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{{ElementInfobox/NWN
 
{{ElementInfobox/NWN
  +
| name = Wizard
 
| cargoname = Wizard
 
| cargoname = Wizard
 
| image = InGame-Wizard-NWN.png
 
| image = InGame-Wizard-NWN.png
 
| type = Class
 
| type = Class
  +
| series = Neverwinter Nights
  +
| franchise = Forgotten Realms
 
| game = Neverwinter Nights
 
| game = Neverwinter Nights
 
}}
 
}}
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: • [[Hit Die]]: d4.
 
: • [[Hit Die]]: d4.
 
: • Proficiencies: Proficient with [[Weapon Proficiency (wizard) (NWN)|club, dagger, light crossbow, heavy crossbow and quarterstaff]]. No armor or [[Shield Proficiency (NWN)|shields]].
 
: • Proficiencies: Proficient with [[Weapon Proficiency (wizard) (NWN)|club, dagger, light crossbow, heavy crossbow and quarterstaff]]. No armor or [[Shield Proficiency (NWN)|shields]].
: • Skill Points (*4 at 1st level): 2 + [[Intelligence (NWN)|Intelligence]] Modifier.
+
: • Skill Points (*4 at 1st level): 2 + [[Intelligence/Neverwinter Nights|Intelligence]] Modifier.
: • Spellcasting: Arcane ([[Intelligence (NWN)|Intelligence]]-based, requires preparation, armor-related chance of spell failure is a factor); wizards begin the game knowing all [[cantrip]]s and four 1st-level spells.
+
: • Spellcasting: Arcane (Intelligence-based, requires preparation, armor-related chance of spell failure is a factor); wizards begin the game knowing all [[cantrip]]s and four 1st-level spells.
   
 
{{Neverwinter Nights}}
 
{{Neverwinter Nights}}

Latest revision as of 08:18, 20 August 2020

NWN · NWN: EE · NWN2
Wizard
InGame-Wizard-NWN
Basic Information
Type
Class
Forgotten Realms
Neverwinter Nights
Featured in...
Neverwinter Nights

Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard’s strength is her spells; everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar: a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Hit Die: d4.
• Proficiencies: Proficient with club, dagger, light crossbow, heavy crossbow and quarterstaff. No armor or shields.
• Skill Points (*4 at 1st level): 2 + Intelligence Modifier.
• Spellcasting: Arcane (Intelligence-based, requires preparation, armor-related chance of spell failure is a factor); wizards begin the game knowing all cantrips and four 1st-level spells.