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The best part of the dungeon was probably the fight with [[Dark Link]], the [[final boss]] of [[Zelda II: The Adventure of Link]], resurrected in this Temple as a [[miniboss]]. When Link entered a surreal seemingly-endless room with a mirror-like floor, he had to walk over a small island with a tree on it. Once he stepped off the island, his reflection was replaced with a shadow. The shadow leaped out of the water and fought Link. Not only was the battle initiated dramatically, it was fairly challenging; sometimes Link would swing his sword and Dark Link would jump up onto the blade and slash Link in the face. Dark Link would even sink into the floor and jump out of the reflection right behind Link. |
The best part of the dungeon was probably the fight with [[Dark Link]], the [[final boss]] of [[Zelda II: The Adventure of Link]], resurrected in this Temple as a [[miniboss]]. When Link entered a surreal seemingly-endless room with a mirror-like floor, he had to walk over a small island with a tree on it. Once he stepped off the island, his reflection was replaced with a shadow. The shadow leaped out of the water and fought Link. Not only was the battle initiated dramatically, it was fairly challenging; sometimes Link would swing his sword and Dark Link would jump up onto the blade and slash Link in the face. Dark Link would even sink into the floor and jump out of the reflection right behind Link. |
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+ | ==See also== |
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+ | *[[Dungeons in The Legend of Zelda series]] |
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[[Category: Zelda lore]] |
[[Category: Zelda lore]] |
Revision as of 02:52, 7 July 2008
Water Temple in The Legend of Zelda: Ocarina of Time | |
Description | A flooded subterranean temple with sandy floors and a central room that has a large tower in the middle. |
Gameplay Gimmick | Water level puzzles. |
Boss | Dark Link and Morpha |
Enemies | Stinger, Spike, Shellblade |
Spoils | Longshot, Heart Container |
Overworld Location | At the bottom of Lake Hylia |
Completion Order | Late in the game |
Prerequisites | Blue Tunic, Iron Boots, Hookshot, Gold Scale |
The Water Temple is one of the more frustrating temples on the Ocarina of Time. Aside from being a pain in the ass to get into, the complicated water level puzzles were... complicated. You also had to follow Ruto around. Many people claim that it was the best dungeon in Ocarina of Time, if only for the awesome boss, Morpha. Others found it frustrating and annoying, as the complex water level problems were unique to the area, and took some time to figure out.
The temple's item, the Longshot, was an upgrade on the Hookshot item. This was confusing, because the hookshot puzzles seemed unsolvable, and the player might try to figure out another way to solve them, not knowing that they couldn't solve them until they found the upgrade. It was also unfulfilling, as one of the great joys in Zelda games is finding new items while dungeon crawling, but the upgrade didn't really mean much outside of the dungeon save for one or two optional puzzles.
The best part of the dungeon was probably the fight with Dark Link, the final boss of Zelda II: The Adventure of Link, resurrected in this Temple as a miniboss. When Link entered a surreal seemingly-endless room with a mirror-like floor, he had to walk over a small island with a tree on it. Once he stepped off the island, his reflection was replaced with a shadow. The shadow leaped out of the water and fought Link. Not only was the battle initiated dramatically, it was fairly challenging; sometimes Link would swing his sword and Dark Link would jump up onto the blade and slash Link in the face. Dark Link would even sink into the floor and jump out of the reflection right behind Link.
See also
- Dungeons in The Legend of Zelda series