Codex Gamicus

Weird Worlds: Return to Infinite Space, the sequel to Strange Adventures in Infinite Space, is a hybrid strategy/adventure computer game created by the independent game development group, Digital Eel. In the game players explore a "plausibly implausible" (fictional) region of the Milky Way galaxy called "The Purple Void".

Like its predecessor, Weird Worlds creates a new starmap each time the game is played. Stars, black holes, planets, nebulae, artifacts, alien patrols, gadgets, lifeforms and dozens of events and encounters are randomized intelligently for each game session.

Unlike Strange Adventures, Weird Worlds allows the player to travel to black holes, using a device that protects the player (and the fleet) from the effects of intense gravity. One special mission even allows the player to enter a black hole to fight a nearly-indestructible battlestation. Also, the "Void" is now more "alive" than before - most races encountered have a homeworld which also allows item trade.

Weird Worlds features 3 mission types (scientist, pirate, military captain), 3 starmap sizes, 30 starship types and adversaries, dozens of different weapons, star drives, shields, shipboard systems, alien artifacts and lifeforms, realistic star and planet types, 10 unique alien races and a robust combat simulator.

Weird Worlds was released for Microsoft Windows on November 4, 2005 by Digital Eel and Shrapnel Games. A Macintosh port was released on April 26, 2006.

Weird Worlds has been nominated for the Imaginative Use of In-Game Audio category in the GameShadow Innovation in Games Awards 2006.

A Board game adaptation of Weird Worlds titled Eat Electric Death! has also been created by Digital Eel and is currently marketed by Shrapnel Games

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File:WeirdWorldsTactical.jpg

Tactical combat

File:WeirdWorldsSpace.jpg

Space exploration


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