Awards | Changelog | Cheats | Codes Codex | Compatibility | Covers | Credits | DLC | Help Localization | Manifest | Modding | Patches | Ratings Reviews | Screenshots | Soundtrack Videos | Walkthrough | |
---|---|
Achievements GOG | In-Game | Origin | PlayStation Trophies | Retro Steam | Xbox Live |
- Project Leader: Steve Leney
- Game Design: Steve Leney; Gavin Moore; Jeff Gamon; Richard Castle; Andy Jones
- Lead Programmer: Jeff Gamon
- Battle Programming: Jeff Gamon; Rodney Lai
- 3D Programming: Darten Eteo
- Framework Programming: Andy Buchanan; Rodney Lai
- Additional Programming: Richard Leinfellner; Paul Brooke
- Install Code: Carlo Boggio
- 3D Engine: Reality Lab - Developed by Readermorphics and Published by Microsoft
- Lead Artist: Steve Leney
- 3D Sprites: Gavin Moore
- 2D / 3D Artwork: Richard Castle
- Animated Sequences: John McCormack
- 2D Artwork: Steve Leney
- Additional Artwork: Nick Tresadern
- Original Games Workshop Artwork: John Blanche; Wayne England; Mark Gibbons
- Cinematic Engine: Parijat Chitale; Dave Foster; Len Frenkel; Alex Goldobin
- Mission Construction: Karl Fitzhugh
- Mission Design: Steve Leney; Karl Fitzhugh
- Music / Sound Effects: Mark Knight; Anthony Bowyer-Lowe
- Voice Recording: Bright Light Studios
- Voice Actors: Marc Finn; Gavin Naylor; Sean Connoly
- Voice Technician: Tim Douglass
- Story: Dave Gamon; Richard Jones; Andy Jones
- Script: Steve Leney; Andy Jones
- Localisation Co-ordinator: Patrick Baroni
- Quality Assurance: Neil Soane; Adrian Wood-Jones; Mia Garside; Darren Chapman; Richard Plumb; Matthew Dean; James Scalpello; Martin Newing; Steve Leney
- Product: Spencer Crossley
- Marketing: Claudine Joris; Tara Mun
- Public Relations: James Morris
- Development: Richard Leinfellner
- Manager: Karl Fitzhugh
- Manual: Steve Leney; Richard Hewison; Andy Jones; Kevin Bachus
- Graphic Design: Bill Duncan; Fiona Todd
- Manual Illustrations: John Blanche; Wayne England; Mark Gibbons
- Cover Artwork: Dave Gallagher