Codex Gamicus
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Developer(s) Atari Games
Publisher(s) Atari Games
Designer
Engine Engine Missing
status Status Missing
Release date 1999
Genre First-person shooter
Mode(s) Up to 4 players (one per cabinet), cooperative and head to head
Age rating(s)
Platform(s) Arcade
Arcade system
Media
Input 8-way joystick with two fire buttons, 6 buttons
Requirements
Credits | Soundtrack | Codes | Walkthrough

War: Final Assault is an arcade developed and manufactured by Atari in 1999. It is a first-person shooter.

The game was being ported to the Nintendo 64, but the port was canceled and never released

Overview[ | ]

There are two main modes to the game: Campaign and Head-to-Head. A single player is forced to play through the campaign, but if multiple people are playing the game they can either cooperatively play through that mode or alternatively play the free for all Head-to-Head. The campaign is made up of eight different levels each with a variety of enemies and ending in a unique boss fight. The are 14 maps in the Head-to-Head mode.

When starting up the game, the player is allowed to pick one of four characters (multiple players can pick the same avatar), each with its own strengths and weakness. Players are also able to track and record their game progress by entering a name and PIN. As the player kills more enemies and other players, their slowly rank up. While this has no impact on gameplay, it does allow players to pick from a variety of hidden characters as well.

The game features a large selection of weapons. Each player has a unique starting weapon and the player can also find various weapons lying around on the battlefield, from a short-range flame-thrower to a laser cannon with reflecting projectiles.

Controls[ | ]

The game has a single eight-way joystick with two buttons: a trigger button that fires the current weapon and a button on top of the joystick to "eject", or drop, the weapon the player is holding. The joystick was specifically molded for the War cabinet. Additionally, there are 6 other buttons: 4 for movement (forward, backward and strafing), one for Jump and one labeled View. The View button switched you between third-person and first-person modes.


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