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Ty the Tasmanian Tiger
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Ty the Tasmanian Tiger
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==Gameplay== ''Ty the Tasmanian Tiger'' is a [[platform game]] in which the player controls Ty, who must gather at least fifty-one thunder eggs in order to power the "Talisman Machine", a [[teleportation]] device that will locate five [[talisman]]s,<ref name="Manual11">[[#Ty|Krome]], p. 11</ref> which will in turn have the power to free his parents from the [[Dream time]].<ref name="Manual5">[[#Ty|Krome]], p. 5</ref> The game takes place in "Rainbow Cliffs", which is in turn divided into a series of "Zones", each of which act as the hub areas of the game. Each Zone contains three portals, each of which lead to a [[level (video gaming)|level]].<ref name="Manual17">[[#Ty|Krome]], p. 17</ref> The goal of each level is to obtain a select amount of Thunder Eggs, which can be retrieved by either performing a certain [[puzzle video game|task]], completing a "[[Time attack#Video games|Time Attack]]" challenge that can be unlocked upon said level's completion, freeing five [[bilbies]],<ref name="Manual11">[[#Ty|Krome]], p. 11</ref> a group of animals who raised Ty after his parents were imprisoned, or by being found alongside the level's set path.<ref name="Manual11"/> A level is cleared by collecting a select amount of thunder eggs and reaching the end of the path, which returns Ty to the Zone.<ref name="Manual11"/> Retrieving a thunder egg in a level will cause it to appear on the game's [[user interface|pause menu]].<ref name="Manual15">[[#Ty|Krome]], p. 15</ref> When at least seventeen Thunder Eggs in a Zone are obtained, the player must navigate their way to the Talisman Machine; after the machine manages to locate a talisman, it opens another portal leading to their original locations; inside these portals, the player must fight and defeat a [[boss (video gaming)|boss character]] before gaining access to a new Zone.<ref name="Manual17"/> The player is given a certain amount of [[Health (gaming)#Icon-based health|lives]], which are lost when Ty is attacked by an enemy or falls from a great distance. If all lives are lost at any point in the game, the "[[Game over|Game Over]]" screen will appear, in which the player can continue from the last level played by selecting "Yes". Ty has the ability to jump into the air and uses both [[biting]] and throwing [[boomerangs]] as his primary means of defense.<ref name="Manual6">[[#Ty|Krome]], p. 6</ref><ref name="Manual22">[[#Ty|Krome]], p. 22</ref> The player begins the game with a generic boomerang, but can gradually increase their collection by collecting fifteen "Golden [[gear|Cogs]]" scattered throughout each level and trading them into [[scientist]] [[koala]] character Julius, who in turn creates a new "Techno-Rang" for the player to use; another method of retrieving a new boomerang is to complete a boss level, after which Julius will harness the [[excess energy]] of the Talisman Machine in order to create a new "Elemental 'Rang", each of which possess elemental powers that can be used to gain access to a new Zone.<ref name="Manual22"/> Like Elemental 'Rangs, each Techno-Rang possesses a unique ability, and can alternatively be used to defeat enemies or retrieve Golden Cogs or Thunder Eggs more efficiently.<ref name="Manual22"/> In early levels of the game, Ty can swim in water via [[dog paddle]]; however, following the third level "Ship Rex", the player gains the abilities to swim faster and more efficiently and to dive and swim underwater from [[lifeguard]] [[platypus]] character Rex;<ref name="Manual7">[[#Ty|Krome]], p. 7</ref> in addition, Rex gives the player an "Aquarang", a boomerang exclusively used for attacking underwater.<ref name="Manual22"/>
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