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X-COM: Interceptor
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X-COM: Interceptor
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==Single player== X-Com Interceptor is a combination of many genres, including [[space flight simulation]], [[business simulation game]] and [[strategy game]] elements. More specifically, the player's role includes managing a number of X-COM space stations, piloting starfighters during hostile encounters whilst co-ordinating wingmen, and managing resources and research. Gameplay begins on March 1, 2067. The main screen differs from previous incarnations of the series. The majority of the panel is taken up by a view of the planetary systems in The Frontier, represented as stars. However, the player can zoom into the stars to see all planets and bases located in those systems. Ship squadrons and anomalous events are also shown in this display. Located elsewhere on the main screen are links to all the various base and resource management screens. Early missions involve the detection and interception of an enemy squadron of fighters. The player responds to this, and upon the X-Com squadron intercepting the enemy craft, the game switches to the flight simulation. In this mode, the player pilots a craft along with the wingmen previously assigned to the mission, in a similar style to [[Wing Commander: Prophecy]], with the goals of destroying or disabling the enemy ships. There are various mission types in the game, including disabling/destroying enemy craft, capturing certain special craft, interrupting alien trade routes, escorting convoys, and base raiding missions. The player collects points for every mission, adding to the total campaign score. Every week a short report is presented, with status, recommendations or news. News include political instability and construction of Mega-Primus from X-COM: Apocalypse and the plot of X-COM: Alliance about the missing "GSC Patton". The end game is signified by the discovery of alien plans to build a [[Doomsday device|doomsday]] device to destroy the surface of earth. This device was some kind of energy weapon, larger than a space station. As the weapon itself was impossible to destroy by conventional means, the research and creation of the "Nova Bomb" was required. This was a large missile, which instead of destroying the target directly, was aimed at the central star to a system. Upon impact, it would cause the star to explode, destroying everything in the system - thus the missile's name "Nova". The final mission is two-staged. The first stage involved entering a [[black hole]] inside a carrier (the UGS ''Macarthur'') equipped with a special device, allowing you to enter an alternate dimension where this weapon was stored. It involved destroying the defence craft at the black hole, whilst protecting the UGS Macarthur. If successful, the UGS ''Macarthur'' enters the black hole to enter the alternate dimension. The second part of the mission involves launching the Nova Bomb at the star of the system inside the black hole. As the missile could be destroyed for up to 1 minute after launch (after which it entered [[Hyperspace (science fiction)|hyperspace]]), it required protection from assault by enemy craft. From this mission, three possible end-game sequences were possible: # Mission failed - If at any point the craft you were piloting was destroyed or disabled, or if the ''Macarthur'' was destroyed in the first part, or if the Nova Bomb was destroyed in the second part. This resulted in an end sequence where the aliens moved the Doomsday device to the Earth, and destroyed it. # Mission successful, Macarthur destroyed - If the ''Macarthur'' was destroyed during the second part of the mission, the player became trapped and could not travel back through the black hole. The mission was a success, but all craft were lost. The resulted in an end sequence detailing a memorial service for all those lost. # Mission successful outright - If the player succeeded in entering the black hole, launching the Nova Bomb, and returning to the ''Macarthur'' before the Nova Bomb reached its destination. This resulted in an end sequence of the ''Macarthur'' returning to one of the X-COM bases with craft doing tricks around it, and fireworks being launched. <!--(Could someone please expand this with craft and alien details? Thanks - Mouse)-->
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