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X-COM: UFO Defense
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X-COM: UFO Defense
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==Gameplay== Xcom consists of two modes, Geoscape and Battlescape. Geoscape is a [[3D]] representation of Earth where alien aircrafts or bases are assaulted. Battlescape is an [[isometric view]] where aliens are encountered in face to face combat by soldiers controlled individually by the player. ===Battlescape=== ===Geoscape=== The way the player can first ecounter the alien threat is on the '''Geoscape'''. This part of the game is in a model of the Earth that can be rotated or zoomed in/out. In the Geoscape you can maintain your base(s), detect UFOs with varing success depeding upon you radar systems (see: [[#Facilities|Facilities]]), and detect alien bases or landing sites. There are various speed settings to allow time between events to pass quickly that can be used on the Geoscape. Once an event like a craft sighting or research/manufacting has been completed time will stop and you will be given on option to slow time (to 5 seconds) or continue on. Night and Day is easily shown in the Geoscape by a shadowed part of the Earth. Most countries and major cities are also labeled here. ====Aircrafts==== There are a few Earth made aircrafts at the start of the game like the Interceptor and the Skyranger. As alien technology is researched other types of flying crafts become open to be manufactured with the right materials. These later crafts include the Firestorm, Lightning, and the Avenger. ====Alien Aircrafts==== Aliens have many more means of flight than the people of Earth do. This is due in part to the mulitple objectives the aliens have here on Earth. These ships include the Small Scout, Medium Scout, Large Scout, Abductor, Harvester, Supply Ship, Terror Ship, and the most feared, the Battleship.
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