Codex Gamicus
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WALL•E is the video game adaptation of the movie of the same name.[1] The game was developed and published by THQ for multiple platforms. The game was released in North America on June 24, 2008, to Europe on July 4, 2008 and Australia on September 4, 2008. The game was also released in Japan on December 11, 2008, although not officially available on the Xbox 360 and any PC.

WALL•E was fairly well reviewed by critics. The game's best received version was the PSP version which was 64 out of 100 on the Metacritic scale.[2] Though it was highly criticized, IGN praised the PSP adaptation as "WALL•E, the PSP version of the game is one of the most solid film to game adaptations we've seen in a while."[3]

Marc Vulcano was Senior Animation Director for the video game, he had just left Sony Pictures Imageworks where he worked as a Senior Character Animator for films like Beowulf and others. Before he was at Imageworks he worked as an animation director and supervisor for Big Idea Productions's VeggieTales.

Gameplay[ | ]

The PlayStation 3, Wii, and Xbox 360 versions feature nine explorable worlds. The Microsoft Windows, PlayStation 2, and PlayStation Portable versions feature eighteen worlds, and the Nintendo DS features fourteen explorable worlds. The Wii is the only version of the game that features 3 head-to-head multiplayer modes,[4] while the PlayStation 3 and Xbox 360 versions feature co-op modes playable as WALL•E or EVE. As the player plays through the levels of the Nintendo DS version, they unlock clips from the movie viewable at any time. The PlayStation 2, PSP and Windows versions allow the player to use music to summon help throughout the game.

Reception[ | ]

The PlayStation 3, Xbox 360, and Wii versions of the game met with reviews ranging from average to poor.[5] Reviewing the Xbox 360 version, IGN concluded that rather than buying the game, "This may be an instance where you wait for the DVD, or go see the movie again instead."[6] As of July 30, 2008, the game has sold over one million copies.[7] It was nominated as one of the "Most Surprisingly Good Game" and "Best Use of a Creative License" by GameSpot's "Best of 2008" awards, but did not win either.[8][9]

Special Middle Eastern release[ | ]

Publisher THQ, in collaboration with the Emirati company Pluto Games, had released a localized edition of the game in the Middle East, making the game the first Western video game to be officially translated into Arabic.[10] This was done as a strategy to appeal to the local gamers in their mother tongue, and commit to releasing more localized games in the region in future.[10] However, the Arabic translated edition is only available on the PlayStation 3, PlayStation Portable, and Xbox 360, even though the game in general is still available on all platforms.[10] The Arabic translated edition was released on June 27, 2008 (although the film itself was released on July 3 in the region).[10]

References[ | ]

  1. WALL•E 360. THQ. Retrieved on 2008-07-16
  2. WALL•E (English). metacritic. Retrieved on 2009-03-08
  3. Haynes, Jeff (July 3, 2008). A solid adventure for Pixar's little droid (English) 2. IGN. Retrieved on 2009-03-08
  4. WALL•E (Wii). THQ. Retrieved on 2008-07-16
  5. Metacritic: WALL•E
  6. Haynes, Jeff. WALL•E Review : The little robot that could is in a game that couldn't. IGN. Retrieved on 2008-08-17
  7. THQ Q1 losses nearly triple to $27M - PC News at GameSpot
  8. Most Surprisingly Good (English) 1. Gamespot. Retrieved on 2009-03-08
  9. Best Use of a Creative License (English) 1. Gamespot. Retrieved on 2009-03-08
  10. 10.0 10.1 10.2 10.3 Thompson, Michael. WALL•E to be first Arabic-localized game on current gen systems. Ars Technica. Retrieved on 2008-10-17

External links[ | ]

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