s16tech.txt] *15-bit [[wikipedia:RGB color model|RGB]] palette, generating 32,768 colors. *1-bit shadow & highlight, tripling palette to 98,304 colors. </ref> | {{Yes|Sprite & Blitter}} | rowspan="2" | 128 | {{Yes|Parallax & [[Parallax scrolling#Row/column scroll|Row Scroll]]}} | {{Yes|Scaling & Flip}} | 3 | rowspan="2" | 6144 | 32768 | rowspan="2" | 512 | rowspan="2" | 262 |- | [http://www.system16.com/hardware.php?id=696 Sega Space Harrier] | {{Yes|Sprite & Blitter}} | {{Yes|Parallax & Row Scroll}} | {{Yes|Scaling & Flip}} | 4 | 98304 |- | [http://system16.com/hardware.php?id=695 Sega System 16] / [http://system16.com/hardware.php?id=700 System 16A] | Sega 171 Board<ref name="sega16"/><ref>Sega System 16's 171 Board GPU chipset: *Sega [[Tel:315-5011|315-5011]] Sprite Line Comparitor *Sega [[Tel:315-5012|315-5012]] Sprite Generator *2x Sega [[Tel:315-5049|315-5049]] Tilemap Generator *Sega [[Tel:315-5107|315-5107]] Horizontal Timing Controller *Sega [[Tel:315-5108|315-5108]] Vertical Timing Controller *Sega [[Tel:315-5149|315-5149]] Video Mixer </ref><ref>http://mamedev.org/source/src/mame/drivers/segas16a.c.html</ref> | RGBI<ref name="sega16c"/> | {{Yes|Sprite & Blitter}} | 128 | {{Yes|Parallax & Row Scroll}} | {{Partial|Flip}} | 3 | 6144 | 98304 | 400 | 262 |- | [[Master System|Sega System E]] | [[Master System|Sega Master System]] x2 (2x [[wikipedia:Texas Instruments TMS9918|Sega 315-5124 VDP]]) | RGB | {{Yes}} | 128 | {{Yes|Parallax}} | {{Partial|Integer Zoom & Tile Flip}} | 2 | 64 | 128 | 342 | 313 |- | rowspan="21" | Computer | [[Atari XEGS|Atari 65XE]] | Atari ANTIC & GTIA | Color | {{Yes|Sprite & Blitter}} | 8 | {{Partial|Coarse}} | {{Partial|Integer}} | 0 | 16 | 256 | 320 | 192 |- | rowspan="3" | [[Atari ST]] | rowspan="3" | Atari ST Shifter | Lo-Res | {{Partial|Blitter}} | rowspan="3" | 0 | {{Partial|Coarse}} | {{Partial|Integer}} | rowspan="3" | 0 | 16 | rowspan="2" | 512 | 320 | rowspan="2" | 200 |- | Mid-Res | {{Partial|Blitter}} | {{No}} | {{No}} | 4 | rowspan="2" | 640 |- | Hi-Res | {{No}} | {{No}} | {{No}} | 2 | 2 | 400 |- | rowspan="2" | [[Commodore 128]] | MOS Technology VIC-II | Lo-Res | {{Yes|Sprite & Blitter}} | 8 | {{Partial|Coarse}} | {{Partial|Integer}} | rowspan="2" | 0 | rowspan="2" | 16 | rowspan="2" | 16 | 320 | 200 |- | [[wikipedia:MOS Technology 8563|MOS Technology 8563 VDC (Video Display Controller)]] | Hi-Res | {{Partial|Blitter}} | 0 | {{No}} | {{No}} | 640 | 400 |- | rowspan="3" | [[Amiga|Commodore Amiga 1000]] | rowspan="3" | [[wikipedia:Original Chip Set|Commodore OCS (Original Chip Set)]] | Sprites | {{Yes|Sprite & Blitter}} | 8 | {{Yes}} | {{Partial|Vertical}} | rowspan="3" | 0 | 32 | rowspan="3" | 4096 | rowspan="2" | 320 | rowspan="3" | 400 |- | [[wikipedia:Hold-And-Modify|HAM]] | {{No}} | rowspan="2" | 0 | {{No}} | {{No}} | 4096 |- | Hi-Res | {{Partial|Blitter}} | {{Partial|Coarse}} | {{No}} | 16 | 640 |- | rowspan="3" | [http://www.giantbomb.com/fm-7/3045-114/ Fujitsu FM-77 AV] | rowspan="3" | Fujitsu MMR (Memory Mapping Register)<ref name="fm77av">FM-77 AV references: *http://mamedev.org/source/src/mess/drivers/fm7.c.html *http://museum.ipsj.or.jp/en/computer/personal/0017.html </ref> | [[wikipedia:Blitter|Blitter]] | {{Partial|Blitter}} | rowspan="3" | 0 | {{Partial|Coarse}} | {{Partial|Integer}} | rowspan="3" | 0 | 64 | rowspan="3" | 4096 | rowspan="2" | 320 | rowspan="2" | 200 |- | Hi-Color | {{No}} | {{No}} | {{No}} | 4096 |- | Hi-Res | {{No}} | {{No}} | {{No}} | 16 | 640 | 400 |- | rowspan="2" | [[PC|IBM PC/AT]] | rowspan="2" | [[wikipedia:Professional Graphics Controller|IBM PGC (Professional Graphics Controller)]] | Lo-Res | {{No}} | 0 | {{No}} | {{No}} | rowspan="2" | 0 | 256 | 4096 | 320 | 240 |- | Hi-Res | {{No}} | 0 | {{No}} | {{No}} | 16 | 256 | 640 | 480 |- | rowspan="3" | [[wikipedia:MSX|MSX2]] | rowspan="3" | [[wikipedia:Yamaha V9938|Yamaha V9938 VDP (Video Display Processor)]] | [http://map.grauw.nl/articles/scrolling.php Mode 1-4] | {{Yes}} | 32 | {{Partial|Vertical}} | {{Partial|Integer}} | rowspan="3" | 1 | rowspan="2" | 16 | rowspan="2" | 512 | 256 | 192 |- | [http://www.faq.msxnet.org/msx2.html Mode 5-7] | {{No}} | rowspan="2" | 0 | {{Partial|Vertical}} | {{No}} | 512 | rowspan="2" | 424 |- | Mode 8 | {{No}} | {{Partial|Vertical}} | {{No}} | 256 | 256 | 256 |- | [[NEC PC-8801|NEC PC-8801 mkII]] | NEC SGP & NEC V2 | RGB | {{Partial|Blitter}} | 0 | {{Partial|Coarse}} | {{No}} | 0 | 8 | 512 | 640 | 400 |- | rowspan="3" | [[NEC PC-9801|NEC PC-98X / PC-9801 U / PC-9801 V]] | rowspan="3" | NEC GRCG (Graphic Charger), NEC µPD7220 GDC x2 | Lo-Res | {{Partial|Blitter}} | rowspan="3" | 0 | {{Partial|Horizontal}} | {{Partial|Integer}} | rowspan="3" | 0 | 64 | rowspan="3" | 4096 | 384 | 240 |- | Mid-Res | {{Partial|Blitter}} | {{Partial|Horizontal}} | {{Partial|Integer}} | 32 | 640 | 494 |- | Hi-Res | {{No}} | {{No}} | {{No}} | 16 | 1120 | 1024 |- | Console | [[Sega Master System|Sega Mark III / Master System]] | [[wikipedia:Texas Instruments TMS9918|Sega 315-5124 VDP (Video Display Processor)]] | RGB | {{Yes}} | 64 | {{Yes}} | {{Partial|Integer Zoom & Tile Flip}} | 1 | 32 | 64 | 256 | 240 |- | rowspan="17" | '''[[1986]]''' | rowspan="5" | Arcade | [http://www.giantbomb.com/wec-le-mans/3030-20374/ Konami Dual 68000] | Konami GX763 350860A Video Board (K051316 Video Processor)<ref>Konami Dual 68000 references: *http://system16.com/hardware.php?id=562 *http://mamedev.org/source/src/mame/drivers/wecleman.c.html *http://mamedev.org/source/src/mame/video/wecleman.c.html </ref> | RGBI<ref>Konami Dual 68000 colors on screen: 2048 unique solid colors and 64 (0-3f) alpha blending levels. [http://mamedev.org/source/src/mame/drivers/wecleman.c.html] [http://mamedev.org/source/src/mame/video/wecleman.c.html]</ref> | {{Yes}} | 256 | {{Yes|Parallax}} | {{Yes|Scaling & Flip}} | 5 | 86016 | 16777216 | 336 | rowspan="2" | 256 |- | [[Namco System 86]] | Namco CUS Chipset<ref>Namco System 86's CUS GPU chipset: *Namco CUS35/CUS48 Sprite Address Generator *Namco CUS39 Sprite Generator *2x Namco CUS42 Scrolling Tilemap Address Generator *2x Namco CUS43 Tilemap Generator </ref><ref>http://mamedev.org/source/src/mame/drivers/namcos86.c.html</ref> | RGB | {{Yes|Sprite & Blitter}} | 96 | {{Yes|Parallax}} | {{Partial|Flip}} | 3 | 4096 | 5120 | 512 |- | [[OutRun|Sega OutRun]] | Sega Super Scaler [[Tel:171-5377|171-5377]] Video Board<ref name="sega16"/><ref name="psuedo3d"/><ref>Sega OutRun's Super Scaler [[Tel:171-5377|171-5377]] Video Board GPU chipset: *2x Sega [[Tel:315-5155|315-5155]] Road Bit Extractor *Sega [[Tel:315-5195|315-5195]] Memory Mapper *Sega [[Tel:315-5197|315-5197]] Tilemap Generator *Sega [[Tel:315-5211|315-5211]] Sprite Generator *Signetics PLS153N [[Tel:315-5222|315-5222]] Road Mixer *Sega [[Tel:315-5242|315-5242]] Color Encoder </ref><ref>Sega OutRun references: *http://system16.com/hardware.php?id=697 *http://mamedev.org/source/src/mame/drivers/segaorun.c.html *http://groups.google.com/forum/?hl=en#!topic/comp.sys.amiga/tVsABvg4yDI </ref> | rowspan="2" | RGBI<ref name="sega16c"/> | {{Yes|Sprite & Blitter}} | rowspan="2" | 128 | {{Yes|Parallax & Row Scroll}} | {{Yes|[[wikipedia:Anisotropy|Anisotropic]]}} | 5 | 12288 | rowspan="2" | 98304 | rowspan="2" | 512 | rowspan="2" | 262 |- | [http://www.system16.com/hardware.php?id=701 Sega System 16B] | Sega [[Tel:171-5357|171-5357]] Board<ref>Sega System 16B's [[Tel:171-5357|171-5357]] Board: *[[Tel:315-5196|315-5196]] Sprite Generator *[[Tel:315-5197|315-5197]] Tilemap Generator </ref><ref name="s16b">[http://mamedev.org/source/src/mame/drivers/segas16b.c.html Sega System 16 Driver], MAME</ref><ref name="s16tech">http://cgfm2.emuviews.com/txt/s16tech.txt</ref><ref name="sega16"/> | {{Yes|Sprite & Blitter}} | {{Yes|Parallax & Row Scroll}} | {{Yes|Scaling & Flip}} | 3 | 6144 |- | [[Ikari Warriors|SNK Ikari Warriors]] | SNK Ikari Warriors Video Board<ref>http://system16.com/hardware.php?id=880</ref><ref>http://mamedev.org/source/src/mame/drivers/snk.c.html</ref> | RGB | {{Yes}} | 192 | {{Yes|Parallax}} | {{No}} | 2 | 1024 | 4096 | 288 | 224 |- | rowspan="10" | Computer | rowspan="3" | [[Apple II|Apple IIGS]] | rowspan="3" | Apple VGC (Video Graphics Chip) | Blitter | {{Partial|Blitter}} | rowspan="3" | 0 | {{No}} | {{No}} | rowspan="3" | 0 | 256 | rowspan="3" | 4096 | rowspan="2" | 320 | rowspan="3" | 200 |- | Hi-Color | {{No}} | {{No}} | {{No}} | 3200 |- | Hi-Res | {{No}} | {{No}} | {{No}} | 800 | 640 |- | rowspan="3" | [http://www.giantbomb.com/fm-7/3045-114/ Fujitsu FM-77 AV 40] | rowspan="3" | Fujitsu MMR<ref name="fm77av"/><ref name="av40">Fujitsu FM-77 AV 40 references: *http://translate.google.co.uk/translate?hl=en&sl=ja&u=http://fm-7.com/museum/hardware/machines/fm77av40.html *http://www.old-computers.com/museum/computer.asp?c=538&st=1 *http://museum.ipsj.or.jp/en/computer/personal/0017.html </ref> | Blitter | {{Partial|Blitter}} | rowspan="3" | 0 | {{Partial|Coarse}} | {{Partial|Integer}} | rowspan="3" | 0 | 256 | rowspan="3" | 262144 | rowspan="2" | 320 | rowspan="2" | 200 |- | Hi-Color | {{No}} | {{No}} | {{No}} | 64000 |- | Hi-Res | {{Partial|Blitter}} | {{Partial|Coarse}} | {{Partial|Integer}} | 16 | 640 | 400 |- | rowspan="2" | [[PC|IBM PC/AT]] | rowspan="2" | [http://www.vgamuseum.info/index.php/vlasks-collection/157-hitachi-ltd/1247-hitachi-hd63484-acrtc