Voodoo Vince is a video game for the Xbox, created by Clayton Kauzlaric, developed by Beep Industries and published by Microsoft Game Studios. Its was released in the United States on September 23, 2003.
Voodoo Vince has yet to receive a backwards compatibility patch from Microsoft, and thus cannot be played on the Xbox 360. On a side note, it has been three years since the last patch was made [1].
Gameplay[]
In the game you play as Vince, a voodoo doll who can perform an assortment of moves to make his way through the levels. Vince can perform standard moves such as jump, punch, and a spin attack. The game revolves around Vince's ability to use voodoo powers, which the player can get by finding special voodoo icons scattered through the game. When Vince's voodoo power meter is full, the player can use a voodoo power to destroy every enemy nearby. Each voodoo power hurts Vince in a unique way, but they all have roughly the same effect on Vince's enemies.[1]
Scattered throughout the game's levels are special items for Vince to collect: Zombie Dust Bags, which upon collecting 100 will increase Vince's health bar, Hearts, which give Vince extra lives, Beads, which are collected from fallen enemies and fill Vince's voodoo power meter, and Skull Pages, which upon collecting all in a certain level will reveal a Skull. If the player manages to find, chase, and capture the Skull, it will increase the number of voodoo powers Vince can perform at one time. Many levels also offer a trolley station, which allow the player to travel between different levels of the game.
Many of the game's levels have some sort of puzzle in which Vince must activate some sort of device in order to use it to inflict pain on himself to destroy a larger enemy (the bosses in particular). For instance, in one of the first levels of the game Vince must defeat a pair of unruly gas pumps, by setting himself on fire and then throwing himself in a puddle of gasoline surrounding the gas pumps.
Several levels differ from the standard gameplay the player will experience through the rest of the game and involve piloting a vehicle or playing a minigame. Over the course of the game, the player will control Vince piloting an airplane, a swamp boat, a submarine, a bumper car, and other vehicles.
Plot[]
The story of Voodoo Vince is told through the course of the game and the game manual, which reveals the names of some of the characters in the game and has bios of the game's main characters.
Characters[]
- Vince -- Vince is the third best of Madam Charmaine's voodoo dolls. As a voodoo doll, he has the ability to hurt himself to hurt his enemies. Vince is only ten inches tall and is made almost entirely of burlap. He has a rather sarcastic attitude, often pointing out and criticizing obvious video game concepts.
- Madam Charmaine -- Madam Charmaine runs a voodoo shop in the French Quarter of New Orleans. She helps people who need it and sometimes uses Vince if necessary. She is wise and has great knowledge of magic and crafting voodoo dolls. Since Vince is her creation, she maintains a telepathic connection with Vince and guides him through the game.
- Kosmo the Inscrutable -- A seventh grade drop-out, Kosmo has plans for world domination, and has attempted many times to obtain Zombie Dust, the source of Madam Charmaine's powers. He runs the Carnival De Prave, where he slowly hatches his plan to conquer the world. In the game he often appears as a floating disembodied head, taunting Vince and telling the voodoo doll to turn back.
- Jeb & Fingers -- Kosmo's clumsy henchmen who are unable to find better jobs. According to their bio in the game manual, Fingers lost a few fingers in a carnival ride accident.
Story[]
In the opening sequence, Jeb & Fingers break into Madam Charmaine's voodoo shop in order to steal her Zombie Dust. In their attempt, they accidentally release the powers of the Zombie Dust, causing chaos in the shop. In the confusion, a stray bit of Zombie Dust hits Vince, bringing him to life. Madam Charmaine enters the room and attempts to stop the ruckus, but is hit by a flying object and is knocked unconscious. Jeb & Fingers then tie up Madam Charmaine and take her and her Zombie Dust to their boss, Kosmo the Inscrutable. Already, the escaped Zombie Dust starts to bend and warp reality.
Back in the voodoo shop, Vince wakes up. After a telepathic communication from Madam Charmaine, Vince leaves in order to rescue her. Vince travels through the French Quarter of New Orleans, where he defeats a few enemies in his way such as a sleepy "Piggy Bank of Doom" and Reggie & Primo, two unruly gas pumps. In the square, Bones McMurty, a skeleton jazz musician, tells Vince that he can find many answers in a nearby museum, but that he will only let him in if Vince plays a song with him. After exploring some of the shops in the square and producing a trumpet, Vince does a duet with the skeleton, who lets him in to the museum. Inside, the floating head of Kosmo causes a dinosaur skeleton to come to life and attack Vince. Using his voodoo powers, Vince defeats the dinosaur and discovers a hidden tunnel beneath its feet.
After falling through the tunnel, Vince finds himself in the underground city of Roachfort, where he meets Professor Ethel, an egotistical turtle who is trying to make a balloon that will take them back to the surface. The professor sends Vince through Roachfort to gather supplies for the balloon, but when it is complete the balloon fails to take off due to too much weight. The professor chooses between her personal belongings and Vince, and decides to throw Vince off. After defeating the "obligatory boss battle", a two-headed cyclopian alligator, Vince finds a tank of helium, which he uses to inflate himself and rise to the surface.
Vince arrives in the Crypt City, a massive cemetery full of zombies. After a second meeting with Bones McMurty, defeating some monsters, putting some of the resident zombies to rest and destroying a massive statue brought to life by Kosmo, Vince travels to the Brusque Manor. The Manor is home to Dolly, a seemingly cute doll with a short temper who tells Vince that Madam Charmaine was taken to the Carnival DePrave. She offers to take Vince there, but demands that Vince defeat the monsters inside the Manor. After doing so, Dolly tells Vince they will take a train. But it turns out that the train is just a large model railroad setup, at which point Vince complains of his bad luck and his dealings with crazy people. Dolly, feeling insulted and with help from Kosmo pulling the string behind her back, changes into a larger and more hideous doll and proceeds to attack Vince, destroying her toy city. Vince uses the model railroad to hurt himself, thus destroying Dolly. Afterwards, he finds a passageway leading out of the Manor.
At the end of the passageway is the Bayou, home to a "colorful local character" named Crawdad Jimmy. Crawdad Jimmy also offers to take Vince to the Carnival DePrave but asks him to collect some ingredients for his gumbo (onion, sausage, crawfish). After Vince successfully collects the ingredients and wins a swamp boat race, Crawdad Jimmy reveals that he was just buying time for Kosmo, who unleashes a hurricane to destroy Vince. Using some fans and a windmill, Vince manages to defeat the hurricane and makes his way to the Carnival DePrave.
In the Carnival DePrave, Vince has to face down some more challenges Kosmo has set up for him to activate the carnival's rides in order to reach a runway with a motorcycle that Vince can use to jump into the Big Top, where Madam Charmaine is being held. Upon entering the Big Top, Vince finds that Kosmo is piloting a massive robot, called the "Kosmobot", which he then tries to use to crush Vince. Vince manages to hurt himself, dismantling the robot's legs. He then has to climb up the robot to get to an airplane, which he uses to fly into the robot's head. Inside the head, Vince climbs to the top and attacks the brain, destroying the robot. Vince manages to get out just in time before the robot explodes. But just as Vince is celebrating his triumph, he realizes he forgot Madam Charmaine and turns around. Fortunately, Madam Charmaine is fine, as are Kosmo and his henchmen. Kosmo attempts to use his last bit of Zombie Dust to defeat Madam Charmaine, but she easily repels the attack. Using some Zombie Dust Vince gives her, Madam Charmaine uses her magic to turn Kosmo and his henchmen into balloons. Then, Vince pops them using his powers and with their enemy gone at last, Vince and Madam Charmaine start the journey back home. As the credits roll, Vince questions Madam Charmaine on why, because she so powerful, she can't provide a decent home and even a second eye.
Soundtrack[]
The game's music was written by Steve Kirk, and is heavily influenced by jazz, to give it a Southern feel to fit the setting of the game. The soundtrack was also released separately from the game.
Reception[]
Reception |
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Voodoo Vince was fairly well received by critics, earning an overall score of 73% on Metacritic.[2] Many critics felt that despite its familiar platformer elements, Voodoo Vince offered a fresh take on the platformer genre with some unique elements. Some critics considered Voodoo Vince to be one of the best platform games for the Xbox at the time.
References[]
- ↑ Voodoo Vince Video Game Review for Xbox. Kidzworld. Retrieved on 2009-04-04
- ↑ 2.0 2.1 Voodoo Vince Reviews.
- ↑ Voodoo Vince review at Game Informer.
- ↑ Voodoo Vince for Xbox Review.
- ↑ Voodoo Vince Review.
- ↑ Voodoo Vince Review.