Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Video game magazine
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Video game magazine
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Journalistic ethics== The video game press is somewhat controversial for having relatively bad journalistic ethics. There are several complaints addressed against them: *Since the dawn of the [[Internet]], new information about video games has been allowed to disseminate immediately from the company to the end user, disintermediating the role of the video game magazine. This is especially true in the [[video game industry]] since information release is carefully controlled, and almost always done via press releases or company website updates. Thus it is very difficult for the video game magazine to have any competitive advantage when it comes to information. To counter this, many magazines enter into formal or informal agreements with a publisher to grant access to exclusive content, in exchange for featuring that content in an issue. This oftentimes creates a conflict of interest between the critical staff of the magazine and the other staff, because upon first encountering the game many critics can know if it is going to be bad, yet per the agreement they must preview the game in a very positive light (upon release of the game the reviewers can then give it a bad review but some consider this too late). This system also tends to favor the large publishers over the smaller ones. *The video game industry spends a large amount of money to entertain video game media. The center of this is the [[E3]] video game convention (a primarily media oriented event), where numerous parties are held.
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab