Codex Gamicus
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** After the initial run the game was always bundled with ''Serpent Isle''.
 
** After the initial run the game was always bundled with ''Serpent Isle''.
   
  +
{{furtherinfo-noguide}}
== Further information ==
 
  +
==External Links==
 
{{wikipedia}}
 
{{wikipedia}}
  +
* [http://strategywiki.org/wiki/Ultima_VII_Part_Two:_Serpent_Isle ''Ultima VII Part Two: Serpent Isle'' wiki guide at StrategyWiki]
* [[Guide:Ultima VII|Guide]]
 
* [[Reviews:{{PAGENAME}}|Reviews]]
 
* [[Chat:{{PAGENAME}}|Chat]]
 
 
 
[[Category:DOS]]
 
[[Category:DOS]]
 
[[Category:CRPG]]
 
[[Category:CRPG]]

Revision as of 19:55, 21 January 2007

The Silver Seed added an extra plot strand to Ultima VII Part Two: Serpent Isle. It tied into the ending events to make them more positive.

The missions the Avatar was sent on, though diverse and difficult, would reward him with many new and powerful items, including a magic key-ring that put an end to key sorting, a Helm of Light that created eternal daylight, and a Ring of Reagents that granted infinite spellcasting.

Game data

DOS

  • Published by Origin in North America in 1993.
    • After the initial run the game was always bundled with Serpent Isle.

Template:Furtherinfo-noguide

External Links