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Virtua Cop 2
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Virtua Cop 2
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===Summary=== The newly reformed EVL threatening the peace and safety of Virtua City. Its new leaders are currently unknown. Can they be allowed to continue their fiendish reign of terror? '''Stage 1: Beginner''': You interrupt a jewelry heist in progress, and follow the thieves in a running car-chase firefight. * Boss: Bobbie Louise, the leader of the assault on the jewelry store downtown. Bobbie Louise is one big customer, but don’t be fooled - he’s no slowpoke. '''Stage 2: Medium''': Rescue the mayor of Virtua City from vicious kidnappers. Follow them to their hideout in the yacht harbor, and blast them off the Fiesta Deck. * Boss: Aero-Divers, a high-tech paramilitary unit calling the shots in the mission to kidnap the Virtua City mayor. They prefer aerial combat tactics that make full use of the manueverability afforded by their rocket belt packs. They swarm all over their opponents in overwhelming group formations. '''Stage 3: Expert''': Pursue the crooks into the subway system, and even deeper into the heart of the Virtua City underground. Destroy the subterranean terrorist HQ. * Boss: Garse Bradley, the commander of a paramilitary terrorist organization, Bradley has a secret underground base in the bowels of Virtua City. Caution is advised in dealing with this heavily-armored commando. Garse’s favorite is a tank which he will use against the cops. '''Final Stage''': The stage is one final battle against the main villain. * Final Boss: The Mastermind, the man behind the recent chain of events and resurrected EVL. Nothing much is known about him, except he has a nasty grudge against the Virtua Cops. He is using a high-tech rocket belt pack similar to that of Aero-Divers.
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