BritishCynic (talk | contribs) (Created page with "{{ElementInfobox | name = Wizard | type = Class | game = Neverwinter Nights }} '''''Wizards''''' are arcane spellcasters who depend on intensive study to...") |
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+ | {{ElementInfobox/NWN |
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+ | | cargoname = Wizard |
| type = Class |
| type = Class |
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| game = Neverwinter Nights |
| game = Neverwinter Nights |
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}} |
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− | + | Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard’s strength is her spells; everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar: a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells. |
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: • [[Hit Die]]: d4. |
: • [[Hit Die]]: d4. |
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− | : • Proficiencies: Proficient with [[Weapon Proficiency (wizard)|club, dagger, light crossbow, heavy crossbow and quarterstaff]]. No armor or [[Shield Proficiency|shields]]. |
+ | : • Proficiencies: Proficient with [[Weapon Proficiency (wizard) (NWN)|club, dagger, light crossbow, heavy crossbow and quarterstaff]]. No armor or [[Shield Proficiency (NWN)|shields]]. |
: • Skill Points (*4 at 1st level): 2 + [[Intelligence (NWN)|Intelligence]] Modifier. |
: • Skill Points (*4 at 1st level): 2 + [[Intelligence (NWN)|Intelligence]] Modifier. |
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: • Spellcasting: Arcane ([[Intelligence (NWN)|Intelligence]]-based, requires preparation, armor-related chance of spell failure is a factor); wizards begin the game knowing all [[cantrip]]s and four 1st-level spells. |
: • Spellcasting: Arcane ([[Intelligence (NWN)|Intelligence]]-based, requires preparation, armor-related chance of spell failure is a factor); wizards begin the game knowing all [[cantrip]]s and four 1st-level spells. |
Revision as of 11:58, 24 April 2020
NWN · NWN: EE · NWN2 | |
Wizard | |
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Basic Information | |
Type |
Class |
Featured in... | |
Neverwinter Nights |
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard’s strength is her spells; everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar: a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
- • Hit Die: d4.
- • Proficiencies: Proficient with club, dagger, light crossbow, heavy crossbow and quarterstaff. No armor or shields.
- • Skill Points (*4 at 1st level): 2 + Intelligence Modifier.
- • Spellcasting: Arcane (Intelligence-based, requires preparation, armor-related chance of spell failure is a factor); wizards begin the game knowing all cantrips and four 1st-level spells.