Hitachi HD63484 ACRTC (Advanced CRT Controller)] | Mid-Res | {{Partial|Blitter}} | rowspan="2" | 0 | {{Partial|Coarse}} | {{Partial|Integer}} | rowspan="2" | 0 | rowspan="2" | 256 | 16777216 | 640 | 480 |- | Hi-Res | {{No}} | {{No}} | {{No}} | 4096 | 1024 | 768 |- | rowspan="2" | [[NEC PC-9801|NEC PC-98 XL]] | rowspan="2" | NEC EGC (Enhanced Graphic Charger),<br />[http://archive.org/details/bitsavers_necdatasheualDec86_4298696 NEC μPD72120 AGDC (Advanced Graphics Display Controller)] | Mid-Res | {{Partial|Blitter}} | rowspan="2" | 0 | {{Partial|Horizontal}} | {{Partial|Integer Zoom & Rotation}} | rowspan="2" | 0 | rowspan="2" | 256 | rowspan="2" | 65536 | 640 | 494 |- | Hi-Res | {{No}} | {{No}} | {{No}} | 1120 | 1024 |- | rowspan="2" | Console | rowspan="2" | [[Atari 7800]] | rowspan="2" | Atari MARIA | Lo-Res | {{Partial|Blitter}} | rowspan="2" | 0 | {{Partial|Coarse}} | {{Partial|Integer}} | rowspan="2" | 0 | 25 | rowspan="2" | 256 | 160 | rowspan="2" | 200 |- | Hi-Res | {{Partial|Blitter}} | {{Partial|Coarse}} | {{Partial|Integer}} | 16 | 320 |- | rowspan="31" | '''[[1987]]''' | rowspan="7" | Arcade | [[Namco System 1]] | Namco CUS Chipset<ref>Namco System 1's CUS GPU chipset: *Namco CUS39 Sprite Generator *Namco CUS48 Sprite Address Generator *Namco CUS116 Display Output Generator *Namco CUS120 Sprite/Tilemap Mixer *Namco CUS123 Scrolling Tilemap Address Generator *Namco CUS133 Tilemap Generator </ref><ref>Namco Ssytem 1 references: *http://www.system16.com/hardware.php?id=524 *http://mamedev.org/source/src/mame/drivers/namcos1.c.html *http://web.archive.org/web/20130104201050/http://mamedev.org/source/src/mame/video/namcos1.c.html </ref> | RGBI<ref>Namco System 1 colors: [http://mamedev.org/source/src/mame/drivers/namcos1.c.html 8192 colors] on screen (out of 16,777,216 color palette) can be tripled by shadow & highlight effects up to 24,576 colors on screen.</ref> | {{Yes}} | rowspan="2" | 128 | {{Yes|Parallax}} | {{Partial|Integer Zoom & Flip}} | 6 | 24576 | rowspan="2" | 16777216 | rowspan="2" | 512 | rowspan="2" | 512 |- | [[Namco System 2]] | Namco V56 VIDEO [[Tel:2272961200|2272961200]] Graphics Board<ref name="namcos2gpu">Namco System 2's V56 VIDEO [[Tel:2272961200|2272961200]] Graphics Board GPU chipset: *Namco C45 Land Generator *Namco C102 ROZ Memory Access Controller *Namco C106 OBJ X-Axis Zoom Controller *Namco C107 Land Line Buffer *Namco C116 Screen Waveform Generator *Namco C123 GFX Tile Memory Decoder *Namco C134 Object Memory Address Generator *Namco C135 OBJ Line Matching *Namco C145 Tile Screen Memory Access Controller *Namco C146 OBJ Line Buffer Steering *Namco C156 Pixel Stream Combo </ref><ref name="namcos2ref">Namco System 2 references: *http://mamedev.org/source/src/mame/drivers/namcos2.c.html *http://mamedev.org/source/src/mame/includes/namcoic.h.html *http://mamedev.org/source/src/mame/includes/namcos2.h.html *http://web.archive.org/web/20130104201057/http://mamedev.org/source/src/mame/video/namcos2.c.html </ref> | RGBI<ref name="namcos2col">Namco System 2 colors: [http://mamedev.org/source/src/mame/drivers/namcos2.c.html 64 KB palette RAM] produces 16,384 colors on screen (out of 16,777,216 color palette), which can be tripled by shadow & highlight effects up to 49,152 colors on screen.</ref> | {{Yes}} | {{Yes|Parallax}} | {{Yes|Scaling & Rotation}} | 8 | 49152 |- | [http://www.system16.com/hardware.php?id=698 Sega X Board] | Sega Super Scaler [[Tel:171-5494|171-5494]] Board<ref name="sega16"/><ref name="psuedo3d"/><ref>Sega X Board's Super Scaler [[Tel:171-5494|171-5494]] GPU chipset: *Sega [[Tel:315-5197|315-5197]] Tilemap Generator *Sega 315-5211A Sprite Generator *Sega [[Tel:315-5242|315-5242]] Color Encoder *2x Sega [[Tel:315-5248|315-5248]] Hardware Multiplier *2x Sega [[Tel:315-5249|315-5249]] Hardware Divider *2x Sega [[Tel:315-5250|315-5250]] Hardware Comparator *Sega [[Tel:315-5275|315-5275]] Road Generator *Sega [[Tel:315-5278|315-5278]] Sprite ROM Bank Controller *Sega 315 Video Mixer </ref><ref>[http://mamedev.org/source/src/mame/drivers/segaxbd.c.html Sega X Board], MAME</ref> | RGBI<ref name="sega16c"/> | {{Yes|Sprite & Blitter}} | 256 | {{Yes|Parallax & Row Scroll}} | {{Yes|Scaling & Rotation}} | 7 | 24576 | 98304 | 512 | 262 |- | [http://www.system16.com/hardware.php?id=650 Taito 68000] | Taito [[Operation Wolf]] Chipset,<ref>Taito Operation Wolf GPU chipset: *Taito TC0030CMD *Fujitsu MB884x) </ref><ref>http://web.archive.org/web/20120114004035/http://mamedev.org/source/src/mame/drivers/opwolf.c.html</ref> Taito Rastan Chipset<ref>Taito Rastan GPU chipset: *3x Taito PC040DA Video DAC *Taito PC080 Tilemap Generator *Taito PC090 Sprite Generator </ref><ref>http://web.archive.org/web/20130104064001/http://mamedev.org/source/src/mame/drivers/rastan.c.html</ref> | rowspan="2" | RGB | {{Yes}} | 512 | {{Yes|Parallax}} | {{Partial|Flip}} | 2 | 8192 | rowspan="2" | 32768 | rowspan="2" | 320 | rowspan="2" | 256 |- | [[Taito Z System]] | Taito Video Board<ref name="tz_gpu">Taito Z System's Video Board GPU chipset: *3x Taito TC0050VDZ Motion Object Generator *Taito TC0100SCN Tilemap Generator *Taito TC0110PCR Palette Generator *Taito TC0150ROD Road Generator </ref><ref name="tz_ref">Taito Z System references: *http://www.system16.com/hardware.php?id=657 *http://mamedev.org/source/src/mame/drivers/taito_z.c.html *http://mamedev.org/source/src/mame/video/taito_z.c.html </ref> | {{Yes|Sprite & Blitter}} | 64 | {{Yes|Parallax}} | {{Yes|Scaling & Flip}} | 4 | 4096 |- | [http://www.system16.com/hardware.php?id=656 Taito Air System] | Taito TC0080VCO Video, Taito TC0070RGB Palette,<ref>Taito Air System references: *http://www.system16.com/hardware.php?id=656 *http://mamedev.org/source/src/mame/drivers/taitoair.c.html *http://mamedev.org/source/src/mame/video/taitoair.c.html </ref> [[wikipedia:Texas Instruments TMS320|TI TMS320C25]] | RGBI<ref>Taito Air System colors: 16,384 unique solid colors and 64 (0-3f) gradients. [http://mamedev.org/source/src/mame/drivers/taitoair.c.html] [http://mamedev.org/source/src/mame/video/taitoair.c.html]</ref> | {{Yes|Sprite & Blitter}} | 128 | {{Yes|Parallax}} | {{Yes|Scaling & Rotation}} | 2 | [[Tel:1048576|1048576]] | 16777216 | 1024 | 1024 |- | [[The Ninja Warriors|Taito Ninja Warriors]] | TC0070RGB, TC0110PCR, TC0100SCN<ref>https://github.com/mamedev/mame/blob/master/src/mame/drivers/ninjaw.c</ref> | RGB | {{Yes|Sprite & Blitter}} | 128 | {{Yes|Parallax & [[Parallax scrolling#Raster method|Line Scrolling]]}} | {{Partial|Flip}} | 6 | 12288 | 98304 | 864 | 256 |- | rowspan="21" | Computer | rowspan="2" | [[Apple Macintosh|Apple Macintosh II]] | rowspan="2" | Apple Mac Color / [[wikipedia:NuBus|MIT NuBus]] | Lo-Res | {{No}} | rowspan="2" | 0 | {{No}} | {{No}} | rowspan="2" | 0 | rowspan="2" | 256 | 16777216 | 512 | 384 |- | Hi-Res | {{No}} | {{No}} | {{No}} | 65536 | 640 | 480 |- | rowspan="3" | [[Amiga|Commodore Amiga 500 / 2000]] | rowspan="3" | Commodore OCS | Sprites | {{Yes|Sprite & Blitter}} | 8 | {{Yes}} | {{Partial|Vertical}} | rowspan="3" | 0 | 64 | rowspan="3" | 4096 | rowspan="2" | 320 | rowspan="3" | 512 |- | HAM | {{No}} | rowspan="2" | 0 | {{No}} | {{No}} | 4096 |- | Hi-Res | {{Partial|Blitter}} | {{Partial|Coarse}} | {{No}} | 16 | 640 |- | rowspan="3" | [http://museum.ipsj.or.jp/en/computer/personal/0020.html Fujitsu FM R-70] | rowspan="3" | Cirrus Logic CL-GD,<ref>Fujitsu FM R-70 references: *http://museum.ipsj.or.jp/en/computer/personal/0020.html *http://www.old-computers.com/museum/computer.asp?st=1&c=328 *http://www.datasheetarchive.com/dl/Scans-051/DSAIH00028300.pdf </ref> Intel 80387 | Lo-Res | {{Partial|Blitter}} | rowspan="3" | 0 | {{Yes}} | {{No}} | rowspan="3" | 0 | 256 | rowspan="3" | 4096 | 320 | 240 |- | Mid-Res | {{Partial|Blitter}} | {{Yes}} | {{No}} | rowspan="2" | 16 | 800 | 600 |- | Hi-Res | {{No}} | {{No}} | {{No}} | 1120 | 750 |- | rowspan="2" | [[PC|IBM PS/2]] | rowspan="2" | [[wikipedia:Video Graphics Array|IBM VGA (Video Graphics Array)]] / [[wikipedia:Multi-Color Graphics Array|MCGA (Multi-Color Graphics Array)]] / [[wikipedia:Super video graphics array|SVGA (Super VGA)]] | Lo-Res | {{No}} | rowspan="2" | 0 | {{No}} | {{No}} | rowspan="2" | 0 | 256 | 262144 | 320 | 240 |- | Hi-Res | {{No}} | {{No}} | {{No}} | 16 | 256 | 800 | 600 |- | rowspan="3" | [[NEC PC-8801|NEC PC-88 VA]] | rowspan="3" | [http://mamedev.org/source/src/mess/drivers/pc88va.c.html NEC SGC] & [http://www.old-computers.com/museum/computer.asp?st=1&c=401 NEC V3] | [http://mamedev.org/devwiki/index.php?title=Tilemaps Tilemap] | {{Yes|Sprite & Blitter}} | 32 | {{Yes}} | {{Partial|Vertical}} | 1 | rowspan="2" | 256 | rowspan="3" | 65536 | rowspan="3" | 640 | 400 |- | Hi-Res | {{Partial|Blitter}} | rowspan="2" | 0 | {{No}} | {{No}} | rowspan="2" | 0 | 480 |- | Hi-Color | {{No}} | {{No}} | {{No}} | 65536 | 200 |- | rowspan="3" | [http://www.giantbomb.com/sharp-x1/3045-113/ Sharp-NEC X1 Twin] | rowspan="3" | Hitachi HD46505, [[TurboGrafx-16|NEC PC Engine]] ([[Hudson Soft]] HuC6260 & [[wikipedia:Hudson Soft HuC6270|HuC6270A]])<ref name="pce"/> | Standard | {{Yes}} | 64 | {{Yes}} | {{Partial|Integer}} | rowspan="3" | 1 | 490 | rowspan="2" | 520 | 256 | 240 |- | Hi-Res | {{No}} | rowspan="2" | 0 | {{No}} | {{No}} | 264 | 640 | 484 |- | Hi-Color | {{No}} | {{No}} | {{No}} | 534 | 534 | 256 | 224 |- | rowspan="5" | [[Sharp X68000]] | [http://www.giantbomb.com/sharp-corporation/3010-6509/ Sharp]-[[Hudson Soft|Hudson]] Chipset (Cynthia, Reserve, VSOP)<br />(Sprite & Tilemap Layers)<ref name="x68">Sharp X68000 references: *[http://mamedev.org/source/src/mess/video/x68k.c.html Sharp X68000], MAME *[http://museum.ipsj.or.jp/en/computer/personal/0038.html Sharp X68000], IPSJ *[http://gamesx.com/wiki/doku.php?id=x68000 X68000], Game SX *[http://gamesx.com/wiki/doku.php?id=x68000:screen_control Screen Control], Game SX </ref> | Sprites & Tilemaps | {{Yes}} | 128 | {{Yes|Parallax}} | {{Partial|Integer Zoom & Flip}} | 2 | 768 | 65536 | 512 | 512 |- | rowspan="4" | Sharp-Hudson Chipset (Vicon, Cathy, VIPS)<br />([[wikipedia:Bitmap|Bitmap]] Background Layers) | Hi-Res | {{No}} | rowspan="4" | 0 | {{Yes}} | {{No}} | rowspan="4" | 0 | 64 | rowspan="4" | 65536 | 1024 | 1024 |- | Hi-Color | {{No}} | {{Yes}} | {{No}} | 65536 | rowspan="3" | 512 | rowspan="3" | 512 |- | 2 Bitmaps | {{No}} | {{Yes}} | {{No}} | 512 |- | 4 Bitmaps | {{No}} | {{Yes}} | {{No}} | 64 |- | rowspan="3" | Console | rowspan="3" | [[TurboGrafx-16|NEC PC Engine / TurboGrafx-16]] | rowspan="3" | [[Hudson Soft]] HuC6260 & [[wikipedia:Hudson Soft HuC6270|HuC6270A]]<ref name="pce">PC Engine references: *http://cgfm2.emuviews.com/txt/pcetech.txt *http://atariage.com/forums/topic/201925-vcs-on-the-turbografx-16pc-engine/ *http://www.gamepilgrimage.com/ArtofFightingComp001.htm *http://www.gamepilgrimage.com/content/turbografx-16 *http://www.chrismcovell.com/creations.html </ref> | Standard | {{Yes}} | 64 | {{Yes}} | {{Partial|Flip}} | rowspan="3" | 1 | 482 | rowspan="2" | 512 | 256 | 240 |- | Hi-Res | {{No}} | rowspan="2" | 0 | {{No}} | {{No}} | 256 | 565 | 484 |- | Hi-Color | {{No}} | {{No}} | {{No}} | 526 | 526 | 256 | 224 |- | rowspan="20" | '''[[1988]]''' | rowspan="6" | Arcade | [[CP System|Capcom Play System (CPS)]] | [http://mamedev.org/source/src/mame/drivers/cps1.c.html Capcom CPS-A/B] | RGBI | {{Yes}} | 256 | {{Yes|Parallax & Row Scroll}} | {{Partial|Flip}} | 3 | 3072 | 65536 | 512 | 256 |- | [[Namco System 21]] | Namco OBJ Board, Namco C355 Motion OBJ(B),<ref name="namcos21">Namco System 21 references: *http://www.system16.com/hardware.php?id=536 *http://mamedev.org/source/src/mame/drivers/namcos21.c.html *http://web.archive.org/web/20130104201102/http://mamedev.org/source/src/mame/video/namcos21.c.html *http://mamedev.org/source/src/mame/includes/namcoic.h.html *http://mamedev.org/source/src/mame/includes/namcos2.h.html </ref> 5x [[wikipedia:Texas Instruments TMS320|TI TMS320C20]] | RGBI<ref name="namcos21col">Namco System 21 colors: Each Namco OBJ Board produces [http://mamedev.org/source/src/mame/includes/namcos2.h.html 32,768] unique solid colors and 16 levels of [http://web.archive.org/web/20130104201102/http://mamedev.org/source/src/mame/video/namcos21.c.html Z-depth-cueing] shading/intensity.</ref> | {{Partial|[[Three-dimensional|3D Polygon]]}} | 0 | {{Yes}} | {{Yes|Scaling & Rotation}} | 0 | 262144 | 16777216 | 512 | 512 |- | [[Sega Mega Drive|Sega Mega-Tech]] | [[Mega Drive|Sega Mega Drive]] (Yamaha YM7101 VDP),<ref name="smd"/><br />[[Master System|Sega Master System]] (Sega [[Tel:315-5124|315-5124]] VDP) | RGBI<ref name="md_col"/> | {{Yes|Sprite & Blitter}} | 144 | {{Yes|Parallax}} | {{Partial|Integer Zoom & Flip}} | 3 | 1600 | 1600 | 320 | 720 |- | [http://www.system16.com/hardware.php?id=708 Sega System 24] | Sega 315 Custom IC Chipset<ref name="s24gpu">Sega System 24's 315 Custom IC GPU chipset: *Sega [[Tel:315-5292|315-5292]] Tilemap Generator *Sega [[Tel:315-5293|315-5293]] Sprite Generator *Sega [[Tel:315-5294|315-5294]] Mixer *Sega [[Tel:315-5295|315-5295]] Object Generator *Sega [[Tel:315-5242|315-5242]] Colour Encoder </ref><ref name="s24ref">Sega System 24 references: *http://www.system16.com/hardware.php?id=708 *http://cgfm2.emuviews.com/new/s24hw.txt *http://mamedev.org/source/src/mame/drivers/segas24.c.html *http://web.archive.org/web/20121004090236/http://mamedev.org/source/src/mame/video/segaic24.c.html </ref> | RGBI<ref name="sega16c"/> | {{Yes|Sprite & Blitter}} | 2048 | {{Yes|Parallax & Row Scroll}} | {{Yes}} | 4 | 24576 | 98304 | 656 | 424 |- | [[Galaxy Force (arcade game)|Sega Y Board]] | Sega Super Scaler [[Tel:837-6566|837-6566]] Video Board<ref name="sega16"/><ref name="psuedo3d"/><ref name="s16tech"/><ref name="y_gpu">Sega Y Board's Super Scaler [[Tel:837-6566|837-6566]] Video Board GPU chipset: *Sega [[Tel:315-5196|315-5196]] Sprite Generator *Sega [[Tel:315-5213|315-5213]] Sprite Chip *Sega [[Tel:315-5242|315-5242]] Color Encoder *3x Sega [[Tel:315-5248|315-5248]] Hardware Multiplier *3x Sega [[Tel:315-5249|315-5249]] Hardware Divider *Sega [[Tel:315-5296|315-5296]] Sprite I/O *Sega [[Tel:315-5305|315-5305]] Sprite Generator *2x Sega [[Tel:315-5306|315-5306]] Video Sync & Rotation *Sega [[Tel:315-5312|315-5312]] Video Mixing Priority </ref><ref name="y_ref">Sega Y Board references: *[http://www.system16.com/hardware.php?id=699 Sega Y Board Hardware], System 16 *[http://mamedev.org/source/src/mame/drivers/segaybd.c.html Sega Y Board (Drivers)], MAME *[http://web.archive.org/web/20130104202220/http://mamedev.org/source/src/mame/video/segaybd.c.html Sega Y Board (Video)], MAME *[http://www.arcade-history.com/?n=galaxy-force&page=detail&id=3697 Galaxy Force], Arcade History *[http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=805 Power Drift], Arcade Flyers Museum </ref> | RGBI<ref name="sega16c"/><ref name="y_col">Sega Y board colors: [http://system16.com/hardware.php?id=699 16,384] colors, tripled to 49,152 colors (out of 98,304 color palette) with shadow & highlight effects. Y Board also adds [http://www.system16.com/hardware.php?id=699 color indirection] luminosity, doubling colors up to 98,304 colors on screen out of 196,608 color palette.</ref> | {{Yes|Sprite & Blitter}} | 2304 | {{Yes|Parallax & Row Scroll}} | {{Yes|Scaling & Rotation}} | 1 | 71680 | 16777216 | 512 | 262 |- | [[Taito F3 System|Taito F2 System]] | Taito F2 Chipset<ref name="f2gpu">Taito F2 System GPU Chipset: *Taito TC0070RGB Palette Generator *Taito TC0100SCN Tilemap Generator *Taito TC0110PCR Priority Controller *Taito TC0110PR Palette RAM Interface *Taito TC0200OBJ & TC0210FBC Sprite Generators </ref><ref name="f2ref">Taito F2 System references: *http://www.system16.com/hardware.php?id=661 *http://mamedev.org/source/src/mame/drivers/taito_f2.c.html *http://mamedev.org/source/src/mame/video/taito_f2.c.html </ref> | RGBI | {{Yes|Sprite & Blitter}} | 2048 | {{Yes|Parallax}} | {{Partial|Flip}} | 4 | 4096 | 4096 | 320 | 256 |- | rowspan="11" | Computer | rowspan="3" | [http://www.giantbomb.com/fm-7/3045-114/ Fujitsu FM-77 AV 40 SX] | rowspan="3" | Fujitsu MMR,<ref name="fm77av"/><ref name="av40"/> Fujitsu Video Card<ref>http://translate.google.co.uk/translate?hl=en&sl=ja&u=http://fm-7.com/museum/hardware/machines/fm77av40sx.html</ref> | Blitter | {{Partial|Blitter}} | rowspan="3" | 0 | {{Yes}} | {{Partial|Integer}} | rowspan="3" | 0 | 256 | rowspan="3" | 262144 | rowspan="2" | 320 | rowspan="2" | 200 |- | Hi-Color | {{No}} | {{No}} | {{No}} | 64000 |- | Hi-Res | {{Partial|Blitter}} | {{Partial|Coarse}} | {{Partial|Integer}} | 16 | 640 | 400 |- | rowspan="2" | [[PC|IBM PS/2 Model 70]] | rowspan="2" | [[wikipedia:IBM 8514|IBM 8514]] | Lo-Res | {{Partial|Blitter}} | rowspan="2" | 0 | {{Partial|Line-Draw}} | {{No}} | rowspan="2" | 0 | rowspan="2" | 256 | 65536 | 320 | 240 |- | Hi-Res | {{No}} | {{No}} | {{No}} | 262144 | 1024 | 768 |- | rowspan="6" | [[wikipedia:MSX|Panasonic MSX2+]] | rowspan="4" | [[wikipedia:Yamaha V9958|Yamaha V9958 VDP]]<br />(Modes 1-8 & 12: Single Layer) | Mode 1-4 (RGB) | {{Yes}} | 32 | {{Yes}} | {{Partial|Integer}} | 1 | rowspan="2" | 16 | rowspan="2" | 512 | 256 | 192 |- | Mode 5-7 (RGB) | {{No}} | rowspan="3" | 0 | {{Yes}} | {{No}} | rowspan="3" | 0 | 512 | rowspan="3" | 424 |- | Mode 8 (RGB) | {{No}} | {{Yes}} | {{No}} | 256 | 256 | rowspan="2" | 256 |- | Mode 12 (YJK) | {{No}} | {{No}} | {{No}} | 19268 | 32768 |- | rowspan="2" | Yamaha V9958 VDP<br />([http://www.faq.msxnet.org/msx2p.html Modes 10-11: Dual Layers]) | Sprite Layer (RGB) | {{Yes}} | 32 | {{Yes}} | {{No}} | 1 | 16 | 512 | rowspan="2" | 256 | 192 |- | Bitmap Background (YJK) | {{No}} | 0 | {{Yes}} | {{No}} | 0 | 12499 | 12499 | 424 |- | rowspan="3" | Console | rowspan="3" | [[Sega Mega Drive|Sega Mega Drive / Genesis]] | rowspan="3" | Yamaha YM7101 VDP<ref name="smd"> *http://www.gamepilgrimage.com/content/sega-genesis-vs-super-nintendo *http://cgfm2.emuviews.com/txt/genvdp.txt *http://trixter.oldskool.org/2008/12/05/blast-processing-101/ *http://forums.sega.com/showthread.php?332747-Genesis-Color-Analyst-Can-it-show-more-than-64-colors/page2 *http://www.sega-16.com/forum/showthread.php?23426-Direct-Color-DMA-video-demos </ref> | Standard<ref name="md_col">Sega Mega Drive's standard mode: Up to [http://forums.sonicretro.org/index.php?showtopic=10880&st=4585 80 colors] on screen, without shadow/highlight effects, using mid-frame palette swaps. With shadow & highlight effects, it is possible to triple this up to 240 colors on screen.</ref> | {{Yes|Sprite & Blitter}} | 80 | {{Yes|Parallax & Row Scroll}} | {{Partial|Integer Zoom & Flip}} | 2 | 240 | 1536 | 320 | 480 |- | Direct Color | {{Partial|Blitter}} | rowspan="2" | 0 | {{Yes}} | {{Partial|Integer}} | rowspan="2" | 1 | 512 | 512 | rowspan="2" | 160 | rowspan="2" | 240 |- | Hi-Color | {{No}} | {{No}} | {{No}} | 1536 | 1536 |- | rowspan="18" | '''[[1989]]''' | rowspan="7" | Arcade | [http://system16.com/hardware.php?id=770 Atari Hard Drivin'] | [[wikipedia:TMS34010|TI TMS34010]] x2, [http://mamedev.org/source/src/mame/drivers/harddriv.c.html Analog Devices ADSP-2100] | RGB | {{Partial|3D Polygon}} | 0 | {{Yes}} | {{Yes|Scaling & Rotation}} | 0 | 1024 | 4096 | 320 | 240 |- | rowspan="2" | [[Namco System 21|Namco System 21B]] | Namco OBJ Board,<ref name="namcos21"/><ref name="namcos21col"/> [[Namco NB-1|Namco NB-1 Sprite System]] ([[Namco System 2|Namco System 2 Sprite System]],<ref name="namcos2gpu"/><ref name="namcos2ref"/><ref name="nb1"/> Namco GFX Chipset,<ref name="nb1gfx"/> Namco Motion Objects Chipset),<ref name="nb1mo"/> 4x TI TMS320C25 | Standard | {{Yes|Sprite & Blitter}} | 512 | {{Yes}} | {{Yes|Scaling & Rotation}} | 1 | rowspan="2" | 262144 | rowspan="2" | 16777216 | rowspan="2" | 512 | rowspan="2" | 512 |- | Namco OBJ Board x2,<ref name="namcos21"/><ref name="namcos21col"/> 2x [[Namco NB-1|Namco NB-1 Sprite System]] (2x [[Namco System 2|Namco System 2 Sprite System]],<ref name="namcos2gpu"/><ref name="namcos2ref"/><ref name="nb1"/> 2x Namco GFX Chipset,<ref name="nb1gfx"/> 2x Namco Motion Objects Chipset),<ref name="nb1mo"/> 8x TI TMS320C25 | Deluxe | {{Yes|Sprite & Blitter}} | 1024 | {{Yes|Parallax}} | {{Yes|Scaling & Rotation}} | 2 |- | [http://segaretro.org/Sega_System_C Sega System 14 / System C] | [[Sega Mega Drive]] (Yamaha YM7101 VDP),<ref name="smd"/><br />Altera EPM5032<ref>Sega System 14 / System C: *http://segaretro.org/Sega_System_C *http://www.system16.com/hardware.php?id=705 *http://mamedev.org/source/src/mame/drivers/segac2.c.html </ref> | RGBI | {{Yes|Sprite & Blitter}} | 80 | {{Yes|Parallax}} | {{Partial|Integer Zoom & Flip}} | 2 | 6144 | 98304 | 512 | 512 |- | [http://www.system16.com/hardware.php?id=702 Sega System 18] | Sega System 16B (Sega [[Tel:171-5357|171-5357]] Board),<ref name="sega16"/><ref name="s16b"/><ref name="s16tech"/><br />[[Sega Mega Drive]] (Yamaha YM7101 VDP)<ref name="sega16"/><ref name="smd"/> | RGBI<ref name="md_col"/> | {{Yes|Sprite & Blitter}} | 208 | {{Yes|Parallax & Row Scroll}} | {{Yes|Scaling & Flip}} | 5 | 7680 | 99840 | 512 | 480 |- | [[Taito F3 System|Taito F1 System]] | Taito F2 Chipset,<ref name="f2gpu"/><ref name="f2ref"/> Taito F1 Chipset<ref name="f1gpu">Taito F1 System GPU chipset: *TC0260DAR Palette Generator *2x Taito TC0280GRD Zoom/Rotation *Taito TC0360PRI Priority Controller </ref><ref name="f1ref">http://www.system16.com/hardware.php?id=662</ref> | RGBI | {{Yes|Sprite & Blitter}} | 2048 | {{Yes|Parallax}} | {{Yes|Scaling & Rotation}} | rowspan="2" | 4 | 8192 | 8192 | rowspan="2" | 320 | rowspan="2" | 256 |- | [[Taito Z System]] | Taito Video Board<ref name="tz_gpu"/><ref name="tz_ref"/> | RGB | {{Yes|Sprite & Blitter}} | 512 | {{Yes|Parallax}} | {{Yes|Scaling & Rotation}} | 4096 | 32768 |- | rowspan="8" | Computer | rowspan="3" | [[Atari ST|Atari ST<sup>E</sup>]] | rowspan="3" | Atari ST Shifter & BLiTTER | Lo-Res | {{Partial|Blitter}} | rowspan="3" | 0 | {{Yes}} | {{Partial|Integer}} | rowspan="3" | 0 | 16 | rowspan="3" | 4096 | 320 | rowspan="2" | 200 |- | Mid-Res | {{Partial|Blitter}} | {{Partial|Coarse}} | {{No}} | 4 | rowspan="2" | 640 |- | Hi-Res | {{Partial|Blitter}} | {{No}} | {{No}} | 2 | 400 |- | rowspan="5" | [[FM Towns|Fujitsu FM Towns]] | Fujitsu Video/Sprite Controller<br />([http://www.old-computers.com/museum/doc.asp?c=968 Layer 1: Sprite Layer]) | Sprite Layer | {{Yes}} | 1024 | {{Yes}} | {{Partial|Integer Zoom & Flip}} | 1 | 256 | 32768 | 256 | 240 |- | rowspan="4" | Fujitsu Video/CRT Controller<br />([http://mamedev.org/source/src/mess/video/fmtowns.c.html Layer 0: Bitmap Background Layer]) | Mode 1-4 | {{No}} | rowspan="4" | 0 | {{Yes}} | {{Partial|Integer}} | rowspan="4" | 0 | 16 | 4096 | 1024 | 819 |- | Mode 5-8 | {{No}} | {{Yes}} | {{Partial|Integer}} | rowspan="2" | 32768 | rowspan="2" | 32768 | 256 | 512 |- | Mode 9-11 | {{No}} | {{Yes}} | {{Partial|Integer}} | 512 | 256 |- | Mode 12-14 | {{No}} | {{Yes}} | {{Partial|Integer}} | 256 | 16777216 | 1024 | 512 |- | Console | [[PC-Engine SuperGrafx|NEC PC Engine SuperGrafx]] | Hudson Soft HuC6260,<ref name="pce"/> 2x Hudson Soft HuC6270A<ref>http://sevne.com/turbo/?page_id=30</ref> | RGB | {{Yes}} | 128 | {{Yes|Parallax}} | {{Partial|Flip}} | 2 | 526 | 4096 | 565 | 484 |- | rowspan="2" | [[Handheld]] | [[Atari Lynx]] | Atari Suzy | RGB | {{Partial|Blitter}} | 0 | {{Yes}} | {{Yes}} | 0 | 16 | 4096 | 160 | 102 |- | [[Nintendo Game Boy]] | Sharp LR35902 | Grayscale | {{Yes}} | 40 | {{Yes}} | {{No}} | 1 | 4 | 4 | 160 | 144 |- | rowspan="29" | '''[[1990]]''' | rowspan="7" | Arcade | [[Namco System 2]] | Namco V56 VIDEO Graphics Board<ref name="namcos2gpu"/><ref name="namcos2ref"/> | RGBI<ref name="namcos2col"/> | {{Yes}} | 322 | {{Yes|Parallax}} | {{Yes|Scaling & Rotation}} | 8 | 49152 | 16777216 | 512 | 512 |- | rowspan="2" | [[Namco System 21|Namco System 21C]]<br />([[Galaxian 3|Galaxian³]]) | rowspan="2" | Namco OBJ Board x16,<ref name="namcos21"/><ref name="namcos21col"/><ref name="gal3">http://mamedev.org/source/src/mame/drivers/gal3.c.html</ref> 8x [[Namco NB-1|Namco NB-1 Sprite System]] (8x [[Namco System 2|Namco System 2 Sprite System]],<ref name="namcos2gpu"/><ref name="namcos2ref"/><ref name="nb1"/> 8x Namco GFX Chipset,<ref name="nb1gfx"/> 8x Namco Motion Objects Chipset),<ref name="nb1mo"/> 80x TI TMS320C25 | Polygon & Sprite Layers | {{Yes|Sprite & Blitter}} | 4096 | {{Yes|Parallax}} | {{Yes|Scaling & Rotation}} | 8 | rowspan="2" | 4063232 | rowspan="2" | 16777216 | rowspan="2" | 7936 | rowspan="2" | 512 |- | Laserdisc Layers | {{No}} | 0 | {{No}} | {{No}} | 0 |- | [[G-LOC: Air Battle|Sega R-360]] | Sega Y Board (Super Scaler [[Tel:837-6566|837-6566]] Video Board)<ref name="sega16"/><ref name="psuedo3d"/><ref name="s16tech"/><ref name="y_gpu"/><ref name="y_ref"/> | RGBI<ref name="sega16c"/><ref name="y_col"/> | {{Yes|Sprite & Blitter}} | 2304 | {{Yes|Parallax & Row Scroll}} | {{Yes|Scaling & Rotation}} | 1 | rowspan="2" | 71680 | rowspan="2" | 16777216 | 512 | rowspan="2" | 262 |- | [[Rad Mobile|Sega System 32]] | Sega Super Scaler [[Tel:317-5964|317-5964]] Board<ref name="sega16"/><ref name="psuedo3d"/><ref name="s16tech"/><ref name="s32gpu">Sega System 32's Super Scaler [[Tel:317-5964|317-5964]] Board GPU chipset: *Sega [[Tel:315-5242|315-5242]] Color Encoder *Sega [[Tel:315-5296|315-5296]] I/O Chip *Sega [[Tel:315-5386|315-5386]] Tilemap Generator *Sega [[Tel:315-5387|315-5387]] Sprite Generator *Sega [[Tel:315-5388|315-5388]] Video Mixer </ref><ref name="s32ref">Sega System 32 references: *http://www.system16.com/hardware.php?id=709 *http://segaretro.org/Sega_System_32 *http://mamedev.org/source/src/mame/drivers/segas32.c.html *http://web.archive.org/web/20130104202207/http://mamedev.org/source/src/mame/video/segas32.c.html </ref> | RGBI<ref name="sega16c"/><ref name="y_col"/><ref name="s32c">Sega System 32 adds [http://system16.com/hardware.php?id=709 RGB brightness control] and 8 levels of [http://web.archive.org/web/20130104202207/http://mamedev.org/source/src/mame/video/segas32.c.html alpha blending], multiplying Sega Y Board's colors (98,304 colors on screen out of 196,608 color palette) by 16 times, up to 1,572,864 colors on screen out of 3,145,728 color palette.</ref> | {{Yes|Sprite & Blitter}} | 8192 | {{Yes|Parallax, [[Parallax scrolling#Row/column scroll|Row & Column Scroll]]}} | {{Yes|Scaling & Rotation}} | 5 | 512 |- | [[Taito F3 System|Taito F1 System]] | Taito F2 Chipset,<ref name="f2gpu"/><ref name="f2ref"/> Taito F1 Chipset,<ref name="f1gpu"/><ref name="f1ref"/> Taito TC0480SCP Tilemap Generator | rowspan="2" | RGBI | {{Yes}} | 2048 | {{Yes|Parallax}} | {{Yes|Scaling & Rotation}} | 8 | rowspan="2" | 8192 | rowspan="2" | 8192 | rowspan="2" | 320 | rowspan="2" | 256 |- | [[Taito F3 System|Taito F2 System]] | Taito F2 Chipset,<ref name="f2gpu"/><ref name="f2ref"/> Taito TC0260DAR Palette Generator, Taito TC0360PRI Priority Controller | {{Yes|Sprite & Blitter}} | 8192 | {{Yes|Parallax}} | {{Partial|Flip}} | 4 |- | Arcade & Console | [[Neo Geo|SNK Neo Geo]] | SNK PRO, LSPC2, NEO | RGBI | {{Yes}} | 384 | {{Yes|Parallax}} | {{Partial|Shrinking}} | 1 | 4096 | 65536 | 320 | 240 |- | rowspan="6" | Computer | rowspan="4" | [[Amiga|Commodore Amiga 3000]] | rowspan="4" | [[wikipedia:Amiga Enhanced Chip Set|Commodore Amiga ECS (Enhanced Chip Set)]] | Sprites | {{Yes|Sprite & Blitter}} | 8 | {{Yes}} | {{Partial|Vertical}} | rowspan="4" | 0 | 64 | rowspan="4" | 4096 | rowspan="2" | 320 | rowspan="4" | 512 |- | HAM | {{No}} | rowspan="3" | 0 | {{No}} | {{No}} | 4096 |- | Hi-Res | {{Partial|Blitter}} | {{Partial|Coarse}} | {{No}} | 16 | 640 |- | SuperHires | {{Partial|Blitter}} | {{No}} | {{No}} | 4 | 1280 |- | rowspan="2" | [[PC|IBM PS/2 95 XP 486]] | rowspan="2" | [[wikipedia:XGA|IBM XGA (Extended Graphics Array)]] | Mid-Res | {{Partial|Blitter}} | rowspan="2" | 0 | {{Partial|Line-Draw}} | {{No}} | rowspan="2" | 0 | 256 | 65536 | 640 | 480 |- | Hi-Res | {{No}} | {{No}} | {{No}} | 65536 | 262144 | 1024 | 768 |- | rowspan="3" | Computer & Console | rowspan="3" | [[wikipedia:Amstrad CPC|Amstrad CPC Plus]],<br />[[wikipedia:Amstrad GX4000|Amstrad GX4000]] | rowspan="3" | Amstrad ASIC | Mode 0 | {{Yes}} | rowspan="3" | 16 | {{Yes}} | {{Partial|Integer}} | rowspan="3" | 0 | 32 | rowspan="3" | 4096 | 160 | rowspan="3" | 200 |- | Mode 1 | {{Yes}} | {{Yes}} | {{Partial|Integer}} | 20 | 320 |- | Mode 2 | {{Yes}} | {{No}} | {{No}} | 18 | 640 |- | rowspan="7" | Console | [[Commodore 64|Commodore 64 Game System]] | MOS Technology VIC-II | YPbPr | {{Yes|Sprite & Blitter}} | 8 | {{Partial|Coarse}} | {{Partial|Integer}} | 0 | 16 | 16 | 320 | 200 |- | rowspan="6" | [[SNES|Nintendo Super Famicom / SNES]] | rowspan="6" | [[wikipedia:Ricoh|Ricoh]] 5C77 (PPU1),<br />Ricoh 5C78 (PPU2)<ref name="snes">SNES references: *http://web.archive.org/web/20070712123926/http://www.emudocs.org/Super%20NES/General/snesdoc.html *http://web.archive.org/web/20070712123926/http://www.emudocs.org/Super%20NES/General/snesdoc.html#RegVideo *http://www.gamepilgrimage.com/content/sega-genesis-vs-super-nintendo *http://buck.ludd.ltu.se/yugge/snes-resources/blob/master/gilligan/snesdev/docs/snlayers.txt *http://www.giantbomb.com/images/1300-2678143/ *http://wiki.superfamicom.org/snes/show/Backgrounds </ref> | Mode 0 | {{Yes}} | rowspan="5" | 128 | {{Yes|Parallax}} | {{Partial|Flip}} | 4 | 128 | rowspan="6" | 32768 | rowspan="3" | 256 | rowspan="3" | 240 |- | Mode 1 | {{Yes}} | {{Yes|Parallax}} | {{Partial|Flip}} | 3 | 288 |- | Mode 2-4 | {{Yes}} | {{Yes|Parallax}} | {{Partial|Flip}} | rowspan="4" | 2 | 384 |- | Mode 5-6 | {{Yes}} | {{Yes|Parallax}} | {{Partial|Flip}} | 160 | 512 | 480 |- | Mode 7 | {{Yes}} | {{Yes|Parallax}} | {{Partial|Tilemap Scaling & Rotation}} | 512 | rowspan="2" | 256 | rowspan="2" | 240 |- | Hi-Color | {{No}} | 0 | {{No}} | {{No}} | 32768 |- | rowspan="5" | Handheld | rowspan="3" | [[NEC TurboExpress]] | rowspan="3" | Hudson Soft HuC6260 & HuC6270A | Standard | {{Yes}} | 64 | {{Yes}} | {{Partial|Flip}} | rowspan="3" | 1 | 482 | rowspan="2" | 512 | 377 | 242 |- | Hi-Res | {{No}} | rowspan="2" | 0 | {{No}} | {{No}} | 256 | 400 | 270 |- | Hi-Color | {{No}} | {{No}} | {{No}} | 526 | 526 | 256 | 224 |- | rowspan="2" | [[Sega Game Gear]] | rowspan="2" | Sega VDP<ref>Sega Game Gear references: *http://cgfm2.emuviews.com/txt/msvdp.txt *http://www.smspower.org/meka/ *http://www.chrismcovell.com/creations.html </ref> | Standard | {{Yes|Sprite & Blitter}} | 64 | {{Yes}} | {{Partial|Integer}} | rowspan="2" | 1 | 32 | rowspan="2" | 4096 | rowspan="2" | 160 | rowspan="2" | 144 |- | Hi-Color | {{No}} | 0 | {{No}} | {{No}} | 288 |- | rowspan="26" | '''[[1991]]''' | rowspan="6" | Arcade | [http://www.system16.com/hardware.php?id=746 Irem M90] | [[wikipedia:Eizo|Nanao]] NANAO GA-25<ref>Irem M90 references *http://www.system16.com/hardware.php?id=746 *http://mamedev.org/source/src/mame/drivers/m90.c.html *http://web.archive.org/web/20130104200450/http://mamedev.org/source/src/mame/video/m90.c.html *http://necrofamicon.com/Necrofamicon/PyMAME/src/mame/video/m90.c </ref> | rowspan="2" | RGBI | {{Yes}} | rowspan="2" | 128 | {{Yes|Parallax & Row Scroll}} | {{Partial|Flip}} | 2 | 4096 | rowspan="2" | 262144 | 512 | rowspan="2" | 512 |- | [[Irem M-92|Irem M92]] | Nanao GA21 & GA22<ref name="m92">Irem M-92 references: *http://www.system16.com/hardware.php?id=747 *http://mamedev.org/source/src/mame/drivers/m92.c.html *http://web.archive.org/web/20130104200455/http://mamedev.org/source/src/mame/video/m92.c.html *http://www.system16.com/hardware.php?id=749 *http://web.archive.org/web/20100703202033/http://patpend.net/technical/arcade/m92.html </ref> | {{Yes|Sprite & Blitter}} | {{Yes|Parallax, Row & Column Scroll}} | {{Partial|Flip}} | 3 | 16384 | 1024 |- | rowspan="2" | [[Namco System 21|Namco System 21C]]<br />([[Galaxian 3|Theatre 6: Project Dragoon]]) | rowspan="2" | Namco OBJ Board x2,<ref name="namcos21"/><ref name="gal3"/> 2x [[Namco NB-1|Namco NB-1 Sprite System]] (2x [[Namco System 2|Namco System 2 Sprite System]],<ref name="namcos2gpu"/><ref name="namcos2ref"/><ref name="nb1"/> 8x Namco GFX Chipset,<ref name="nb1gfx"/> 8x Namco Motion Objects Chipset),<ref name="nb1mo"/> 10x TI TMS320C25 | Polygon & Sprite Layers | {{Yes|Sprite & Blitter}} | 1024 | {{Yes|Parallax}} | {{Yes|Scaling & Rotation}} | 2 | rowspan="2" | 524288 | rowspan="2" | 16777216 | rowspan="2" | 1024 | rowspan="2" | 512 |- | Laserdisc Layers | {{No}} | 0 | {{No}} | {{No}} | 0 |- | [[Air Rescue|Sega System 32]] | Sega System 32 x2 (Sega Super Scaler [[Tel:317-5964|317-5964]] Board x2)<ref name="sega16"/><ref name="s16tech"/><ref name="s32gpu"/><ref name="s32ref"/> | RGBI<ref name="sega16c"/><ref name="y_col"/><ref name="s32c"/> | {{Yes|Sprite & Blitter}} | 16384 | {{Yes|Parallax, Row & Column Scroll}} | {{Yes|Scaling & Rotation}} | 10 | 143360 | 16777216 | 1024 | 262 |- | [[Taito F3 System|Taito F1 System]] | Taito F2 Chipset,<ref name="f2gpu"/><ref name="f2ref"/> Taito F1 Chipset,<ref name="f1gpu"/><ref name="f1ref"/> Taito TC0480SCP Tilemap Generator, Taito TC0430GRW Zoom/Rotation | RGBI | {{Yes}} | 2048 | {{Yes|Parallax}} | {{Yes|Scaling & Rotation}} | 8 | 16384 | 16384 | 320 | 256 |- | rowspan="3" | Computer | rowspan="2" | [[PC|IBM PS/2 70]] | rowspan="2" | S3 924, IBM XGA | Mid-Res | {{Partial|Blitter}} | rowspan="2" | 0 | {{Partial|Line-Draw}} | {{No}} | rowspan="2" | 0 | 256 | 65536 | 640 | 480 |- | Hi-Res | {{No}} | {{No}} | {{No}} | 65536 | 16777216 | 1024 | 768 |- | [[Sharp X68000|Sharp X68000 XVI HD]] | Sharp-Hudson Chipset (Cynthia, Cathy, Vicon, VIPS), CZ-6BP1A FPU | RGBI | {{Yes}} | 128 | {{Yes|Parallax}} | {{Yes|Scaling & Rotation}} | 2 | 65536 | 65536 | 1024 | 1024 |- | rowspan="17" | Console | rowspan="3" | [[wikipedia:Commodore CDTV|Commodore CDTV]] | rowspan="3" | Commodore Amiga ECS | Sprites | {{Yes|Sprite & Blitter}} | 8 | {{Yes}} | {{Partial|Vertical}} | rowspan="3" | 0 | 64 | rowspan="3" | 4096 | rowspan="2" | 320 | rowspan="3" | 512 |- | HAM | {{No}} | rowspan="2" | 0 | {{No}} | {{No}} | 4096 |- | Hi-Res | {{Partial|Blitter}} | {{No}} | {{No}} | 16 | 640 |- | rowspan="3" | [[PC Engine Super CD Card|NEC PC Engine Super CD-ROM² / PC Engine Duo / TurboDuo]] | rowspan="3" | Hudson HuC6260 & HuC6270A,<ref name="pce"/> [[PC Engine Super CD Card|NEC Super CD Card]] | Standard | {{Yes}} | 64 | {{Yes}} | {{Partial|Flip}} | rowspan="3" | 1 | 482 | rowspan="2" | 512 | 377 | 242 |- | Hi-Res | {{No}} | rowspan="2" | 0 | {{No}} | {{No}} | 256 | 565 | 484 |- | Hi-Color | {{No}} | {{No}} | {{No}} | 526 | 526 | 256 | 240 |- | rowspan="3" | [[Sega CD|Sega Mega CD / Sega CD]] | rowspan="3" | [[Mega Drive|Sega Mega Drive]] (Yamaha YM7101 VDP),<ref name="smd"/><br />Sega ASIC | Standard<ref name="md_col"/> | {{Yes|Sprite & Blitter}} | 80 | {{Yes|Parallax & Row Scroll}} | {{Yes|Scaling & Rotation}} | 2 | 240 | 1536 | 320 | 480 |- | Direct Color | {{Partial|Blitter}} | rowspan="2" | 0 | {{Yes}} | {{Yes|Scaling & Rotation}} | rowspan="2" | 1 | 512 | 512 | rowspan="2" | 160 | rowspan="2" | 240 |- | Hi-Color | {{No}} | {{No}} | {{No}} | 1536 | 1536 |- | rowspan="6" | [[SNES|Nintendo Super Famicom / SNES]] | rowspan="6" | Ricoh 5C77 (PPU1),<br />Ricoh 5C78 (PPU2),<ref name="snes"/><br />[[wikipedia:NEC µPD7720|NEC µPD7720]] DSP (Digital Signal Processor) | Mode 0 | {{Yes}} | rowspan="5" | 128 | {{Yes|Parallax}} | {{Partial|Flip}} | 4 | 128 | rowspan="6" | 32768 | rowspan="3" | 256 | rowspan="3" | 240 |- | Mode 1 | {{Yes}} | {{Yes|Parallax}} | {{Partial|Flip}} | 3 | 288 |- | Mode 2-4 | {{Yes}} | {{Yes|Parallax}} | {{Partial|Flip}} | rowspan="4" | 2 | 384 |- | Mode 5-6 | {{Yes}} | {{Yes|Parallax}} | {{Partial|Flip}} | 160 | 512 | 480 |- | Mode 7 | {{Yes}} | {{Yes|Parallax}} | {{Yes|Scaling & Rotation}} | 512 | rowspan="2" | 256 | rowspan="2" | 240 |- | Hi-Color | {{No}} | 0 | {{No}} | {{No}} | 32768 |- | rowspan="2" | [[CD-i|Sony-Phillips CD-i]] | rowspan="2" | Philips SCC66470 | Lo-Res | {{Partial|Copper}} | rowspan="2" | 0 | {{Yes}} | {{No}} | rowspan="2" | 0 | 128 | 65536 | 384 | 280 |- | Hi-Res | {{No}} | {{No}} | {{No}} | 32768 | 16777216 | 768 | 560 |- | rowspan="21" | '''[[1992]]''' | rowspan="9" | Arcade | [[Mortal Kombat|Midway T Unit]] | rowspan="2" | TI TMS34010 | rowspan="2" | RGB | {{Partial|Blitter}} | rowspan="2" | 0 | {{Yes}} | {{No}} | rowspan="2" | 0 | 32768 | rowspan="2" | 32768 | 399 | 253 |- | [[Mortal Kombat|Midway Y Unit]] | {{Partial|Blitter}} | {{Yes}} | {{No}} | 4096 | 511 | 399 |- | [[Namco NA-1]],<br />[[Knuckle Heads|Namco NA-2]] | Namco NA Custom Chipset<ref name="namcona">Namco NA-1 & NA-2 references: *http://system16.com/hardware.php?id=527 *http://system16.com/hardware.php?id=528 *http://mamedev.org/source/src/mame/drivers/namcona1.c.html *http://mamedev.org/source/src/mame/includes/namcona1.h.html *http://web.archive.org/web/20130104201039/http://mamedev.org/source/src/mame/video/namcona1.c.html </ref> | RGBI | {{Yes|Sprite & Blitter}} | 256 | {{Yes|Parallax}} | {{Yes|Scaling & Rotation}} | 4 | 16384 | 131072 | 304 | 256 |- | [[Namco System 22]] | Namco C3 Chipset, Evans & Sutherland TR3, 2x TI TMS320C25 | RGB | {{Yes}} | 1536 | {{Yes}} | {{Yes|Scaling & Rotation}} | | 327680 | 16777216 | 640 | 512 |- | rowspan="2" | [[Virtua Racing|Sega Model 1]] | Sega System 24,<ref name="s24gpu"/><ref name="s24ref"/> Fujitsu TGP MB86233 Geometrizer,<ref>Sega Model 1 references: *http://www.system16.com/hardware.php?id=712 *http://mamedev.org/source/src/mame/drivers/model1.c.html *http://web.archive.org/web/20130104200817/http://mamedev.org/source/src/mame/video/model1.c.html </ref><ref>Sega Model 1 colors: [http://www.system16.com/hardware.php?id=712 65,536] unique solid colors and [http://web.archive.org/web/20130104200817/http://mamedev.org/source/src/mame/video/model1.c.html 256] luminance levels</ref> 5x Fujitsu SPARC MB86933 | Standard | {{Yes|Sprite & Blitter}} | 2048 | {{Yes|Parallax}} | {{Yes}} | 4 | 420608 | rowspan="2" | 16777216 | 992 | rowspan="2" | 424 |- | Sega System 24 x2, 2x Fujitsu TGP MB86233 Geometrizer, 10x Fujitsu SPARC MB86933 | Deluxe | {{Yes|Sprite & Blitter}} | 4096 | {{Yes|Parallax}} | {{Yes}} | 8 | [[Tel:1051520|1051520]] | 2480 |- | [[Stadium Cross|Sega System Multi 32]] | Sega System 32 x2 (Sega Super Scaler [[Tel:317-5964|317-5964]] Board x2)<ref name="sega16"/><ref name="s16tech"/><ref name="s32gpu"/><ref name="s32ref"/><ref>http://www.system16.com/hardware.php?id=709</ref> | RGBI<ref name="sega16c"/><ref name="y_col"/><ref name="s32c"/> | {{Yes|Sprite & Blitter}} | 16384 | {{Yes|Parallax, Row & Column Scroll}} | {{Yes|Scaling & Rotation}} | 10 | 143360 | 16777216 | 1024 | 262 |- | [[Taito F3 System]] | Taito F3 Chipset<ref name="f3gpu">Taito F3 System's GPU chipset: *Taito TC0630FDP Playfield Generator *Taito TC0650FDA Priority Mixer *Taito TC0660FCM Sprite Chip </ref><ref name="f3ref">Taito F3 System references: *http://www.system16.com/hardware.php?id=665 *http://mamedev.org/source/src/mame/drivers/taito_f3.c.html *http://mamedev.org/source/src/mame/video/taito_f3.c.html </ref> | RGBI<ref name="f3col">Taito F3 System colors: 8192 unique solid colors and 256 alpha blending/opacity levels</ref> | {{Yes}} | rowspan="2" | 512 | {{Yes|Parallax, Row & Column Scroll}} | {{Yes|Scaling & Rotation}} | 4 | 106496 | 16777216 | 416 | rowspan="2" | 256 |- | [[Gun Buster|Taito SZ System]] | Taito K11J0717A Board (Taito TC0 Chipset,<ref name="sz_gpu">Taito SZ System's K11J0717A Board uses the following Taito TC0 GPU chipset: *Taito TC0260DAR & TC0470LIN *Taito TC0480SCP Tilemap Chip *Taito TC0570SPC & TC0510NIO </ref><ref name="sz_ref">Taito SZ System references: *http://mamedev.org/source/src/mame/drivers/gunbustr.c.html *http://mamedev.org/source/src/mame/video/gunbustr.c.html *http://www.system16.com/hardware.php?id=663#3298 </ref> [[Taito Z System]])<ref name="tz_gpu"/><ref name="tz_ref"/> | RGB<ref name="sz_col">Taito SZ System: Dual-monitor setup, with each screen running at a resolution of 320x256 pixels and displaying 8192 colors on screen out of a 32,768 color palette. [http://mamedev.org/source/src/mame/drivers/gunbustr.c.html]</ref> | {{Yes}} | {{Yes|Parallax}} | {{Yes|Scaling & Rotation}} | 10 | 16384 | 65536 | 640 |- | rowspan="12" | Computer | rowspan="2" | [[wikipedia:Atari Falcon|Atari Falcon]] | rowspan="2" | Atari VIDEL | Blitter | {{Partial|Blitter}} | rowspan="2" | 0 | {{Yes}} | {{Yes}} | rowspan="2" | 0 | 256 | 65536 | 640 | 480 |- | Bitmap | {{No}} | {{No}} | {{No}} | 65536 | 262144 | 800 | 600 |- | rowspan="3" | [[Amiga|Commodore Amiga 1200 / 4000]] | rowspan="3" | [[wikipedia:Amiga Advanced Graphics Architecture|Commodore Amiga AGA (Advanced Graphics Architecture)]] | Sprites | {{Yes|Sprite & Blitter}} | 8 | {{Yes}} | {{Partial|Vertical}} | rowspan="3" | 0 | 256 | 262144 | rowspan="2" | 640 | rowspan="2" | 512 |- | HAM | {{No}} | rowspan="2" | 0 | {{No}} | {{No}} | 163840 | 16777216 |- | Hi-Res | {{Partial|Blitter}} | {{Yes}} | {{No}} | 256 | 262144 | 1280 | 600 |- | [[FM Towns|Fujitsu FM Towns II]] | Fujitsu Video Accelerator, Intel 80387 FPU | RGB | {{Yes}} | 1024 | {{Yes}} | {{Yes|Scaling & Rotation}} | 1 | 32768 | 16777216 | 1120 | 1024 |- | rowspan="2" | [[NEC PC-9801|NEC PC-9821]] | rowspan="2" | NEC EGC, S3 86C775 | Mid-Res | {{Partial|Blitter}} | rowspan="2" | 0 | {{Yes}} | {{Partial|Integer Zoom & Rotation}} | rowspan="2" | 0 | 512 | rowspan="2" | 16777216 | 800 | 600 |- | Hi-Res | {{No}} | {{No}} | {{No}} | 65536 | 1280 | 1024 |- | rowspan="4" | [[wikipedia:MSX|Panasonic MSX TurboR]] | [http://web.archive.org/web/20140718062615/http://www.msxarchive.nl/pub/msx/docs/datasheets/v9990.pdf Yamaha V9990]<br />([http://www.msx.org/wiki/V9990 Pattern Mode: Sprite & Tilemap Layers]) | Pattern Mode (RGB) | {{Yes|Sprite & Blitter}} | 125 | {{Yes|Parallax}} | {{Partial|Integer}} | 2 | 64 | rowspan="2" | 32768 | 512 | 424 |- | Yamaha V9990<br />(Bitmap Mode: Bitmap Background Layer) | Bitmap Mode (RGB) | {{Partial|Blitter}} | 0 | {{Yes}} | {{No}} | 0 | 32768 | 1024 | 580 |- | rowspan="2" | Yamaha V9990<br />([http://msxbanzai.tni.nl/v9990/manual.html BYJKP & BYUVP Modes: Sprite & Bitmap Layers]) | Sprite Layer (RGB) | {{Yes}} | 32 | {{Yes}} | {{No}} | 1 | 16 | 32768 | 256 | 424 |- | Bitmap Background (YJK/[[wikipedia:YUV|YUV]]) | {{Partial|Blitter}} | 0 | {{Yes}} | {{No}} | 0 | 12599 | 12599 | 384 | 580 |- | rowspan="23" | '''[[1993]]''' | rowspan="10" | Arcade | [[CP System II|Capcom CP System II (CPS-2)]] | Capcom CPS-A/B | RGB | {{Yes}} | 1536 | {{Yes|Parallax & Row Scroll}} | {{Partial|Flip}} | | 8192 | 16777216 | 518 | 259 |- | [[DECO Cassette System|Data East DECO 156]] | Data East DECO Tilemap & DECO Sprite | RGB | {{Yes}} | 512 | {{Yes|Parallax}} | {{Partial|Integer}} | | 4096 | 16777216 | 320 | 256 |- | [[Irem M-92|Irem M107]] | Nanao GA21 & GA22<ref name="m92"/><ref>http://www.system16.com/hardware.php?id=749</ref> | RGBI | {{Yes|Sprite & Blitter}} | 256 | {{Yes|Parallax, Row & Column Scroll}} | {{Partial|Flip}} | 4 | 32768 | 524288 | 1024 | 512 |- | [[Namco|Namco Magic Edge Hornet Simulator]] | SGI Onyx RealityEngine2, 12x Intel i860XP<ref>http://www.system16.com/hardware.php?id=832</ref> | rowspan="2" | RGB | {{Partial|3D Polygon}} | 0 | {{Yes}} | {{Yes|Scaling & Rotation}} | | 7864320 | rowspan="2" | 16777216 | 3840 | 2048 |- | [[Namco System 22]] | Namco C3 Chipset, Evans & Sutherland TR3, 2x TI TMS320C25 | {{Yes}} | 1536 | {{Yes}} | {{Yes|Scaling & Rotation}} | | 983040 | 1920 | 512 |- | [[Namco NA-1|Namco NA-2]] | Namco NA Custom Chipset<ref name="namcona"/> | RGBI | {{Yes|Sprite & Blitter}} | 256 | {{Yes|Parallax}} | {{Yes|Scaling & Rotation}} | 4 | rowspan="2" | 16384 | 131072 | 608 | rowspan="2" | 512 |- | [[Namco NB-1]] | [[Namco System 2]],<ref name="namcos2gpu"/><ref name="namcos2ref"/><ref name="nb1">Namco NB-1 references: *http://www.system16.com/hardware.php?id=529 *http://mamedev.org/source/src/mame/drivers/namconb1.c.html </ref> Namco GFX Chipset,<ref name="nb1gfx">Namco NB-1's GFX chipset: *Namco C116 Screen Waveform Generator *Namco C123 GFX Tile Memory Decoder *Namco C145 GFX Tile Memory Access *Namco C156 Pixel Stream Combo </ref> Namco Motion Objects Chipset<ref name="nb1mo">Namco NB-1's Motion Objects chipset: *Namco C187 *Namco C347 GFX OBJ *Namco C355 Motion OBJ(B) </ref> | RGB | {{Yes|Sprite & Blitter}} | 512 | {{Yes|Parallax}} | {{Yes|Scaling & Rotation}} | 8 | 16777216 | 512 |- | rowspan="2" | [[Daytona USA (video game)|Sega Model 2]] | Sega System 24,<ref name="s24gpu"/><ref name="s24ref"/> Fujitsu TGP MB86234,<ref name="model2">Sega Model 2 references: *http://www.system16.com/hardware.php?id=713 *http://www.system16.com/hardware.php?id=715 *http://mamedev.org/source/src/mame/drivers/model2.c.html *http://web.archive.org/web/20130104200822/http://mamedev.org/source/src/mame/video/model2.c.html </ref> 5x Fujitsu SPARC MB86934 | Standard | {{Yes|Sprite & Blitter}} | 2048 | {{Yes|Parallax}} | {{Yes|Scaling & Rotation}} | 4 | [[Tel:1523712|1523712]] | rowspan="2" | 16777216 | 1984 | rowspan="2" | 768 |- | Sega System 24 x2, 2x Fujitsu TGP MB86234, 10x Fujitsu TGP/SPARC MB86934 | Deluxe | {{Yes|Sprite & Blitter}} | 4096 | {{Yes|Parallax}} | {{Yes|Scaling & Rotation}} | 8 | 3047424 | 3968 |- | [http://www.system16.com/hardware.php?id=663 Taito 68020] | [[Taito Z System|Taito SZ System]],<ref name="sz_gpu"/><ref name="sz_ref"/><br />[[Taito F3 System]]<ref name="f3gpu"/><ref name="f3ref"/> | RGBI<ref name="f3col"/><ref name="sz_col"/> | {{Yes}} | 512 | {{Yes|Parallax, Row & Column Scroll}} | {{Yes|Scaling & Rotation}} | 10 | 163840 | 16777216 | 640 | 256 |- | rowspan="13" | Console | [[Atari Jaguar]] | Atari Tom | RGB | {{Partial|Blitter}} | 0 | {{Yes}} | {{Yes|Scaling & Rotation}} | | 79200 | 16777216 | 720 | 440 |- | rowspan="2" | [[Amiga|Commodore Amiga CD32]] | rowspan="2" | Commodore Amiga AGA | Sprite | {{Yes|Sprite & Blitter}} | 8 | {{Yes}} | {{Partial|Vertical}} | rowspan="2" | 0 | 256 | 262144 | rowspan="2" | 640 | rowspan="2" | 512 |- | HAM | {{No}} | 0 | {{No}} | {{No}} | 262144 | 16777216 |- | [[FM Towns|Fujitsu FM Towns Marty]] | Fujitsu Video Accelerator | RGB | {{Yes}} | 1024 | {{Yes}} | {{Partial|Integer Zoom & Flip}} | 1 | 32768 | 16777216 | 768 | 576 |- | rowspan="6" | [[SNES|Nintendo Super Famicom / SNES]] | rowspan="6" | Ricoh 5C77 (PPU1),<br />Ricoh 5C78 (PPU2),<ref name="snes"/><br />[[Super FX]] | Mode 0 | {{Yes}} | rowspan="5" | 128 | {{Yes|Parallax}} | {{Partial|Flip}} | 4 | 128 | rowspan="6" | 32768 | rowspan="3" | 256 | rowspan="3" | 240 |- | Mode 1 | {{Yes}} | {{Yes|Parallax}} | {{Yes|Scaling & Rotation}} | 3 | 288 |- | Mode 2-4 | {{Yes|Sprite & Blitter}} | {{Yes|Parallax}} | {{Yes|Scaling & Rotation}} | rowspan="4" | 2 | 384 |- | Mode 5-6 | {{Yes}} | {{Yes|Parallax}} | {{Partial|Flip}} | 160 | 512 | 480 |- | Mode 7 | {{Yes|Sprite & Blitter}} | {{Yes|Parallax}} | {{Yes|Scaling & Rotation}} | 512 | rowspan="2" | 256 | rowspan="2" | 240 |- | Hi-Color | {{No}} | 0 | {{No}} | {{No}} | 32768 |- | [[3DO Interactive Multiplayer|Panasonic 3DO]] | Panasonic Custom Math Co-Processor | RGB | {{Partial|3D Polygon}} | 0 | {{Yes}} | {{Yes|Scaling & Rotation}} | | 442368 | 16777216 | 768 | 576 |- | rowspan="2" | [[Pioneer LaserActive]] | rowspan="2" | [[wikipedia:Pioneer Corporation|Pioneer]] <span style="font-size:11.1111116409302px;"> Laserdisc Player<br /></span>[[Sega CD]] (Sega ASIC, Yamaha YM7101 VDP),<ref name="smd"/><br />[[PC-Engine|NEC PC Engine]] (Hudson HuC6260 & HuC6270A, [[PC Engine Super CD Card|Super CD Card]])<ref name="pce"/> | Sprite | {{Yes|Sprite & Blitter}} | 80 | {{Yes|Parallax & Row Scroll}} | {{Yes|Scaling & Rotation}} | 2 | 1536 | 1536 | 565 | 484 |- | Laserdisc | {{No}} | 0 | {{No}} | {{No}} | 0 | 278400 | 16777216 | 580 | 480 |- | rowspan="33" | '''[[1994]]''' | rowspan="7" | Arcade | rowspan="2" | [[Konami GX]] | rowspan="2" | Konami GX Custom Chipset,<ref>Konami GX Custom GPU Chipset: *Konami K053246 Sprite Generator *Konami K054156 Tilemap Chip *Konami K054157/K056832 Tilemap Generator *Konami K054338 Alpha Blending Engine *Konami K055555 Mixer/Priority Encoder *Konami K055673 Sprite Generator </ref><ref>Konami GX references: *http://www.system16.com/hardware.php?id=574 *http://mamedev.org/source/src/mame/drivers/konamigx.c.html *http://mamedev.org/source/src/mame/video/konamigx.c.html *http://www.arcade-history.com/?n=racin-force-model-gx250&page=detail&id=2149 *http://www.extentofthejam.com/pseudo/ </ref><br />Konami GX Video Board (K053936 3D Ground Chip)<ref>Konami GX colors: 16,384 unique solid colors, 256 alpha blending levels, 16 shadow levels, highlight mode [http://mamedev.org/source/src/mame/drivers/konamigx.c.html] [http://mamedev.org/source/src/mame/video/konamigx.c.html]</ref> | Single Monitor | {{Yes|Sprite & [[wikipedia:Voxel|Voxel]]}} | 512 | {{Yes|Parallax, Row & Column Scrolling}} | {{Yes|Scaling & Rotation}} | 6 | rowspan="2" | 442368 | rowspan="2" | 16777216 | 576 | rowspan="2" | 384 |- | Dual Monitor | {{Yes|Sprite & Voxel}} | 1024 | {{Yes|Parallax, Row & Column Scrolling}} | {{Yes|Scaling & Rotation}} | 12 | 1152 |- | [[Namco System 22|Namco Super System 22]] | Namco C3 Chipset x2, Evans & Sutherland TR3, 2x TI TMS320C25 | RGB | {{Yes}} | 3072 | {{Yes}} | {{Yes|Scaling & Rotation}} | | <span style="font-size:11.1111116409302px;">983040</span> | 16777216 | 1920 | 525 |- | rowspan="2" | [http://www.system16.com/hardware.php?id=714 Sega Model 2A CRX] | Sega System 24,<ref name="s24gpu"/><ref name="s24ref"/> 5x Fujitsu TGP MB86234,<ref name="model2"/><ref>http://www.system16.com/hardware.php?id=714</ref> 5x Fujitsu SPARC MB86934 | Standard | {{Yes|Sprite & Blitter}} | 2048 | {{Yes|Parallax}} | {{Yes|Scaling & Rotation}} | 4 | [[Tel:1523712|1523712]] | rowspan="2" | 16777216 | 1984 | rowspan="2" | 768 |- | Sega System 24 x3, 15x Fujitsu TGP MB86234, 15x Fujitsu SPARC MB86934 | Deluxe | {{Yes|Sprite & Blitter}} | 6144 | {{Yes|Parallax}} | {{Yes|Scaling & Rotation}} | 12 | 3047424 | 3968 |- | [http://www.system16.com/hardware.php?id=663 Taito 68020] | [[Taito Z System|Taito SZ System]],<ref name="sz_gpu"/><ref name="sz_ref"/><br />[[Taito F3 System]]<ref name="f3gpu"/><ref name="f3ref"/> | RGBI<ref name="f3col"/><ref name="sz_col"/> | {{Yes}} | rowspan="2" | 2048 | {{Yes|Parallax, Row & Column Scroll}} | {{Yes|Scaling & Rotation}} | 10 | rowspan="2" | 163840 | rowspan="2" | 16777216 | 640 | rowspan="2" | 256 |- | [[Taito F3 System]] | Taito F3 Chipset<ref name="f3gpu"/><ref name="f3ref"/> | RGBI<ref name="f3col"/> | {{Yes}} | {{Yes|Parallax, Row & Column Scroll}} | {{Yes|Scaling & Rotation}} | 4 | 416 |- | rowspan="4" | Arcade & Console | [[Namco System 11]] | rowspan="2" | Sony GPU & Geometry Transformation Engine | Arcade | {{Partial|3D Polygon}} | rowspan="2" | 0 | {{Yes}} | {{Yes|Scaling & Rotation}} | rowspan="2" | | rowspan="2" | <span style="font-size:11.1111116409302px;">442368</span> | rowspan="2" | 16777216 | rowspan="2" | 640 | rowspan="2" | 576 |- | [[Sony PlayStation]] | Console | {{Partial|3D Polygon}} | {{Yes}} | {{Yes|Scaling & Rotation}} |- | [[Sega Saturn]] | rowspan="2" | Sega VDP1 & VDP2, 2x Hitachi SH-2 | Console | {{Yes|Sprite & Blitter}} | rowspan="2" | 16384 | {{Yes|Parallax, Row & Column Scroll}} | {{Yes|Scaling & Rotation}} | rowspan="2" | | rowspan="2" | <span style="font-size:11.1111116409302px;">442368</span> | rowspan="2" | 16777216 | rowspan="2" | 720 | rowspan="2" | 576 |- | [[Sega Saturn|Sega Titan STV]] | Arcade | {{Yes|Sprite & Blitter}} | {{Yes|Parallax, Row & Column Scroll}} | {{Yes|Scaling & Rotation}} |- | rowspan="12" | Computer | rowspan="2" | [[Apple Macintosh|Apple Power Macintosh 7100]] | rowspan="2" | IBM/Motorola PowerPC 601 FPU | Mid-Res | {{No}} | rowspan="2" | 0 | {{No}} | {{No}} | rowspan="2" | 0 | 65536 | 65536 | 640 | 480 |- | Hi-Res | {{No}} | {{No}} | {{No}} | 256 | 256 | 1152 | 870 |- | rowspan="2" | [[Apple Macintosh|Apple Power Macintosh 7100AV]] | rowspan="2" | IBM/Motorola PowerPC 601 FPU | Mid-Res | {{No}} | rowspan="2" | 0 | {{No}} | {{No}} | rowspan="2" | 0 | 519168 | 16777216 | 832 | 624 |- | Hi-Res | {{No}} | {{No}} | {{No}} | 65536 | 65536 | 1280 | 1024 |- | rowspan="3" | [[Amiga|Commodore Amiga 4000T]] | rowspan="3" | Commodore Amiga AGA | Sprites | {{Yes|Sprite & Blitter}} | 8 | {{Yes}} | {{Partial|Vertical}} | rowspan="3" | 0 | 256 | rowspan="3" | 16777216 | rowspan="2" | 640 | rowspan="2" | 512 |- | HAM | {{No}} | rowspan="2" | 0 | {{No}} | {{No}} | 262144 |- | Hi-Res | {{Partial|Blitter}} | {{Yes}} | {{No}} | 256 | 1440 | 600 |- | [[FM Towns|Fujitsu FM Towns II HB]] | Fujitsu Video Accelerator, Cirrus Logic CL-GD5434, Intel 80387 FPU | N/A | {{Yes|Sprite & Blitter}} | 1024 | {{Yes}} | {{Yes|Scaling & Rotation}} | 1 | 786432 | 16777216 | 1280 | 1024 |- | rowspan="2" | [[PC|PC (IBM Compatible)]] | rowspan="2" | Cirrus Logic CL-GD5434, IBM XGA-2 | Blitter | {{Partial|Blitter}} | 0 | {{Partial|Line-Draw}} | {{Partial|Integer}} | rowspan="2" | 0 | 65536 | 65536 | 800 | 600 |- | Bitmap | {{No}} | 0 | {{No}} | {{No}} | 786432 | 16777216 | 1280 | 1024 |- | [[NEC PC-9801|NEC PC-9821 Xa]] | Cirrus Logic CL-GD5434, NEC EGC, NEC PC-9821X-B01 | RGB | {{Partial|Blitter}} | 0 | {{Yes}} | {{Partial|Integer Zoom & Rotation}} | 0 | 786432 | 16777216 | 1280 | 1024 |- | [http://www.giantbomb.com/sharp-x68000/3045-95/ Sharp X68060] | Sharp-Hudson Chipset (Cynthia, Cathy, Vicon, VIPS), Tsukumo Electric TS-6BGA, Jupiter-X | RGB | {{Yes|Sprite & Blitter}} | 128 | {{Yes|Parallax}} | {{Yes|Scaling & Rotation}} | 2 | 786432 | 16777216 | 2048 | 1024 |- | rowspan="7" | Console | [[PC Engine Arcade Card|NEC PC Engine Arcade CD-ROM²]] | Hudson HuC6260 & HuC6270A,<ref name="pce"/> [[PC Engine Arcade Card|NEC Arcade Card]] | RGB | {{Yes}} | 64 | {{Yes}} | {{Partial|Integer Zoom & Flip}} | 1 | 526 | 526 | 565 | 484 |- | [[wikipedia:PC-FX|NEC PC-FX]] | NEC-Hudson HuC6261 & HuC6272, 2x Hudson HuC6270 | RGB | {{Yes}} | 128 | {{Yes}} | {{Yes|Scaling & Rotation}} | | 660660 | 16777216 | 1365 | 484 |- | [[Sega 32X]] | Hitachi SH-2 x2 & Yamaha YM7101 VDP<ref name="smd"/> | N/A | {{Yes}} | 320 | {{Yes|Parallax & Row Scroll}} | {{Yes|Scaling & Rotation}} | 2 | 32768 | 32768 | 320 | 480 |- | rowspan="3" | [[Sega Mega Drive|Sega Mega Drive / Genesis]] | rowspan="3" | Yamaha YM7101 VDP,<ref name="smd"/><br />Sega Virtua Processor (SVP) (Samsung SSP1601 DSP) | Standard<ref name="md_col"/> | {{Yes|Sprite & Blitter}} | 80 | {{Yes|Parallax & Row Scroll}} | {{Yes|Scaling & Rotation}} | 2 | 240 | 1536 | 320 | 480 |- | Direct Color | {{Partial|Blitter}} | rowspan="2" | 0 | {{Yes}} | {{Yes|Scaling & Rotation}} | rowspan="2" | 1 | 512 | 512 | rowspan="2" | 160 | rowspan="2" | 240 |- | Hi-Color | {{No}} | {{No}} | {{No}} | 1536 | 1536 |- | [[Neo Geo|SNK Neo Geo CD]] | SNK NEO-GRC & NEO-OFC | RGB | {{Yes}} | 384 | {{Yes}} | {{Partial|Shrinking}} | 1 | 4096 | 65536 | 320 | 240 |- | rowspan="3" | Handheld | rowspan="3" | [[Sega Mega Jet]] | rowspan="3" | Sega Mega Drive (Yamaha YM7101 VDP)<ref name="smd"/> | Standard<ref name="md_col"/> | {{Yes|Sprite & Blitter}} | 80 | {{Yes|Parallax & Row Scroll}} | {{Partial|Integer Zoom & Flip}} | 2 | 240 | 1536 | 320 | 480 |- | Direct Color | {{Partial|Blitter}} | rowspan="2" | 0 | {{Yes}} | {{Partial|Integer}} | rowspan="2" | 1 | 512 | 512 | rowspan="2" | 160 | rowspan="2" | 240 |- | Hi-Color | {{No}} | {{No}} | {{No}} | 1536 | 1536 |- | rowspan="11" | '''[[1995]]''' | rowspan="2" | Arcade | rowspan="2" | [http://www.system16.com/hardware.php?id=715 Sega Model 2B CRX] | Sega System 24,<ref name="s24gpu"/><ref name="s24ref"/> 2x SHARC ADSP-2106<ref