| Wonder Project J: Kikai no Shōnen Pīno | |
| Wonder Project J - Kikai no Shonen Pino Coverart.png | |
| Developer(s) | Almanic |
| Publisher(s) | Enix |
| Designer | Takashi Yoneda (design, script) Takashi Yoneda (director) |
| Engine | |
| status | Status Missing |
| Release date | December 9, 1994 (JP) |
| Genre | Life simulation game |
| Mode(s) | Single-player |
| Age rating(s) | |
| Platform(s) | Super Famicom |
| Arcade system | Arcade System Missing |
| Media | 21-megabit cartridge |
| Input | |
| Requirements | |
| Credits | Soundtrack | Codes | Walkthrough | |
Wonder Project J: Kikai no Shōnen Pīno (ワンダープロジェクトJ機械の少年ピーノ Wonder Project J: Machine Boy Pino) is a Japan-exclusive video game published by Enix for the Super Famicom in 1994. The game was developed by Almanic, who also developed the Enix-published E.V.O.: Search for Eden.
The game is a raising simulation in which the player raises a Pinocchio-esque boy, whose default name is "Pino", to succeed in various challenges and confrontations to activate virtue circuits, with his final task to foster relations between humans and the robot-like Gijin. Its sequel, Wonder Project J2: Koruro no Mori no Josette, was released on the Nintendo 64 two years later.
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