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{{ElementInfobox
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{{ElementInfobox/NWN
| name = Wizard
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| cargoname = Wizard
 
| type = Class
 
| type = Class
 
| game = Neverwinter Nights
 
| game = Neverwinter Nights
 
}}
 
}}
   
'''''Wizards''''' are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard’s strength is her spells; everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar: a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
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Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard’s strength is her spells; everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar: a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
   
 
: • [[Hit Die]]: d4.
 
: • [[Hit Die]]: d4.
: • Proficiencies: Proficient with [[Weapon Proficiency (wizard)|club, dagger, light crossbow, heavy crossbow and quarterstaff]]. No armor or [[Shield Proficiency|shields]].
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: • Proficiencies: Proficient with [[Weapon Proficiency (wizard) (NWN)|club, dagger, light crossbow, heavy crossbow and quarterstaff]]. No armor or [[Shield Proficiency (NWN)|shields]].
 
: • Skill Points (*4 at 1st level): 2 + [[Intelligence (NWN)|Intelligence]] Modifier.
 
: • Skill Points (*4 at 1st level): 2 + [[Intelligence (NWN)|Intelligence]] Modifier.
 
: • Spellcasting: Arcane ([[Intelligence (NWN)|Intelligence]]-based, requires preparation, armor-related chance of spell failure is a factor); wizards begin the game knowing all [[cantrip]]s and four 1st-level spells.
 
: • Spellcasting: Arcane ([[Intelligence (NWN)|Intelligence]]-based, requires preparation, armor-related chance of spell failure is a factor); wizards begin the game knowing all [[cantrip]]s and four 1st-level spells.

Revision as of 11:58, 24 April 2020

NWN · NWN: EE · NWN2
Wizard
Basic Information
Type
Class
Featured in...
Neverwinter Nights

Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard’s strength is her spells; everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar: a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Hit Die: d4.
• Proficiencies: Proficient with club, dagger, light crossbow, heavy crossbow and quarterstaff. No armor or shields.
• Skill Points (*4 at 1st level): 2 + Intelligence Modifier.
• Spellcasting: Arcane (Intelligence-based, requires preparation, armor-related chance of spell failure is a factor); wizards begin the game knowing all cantrips and four 1st-level spells.