name="model2"/><ref>http://www.system16.com/hardware.php?id=715</ref> | Standard | {{Yes|Sprite & Blitter}} | 2048 | {{Yes|Parallax}} | {{Yes|Scaling & Rotation}} | 4 | [[Tel:1523712|1523712]] | rowspan="2" | 16777216 | 1984 | rowspan="2" | 768 |- | Sega System 24 x2, Sega-Real3D Custom Rasterization, 4x SHARC ADSP-2106 | Deluxe | {{Yes|Sprite & Blitter}} | 4096 | {{Yes|Parallax}} | {{Yes|Scaling & Rotation}} | 8 | 3047424 | 3968 |- | rowspan="4" | Computer | [http://www.giantbomb.com/fm-towns/3045-108/ Fujitsu FMV Towns] | Fujitsu Video Accelerator, S3 ViRGE |RGB | {{Yes}} | 1024 | {{Yes}} | {{Yes|Scaling & Rotation}} | 1 | [[Tel:1920000|1920000]] | 16777216 | 1600 | 1200 |- | [[NEC PC-9801|NEC PC-9821 Xt]] ([[PC-FX|PC-FXGA]]) | NEC-Hudson PC-FXGA (HuC6261, HuC6272, HuC6273, 2x HuC6270), Matrox Millennium | RGB | {{Yes}} | 128 | {{Yes}} | {{Yes|Scaling & Rotation}} | 0 | 2048000 | 16777216 | 1600 | 1280 |- | rowspan="2" | [[PC|PC (IBM Compatible)]] | rowspan="2" | S3 ViRGE, IBM XGA-2 | Mid-Res | {{Partial|Blitter}} | rowspan="2" | 0 | {{Partial|Line-Draw}} | {{Yes|Scaling & Rotation}} | rowspan="2" | 0 | 65536 | rowspan="2" | 16777216 | 1024 | 768 |- | Hi-Res | {{No}} | {{No}} | {{No}} | [[Tel:1920000|1920000]] | 1600 | 1200 |- | Console | [[Apple Bandai Pippin]] | IBM/Motorola PowerPC 603 FPU | RGB | {{No}} | 0 | {{No}} | {{No}} | | 65536 | 65536 | 640 | 480 |- | rowspan="4" | Handheld | [[Nintendo Virtual Boy]] | NEC V810, Reflection Technologies SLA Model P4 | RGB | {{Yes}} | 40 | {{Yes}} | {{Yes}} | | 4 | 4 | 384 | 224 |- | rowspan="3" | [[Sega Nomad]] | rowspan="3" | [[Mega Drive|Sega Mega Drive]] (Yamaha YM7101 VDP)<ref name="smd"/> | Standard<ref name="md_col"/> | {{Yes|Sprite & Blitter}} | 80 | {{Yes|Parallax & Row Scroll}} | {{Partial|Integer Zoom & Flip}} | 2 | 240 | 1536 | 320 | rowspan="3" | 224 |- | Direct Color | {{Partial|Blitter}} | rowspan="2" | 0 | {{Yes}} | {{Partial|Integer}} | rowspan="2" | 1 | 512 | 512 | rowspan="2" | 160 |- | Hi-Color | {{No}} | {{No}} | {{No}} | 1536 | 1536 |- | rowspan="10" | '''[[1996]]''' | rowspan="5" | Arcade | [[CP System III|Capcom CP System III (CPS-3)]] | Capcom DL-2729 | RGB | {{Yes}} | 8192 | {{Yes|Parallax & Row Scroll}} | {{Yes|Scaling & Rotation}} | | 232064 | 16777216 | 518 | 448 |- | [http://www.system16.com/hardware.php?id=950 Data East MLC System] | Data East GFX DE150 & DE223 | RGB | {{Yes}} | 1024 | {{Yes|Parallax}} | {{Yes|Scaling & Rotation}} | | 32768 | 16777216 | 320 | 256 |- | rowspan="2" | [http://www.system16.com/hardware.php?id=716 Sega Model 2C CRX] | Sega System 24,<ref name="s24gpu"/><ref name="s24ref"/> 2x Fujitsu TGPx4 MB86235<ref name="model2"/><ref>http://www.system16.com/hardware.php?id=716</ref> | Standard | {{Yes|Sprite & Blitter}} | 2048 | {{Yes|Parallax}} | {{Yes|Scaling & Rotation}} | 4 | [[Tel:1523712|1523712]] | rowspan="2" | 16777216 | 1984 | rowspan="2" | 768 |- | Sega System 24 x2, 4x Fujitsu TGPx4 MB86235 | Deluxe | {{Yes|Sprite & Blitter}} | 4096 | {{Yes|Parallax}} | {{Yes|Scaling & Rotation}} | 8 | 3047424 | 3968 |- | [[Virtua Fighter 3|Sega Model 3]] | Real3D PRO-1000 x2 | RGB | {{Partial|3D Polygon}} | 0 | {{Yes}} | {{Yes|Scaling & Rotation}} | | 3047424 | 16777216 | 2048 | 768 |- | rowspan="3" | Computer | [[NEC PC-9801|NEC PC-9821 R / Xv]] (3DEngine) | NEC-VideoLogic PowerVR, NEC-Hudson PC-FXGA (HuC6261, HuC6272, HuC6273, 2x HuC6270), Matrox Millennium | RGB | {{Yes}} | 128 | {{Yes}} | {{Yes|Scaling & Rotation}} | 0 | 2048000 | 16777216 | 1600 | 1280 |- | rowspan="2" | [[PC|PC (IBM Compatible)]] | rowspan="2" | NEC-VideoLogic PowerVR, S3 ViRGE, IBM XGA-2 | [[Three-dimensional|3D]] | {{Partial|3D Polygon}} | rowspan="2" | 0 | {{Yes}} | {{Yes|Scaling & Rotation}} | rowspan="2" | 0 | rowspan="2" | [[Tel:1920000|1920000]] | rowspan="2" | 16777216 | 1024 | 768 |- | 2D | {{No}} | {{No}} | {{No}} | 1600 | 1200 |- | Console | [[Nintendo 64]] | SGI RCP (Reality Co-Processor) | RGB | {{Partial|3D Polygon}} | 0 | {{Yes}} | {{Yes|Scaling & Rotation}} | | 442368 | 16777216 | 720 | 576 |- | Handheld | [[Nintendo Game Boy|Nintendo Game Boy Pocket]] | Sharp LR35902 | RGB | {{Yes}} | 40 | {{Yes}} | {{No}} | | 4 | 4 | 160 | 144 |- | rowspan="7" | '''[[1997]]''' | rowspan="5" | Arcade | [[Namco System 23|Namco System 22.5 / Namco Gorgon]] | Namco C3 Chipset x2, Namco Custom Texture Mapped Polygons Hardware | rowspan="2" | RGB | {{Yes}} | 3072 | {{Yes}} | {{Yes|Scaling & Rotation}} | | [[Tel:1008000|1008000]] | 16777216 | 1920 | 525 |- | [[Namco System 23]] | Namco Custom Texture Mapped Polygons Hardware | {{Partial|3D Polygon}} | 0 | {{Yes}} | {{Yes|Scaling & Rotation}} | | [[Tel:1008000|1008000]] | 16777216 | 1920 | 525 |- | [[wikipedia:Panasonic M2|Panasonic M2 / Konami M2]] | Panasonic BDA | RGB | {{Partial|3D Polygon}} | 0 | {{Yes}} | {{Yes|Scaling & Rotation}} | | 442368 | 16777216 | 768 | 576 |- | [http://www.system16.com/hardware.php?id=719 Sega Model 3 Step 2.0] | Real3D PRO-1000 x2 | RGB | {{Partial|3D Polygon}} | 0 | {{Yes}} | {{Yes|Scaling & Rotation}} | | 3047424 | 16777216 | 2048 | 768 |- | [[Hyper Neo Geo 64|SNK Hyper Neo Geo 64]] | SNK NEO 64 | RGB | {{Yes}} | 1536 | {{Yes|Parallax}} | {{Yes|Scaling & Rotation}} | | 16384 | 16777216 | 768 | 528 |- | rowspan="2" | Handheld | [[Nintendo Game Boy|Nintendo Game Boy Light]] | Sharp LR35902 | RGB | {{Yes}} | 40 | {{Yes}} | {{No}} | | 4 | 4 | 160 | 144 |- | [[Game.Com|Tiger Electronics Game.Com]] | Sharp SM8521 | RGB | {{Yes}} | 40 | {{Yes}} | {{No}} | | 5 | 5 | 200 | 160 |- | rowspan="4" | '''[[1998]]''' | Arcade | [[Sega Dreamcast|Sega Naomi]] | rowspan="2" | NEC PowerVR2 | rowspan="2" | RGB | {{Partial|3D Polygon}} | rowspan="2" | 0 | {{Yes}} | {{Yes|Scaling & Rotation}} | | rowspan="2" | 3047424 | rowspan="2" | 16777216 | rowspan="2" | 800 | rowspan="2" | 608 |- | Console | [[Sega Dreamcast]] | {{Partial|3D Polygon}} | {{Yes}} | {{Yes|Scaling & Rotation}} | |- | rowspan="2" | Handheld | [[Game Boy Color|Nintendo Game Boy Color]] | Sharp LR35902 | RGB | {{Yes}} | 40 | {{Yes}} | {{No}} | | 56 | 32768 | 160 | 144 |- | [[Neo Geo Pocket|SNK Neo Geo Pocket]] | Toshiba TLCS-900H | RGB | {{Yes}} | 64 | {{Yes|Parallax}} | {{No}} | | 16 | 16 | 160 | 152 |- | rowspan="3" | '''[[1999]]''' | Arcade | [[Sega Dreamcast|Sega Naomi Multiboard]] | NEC PowerVR2 x4 | RGB | {{Partial|3D Polygon}} | 0 | {{Yes}} | {{Yes|Scaling & Rotation}} | | 12189696 | 16777216 | 1920 | 576 |- | rowspan="2" | Handheld | [[WonderSwan|Bandai WonderSwan]] | NEC V30 MZ | RGB | {{Yes}} | 112 | {{Yes|Parallax}} | {{No}} | | 8 | 8 | 224 | 144 |- | [[Neo Geo Pocket|SNK Neo Geo Pocket]] | Toshiba TLCS-900H | RGB | {{Yes}} | 64 | {{Yes|Parallax}} | {{No}} | | 146 | 4096 | 160 | 152 |- | rowspan="3" | '''[[2000]]''' | Arcade | [[Sega Dreamcast|Sega Naomi Satellite Terminal]] | NEC PowerVR2 x10 | RGB | {{Partial|3D Polygon}} | 0 | {{Yes}} | {{Yes|Scaling & Rotation}} | | 4864000 | 16777216 | 2560 | 1440 |- | Console | [[Sony PlayStation 2]] | Sony-Toshiba Graphics Synthesizer | RGB | {{Partial|3D Polygon}} | 0 | {{Yes}} | {{Yes|Scaling & Rotation}} | | 2073600 | 16777216 | 1920 | 1080 |- | Handheld | [[WonderSwan Color|Bandai WonderSwan Color]] | Bandai SPGY-1002 (NEC V30 MZ) | RGB | {{Yes}} | 112 | {{Yes|Parallax}} | {{No}} | | 241 | 4096 | 224 | 144 |- | rowspan="4" | '''[[2001]]''' | Arcade | [[Sega Dreamcast|Sega Naomi Multiboard]] | NEC PowerVR2 x16 | RGB | {{Partial|3D Polygon}} | 0 | {{Yes}} | {{Yes|Scaling & Rotation}} | | 7782400 | 16777216 | 2560 | 1920 |- | rowspan="3" | Handheld | rowspan="2" | [[Game Boy Advance|Nintendo Game Boy Advance]] | rowspan="2" | Nintendo Custom 2D Core | Tilemaps | {{Yes}} | 128 | {{Yes|Parallax}} | {{Yes|Scaling & Rotation}} | | 512 | rowspan="2" | 32768 | rowspan="2" | 240 | rowspan="2" | 160 |- | Bitmap | {{No}} | 0 | {{No}} | {{No}} | | 32768 |- | [[GP32|Game Park GP32]] | Samsung S3C2400X01 | RGB | {{Partial|Blitter}} | 0 | {{Yes}} | {{Partial|Shrinking}} | | 32768 | 32768 | 320 | 240 |- | '''[[2002]]''' | Handheld | [[Swan Crystal|Bandai SwanCrystal]] | Bandai SPGY-1003 (NEC V30 MZ) | RGB | {{Yes}} | 112 | {{Yes|Parallax}} | {{No}} | | 241 | 4096 | 224 | 144 |- | '''[[2003]]''' | Handheld | [[Nokia N-Gage]] | ARM 920T | RGB | {{Partial|3D Polygon}} | 0 | {{Yes}} | {{Yes|Scaling & Rotation}} | | 4096 | 4096 | 176 | 208 |- | rowspan="2" | '''[[2004]]''' | rowspan="2" | Handheld | [[Nintendo DS]] | Nintendo 2D Engine x2, ARM946E-S, ARM7TDMI | RGB | {{Yes}} | 256 | {{Yes|Parallax}} | {{Yes|Scaling & Rotation}} | | 98304 | 262144 | 256 | 384 |- | [[Sony Playstation Portable]] (PSP) | Sony GPU, Sony CXD2962GG Graphics Core | RGB | {{Partial|3D Polygon}} | 0 | {{Yes}} | {{Yes|Scaling & Rotation}} | | 130560 | 16777216 | 480 | 272 |} ==Notes== {{Reflist}} ==References== *[http://www.arcade-history.com/ Arcade History] *[http://mamedev.org/source/src/ Source], [[MAME]] *[http://www.old-computers.com/news/default.asp Old Computers] *[http://system16.com System 16: The Arcade Museum] ==See also== *[[Two-and-a-half-dimensional]] *[[Three-dimensional]] *[[Sprite]] **[[Sprite#Hardware sprites|Hardware sprites]] *[[Arcade game]] *[[Arcade system board]] *[[Instructions per second]] *[[List of home computers by video hardware]] *[[Sound chip]] [[Category:Terminology]]
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