Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Warriors Orochi
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Warriors Orochi
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Gameplay== ===New elements=== The following are some new game play mechanics added exclusively to ''Warriors Orochi'': * Players can take any three characters from the ''Dynasty'' and ''Samurai Warriors'' lineup into battle, forming a party, as seen in ''[[Marvel vs Capcom]]''. Players can switch between the characters in their party any time during battle. Those that are inactive are invisible, during which their health and Musou energy regenerate. If one character is defeated, the game ends in defeat, even if the player's other two characters are still intact. * All characters are grouped into one of the following character classes: Power, Technique and Speed. The first type hits hard and relatively (but not completely) slow; the second type demonstrates more "fancy" fighting moves with moderate strength and speed, and is able to perform a "counter-strike"; the third type usually attacks and moves faster than the previous two types, and is the only type that can double jump (see below). * All characters have a new move called an Enhanced Strike. This move consumes Musou energy with all Power characters and sometimes with characters of other classes, and varies by character and their class. * All characters have specific personal items that can be acquired by completing character-specific objectives. This also unlocks special features. These replace the final weapons of previous games, which had similar requirements, but are only another more powerful weapon in the game. * Weapon improvements are performed with the new Weapon Fusion system. Players can combine attributes of multiple weapons of one character into one more powerful weapon. ===Revised gameplay elements=== The core game play combines elements from ''Dynasty Warriors 5'' and ''Samurai Warriors 2''. Many of these elements have been revised for ''Warriors Orochi'': ;'''Character selection screen''': ''Dynasty Warriors'' characters are divided by their respective kingdoms. ''Samurai Warriors'' characters are divided by which game they made their first appearance. ;'''Correct pronunciation of names''': Unlike the ''Dynasty Warriors'' games, the English language version of ''Warriors Orochi'' utilizes the correct pronunciations of certain Three Kingdoms officers. The best example is Cao Cao, who in ''Dynasty Warriors'' is pronounced as "cow cow". Cao Cao is now "ts'au ts'au" following traditional Chinese pronunciation. This new pronunciation method also applies for Cao Pi, Cao Ren, and Xing Cai. ;'''Art gallery''': Showcases CG art and trailers from past Warriors games. Trailers are removed from the US PlayStation 2, Xbox 360, PSP and PC versions. ;'''Chaos difficulty''': This highest difficulty level is available in ''Warriors Orochi'' at the start. ''Dynasty Warriors 5'' and ''Samurai Warriors 2'', in comparison, offered the Chaos difficulty only after completing special requirements. ;'''Game soundtrack''': Composed of the original music from both Dynasty Warriors' [[Rock music|rock]]-based soundtrack and Samurai Warriors' [[techno]]-based soundtrack. A few new songs were created exclusively for ''Warriors Orochi''. Lu Bu's theme song is given a rearrangement [[Electronic rock|combining both rock and techno]] music styles. ;'''Multiplayer''': Player 2 uses same team as Player 1, albeit with a swapped palette. ;'''Game stages''': Recycles stages from both games, some of which are modified by Orochi's supernatural influence. Such stages have burnt ground and 16th century Japanese buildings placed on some ''Dynasty Warriors'' stages. Koshi Castle, a stage made exclusively for this game, is the location of the final battle against Orochi for all stories. ;'''Equipment''': Abilities acquired by characters during the game are equipped, as seen in ''Samurai Warriors 2''. Using an element from the first ''Samurai Warriors'' game, a limit is placed on the number of Abilities equipped at one time. ;'''Camera control''': Players are given complete control over the game camera, similar to ''Samurai Warriors 2''. ;'''Special attacks''': Following ''Samurai Warriors 2'' to an extent, characters perform their own Enhanced Strikes, varied by characters and their classes. ;'''Weapon deadlocks''': No indication as to which character holds the advantage during a deadlock, following ''Dynasty Warriors 5''. In ''Samurai Warriors 2'', a tug-of-war-style bar is displayed during a deadlock, indicating which character holds the advantage. ;'''Double jumps''': Expands on the concept of ''Samurai Warriors 2''. All Speed-class characters in ''Warriors Orochi'' can perform an '''Aerial Thrust''', which keeps them in the air but propels them forward (or in a given direction as per player control); this can be used for example to avoid certain attacks or to reposition on the fly. ;'''Additional attacks''': This is the ability for characters to perform hits beyond the standard six. Characters in ''Warriors Orochi'' gain this ability with experience, following ''Samurai Warriors''. ''Dynasty Warriors'' characters also gain an additional three attacks after their regular combo once they reach a high proficiency; the attacks are the same as the "Evolution" attacks from the Dynasty Warriors PSP series. ;'''Fourth weapons''': These are the most powerful weapons a character can possess. They are obtained in Hard mode on a stage rated 3-stars or higher, or any stage in Chaos mode. Fourth weapons contain random elements. Lu Bu and Tadakatsu Honda possess the strongest of those weapons, both with Strength values up to 100. ;'''Calling horses''': An ability exclusive to Yukimura Sanada and Keiji Maeda in ''Samurai Warriors 2'', any character can perform this ability in ''Warriors Orochi''. If the player character(s) did not start the game on horseback, however, s/he will be only able to call a low-level steed. ;'''Special mounts''': Only the [[Red Hare]] from ''Dynasty Warriors 5'' and [[Matsukaze (horse)|Matsukaze]] from ''Samurai Warriors 2'' are present when a player acquires a Level 10 Cavalier ability in the game. They can also be found mid-game by defeating either a mounted [[Lu Bu]] or [[Maeda Keiji]]. ;'''Facial expressions''': All characters, including the ''Dynasty Warriors'' characters, display different facial expressions in their in-game avatar when speaking, following ''Samurai Warriors 2''. ;'''Base captains''': Following ''Samurai Warriors 2'', base captains carry shields, allowing them to withstand several hits before taking damage. ;'''Objectives''': Following ''Dynasty Warriors 5'', some stages have certain objectives that, if completed successfully, greatly help the player in winning the stage. Not implemented is a feature from ''Samurai Warriors 2'', which awards the player additional gold if objectives are completed successfully. ===Gameplay elements not included=== The following elements were not incorporated into ''Warriors Orochi'': *Musou Rage from ''Dynasty Warriors 5''. *Musou refill from attacking or being attacked from ''Dynasty Warriors 5''. *Use of bow and arrow from Dynasty Warriors 5 (except the character that already had bow as weapon). *Bodyguards from ''Dynasty Warriors 5''. *Dodge Roll from ''Samurai Warriors 2''. *Special Stances from ''Samurai Warriors 2''. They are included in ''Warriors Orochi'' as Enhanced Strikes. *Multi-tiered Musou Gauges from ''Samurai Warriors 2''. *Counter Attack (performed on the PlayStation 2 version by holding the guard button and pressing the charge button) from ''Dynasty Warriors 5''. Only Technique-type characters can counter attack by pressing the R1 button (PlayStation 2 version) when attacked. *The Create-A-Warrior system from ''Dynasty Warriors 5: XL/Empires'' and ''Samurai Warriors 2:Empires'' *The Double Jump ability of the ninjas from ''Samurai Warriors 2'', although characters with the speed abilities can jump forward after the first normal jump.
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab