Vigilance | |
Vigilance Vidoegame Box Cover.jpg | |
Developer(s) | Postlinear Entertainment |
Publisher(s) | SegaSoft |
Designer | Designer Missing |
Engine | Engine Missing |
status | Status Missing |
Release date | 1998[1] |
Genre | Third-person shooter |
Mode(s) | Single player, Multi-player |
Age rating(s) | ESRB: Teen |
Platform(s) | Microsoft Windows |
Arcade system | Arcade System Missing |
Media | One CD |
Input | Keyboard and Mouse |
Requirements | Microsoft Windows 95 or higher, Intel Pentium 133 MHz, 32MB RAM |
Credits | Soundtrack | Codes | Walkthrough |
Vigilance, a third-person shooter developed by Tsunami, was released in 1998. It came under fire after its release for its lack of mid-level saving ability, awkward control scheme, and massive swap file. The project took over 2 years and $2 million to create. Aside from the basic single player mode, it also supported LAN play and play over Heat.net. The game was considered SegaSoft’s first venture into 3D shooters.[2] The game combined both first and third person perspective.[3]
Single player[]
The single player campaign followed eight agents working for the counter-terrorist organization SION. SION stands for Special Intelligence Operations Network.
Playable characters[]
The game allowed the ability to play as one of eight SION agents each with varied strengths and weaknesses. The abilities were based on speed, stealth, armor, assassin, sniper, demolitions, etc.[4]
Reception[]
Vigilance was mostly met with mixed reviews, GameSpot uk at the time complained largely on slow access times requiring heavy resources from computers, the actual gameplay was praised for large variety of weapons at the time and moderately sized levels.[5] The game was given a final score of 5/10 by GameSpot UKref>Stephen Poole (1998). Vigilance Review. Review. Gamespot. Retrieved on 4 August 2010</ref>. Another review by GamePro gave the game 3.5 stars out of 5.[6] Game Pro praised the games creative and feature-rich, but criticized oversights and annoyances, mentioning the game required more play testing.[7]
References[]
- ↑ Stephen Poole (1998). Vigilance Review. Review. Gamespot. Retrieved on 4 August 2010
- ↑ Peter Olafson (2000). Vigilance Review. Review. GamePro. Retrieved on 6 August 2010
- ↑ Peter Olafson (2000). Vigilance Review. Review. GamePro. Retrieved on 6 August 2010
- ↑ Stephen Poole (1998). Vigilance Review. Review. Gamespot. Retrieved on 4 August 2010
- ↑ Stephen Poole (1998). Vigilance Review. Review. Gamespot. Retrieved on 4 August 2010
- ↑ Peter Olafson (2000). Vigilance Review. Review. GamePro. Retrieved on 6 August 2010
- ↑ Peter Olafson (2000). Vigilance Review. Review. GamePro. Retrieved on 6 August 2010
pt:Vigilance