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|PlayStation 3, Wii|
|80 million as of October 17, 2013|
|Halo 3: 9.37 million as of March, 2009|
|Xbox 360 Elite, Xbox 360 Arcade|
|20, 60, or 120 GB Hard Drive or 64, 256, or 512 MB Memory Card|
|Xbox 360 Wired Controller,Xbox 360 Wireless Controller|
|Xbox Live |
DVD Video Playback
|December 2, 2005|
|North American Release|
|November 22, 2005|
|December 10, 2005|
|Awards | Covers | Credits | Gallery | Help |
Patches | Reviews | Screenshots | Videos
The Xbox 360 is the second video game console from Microsoft and the first seventh-generation console. It was officially unveiled on MTV on May 12, 2005, with more information about the launch and games announced later that month at E3 2005. It competed with the PlayStation 3 and Wii. It was released in North America on November 22, 2005; Europe on December 2, 2005; and Japan on December 10, 2005.
The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free (Xbox Live Silver) and subscription-based (Xbox Live Gold) varieties, Xbox Live allows users to play games online, download games (through Xbox Live Arcade) and game demos, purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals, and access third-party content services through media streaming applications. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion-sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.
Launched worldwide between 2005 and 2006, the earliest versions of the console suffered a high failure rate, indicated by the infamous "Red Ring of Death", necessitating an extension of the device's warranty period. As a result of these hardware failures, Microsoft released two redesigned models of the console: the Xbox 360 S in 2010, and the Xbox 360 E in 2013.
The Xbox 360 was released on November 22, 2005, in the United States and Canada; December 2, 2005, in Europe and December 10, 2005, in Japan. It was launched later in Mexico, Brazil, Chile, Colombia, Hong Kong, Singapore, South Korea, Taiwan, Australia, New Zealand, South Africa, India, and Russia. In its first year in the market, the system was launched in 36 countries – more countries than any other console has launched in a single year.
The Xbox 360 launched with 14 games in North America and 13 in Europe.
According to IGN this was the launch list
- Amped 3 - (2K Sports)
- Call of Duty 2 - (Activision)
- Condemned: Criminal Origins - (SEGA)
- 2006 FIFA World Cup - (Electronic Arts)
- Gun (Activision)
- Kameo: Elements of Power - (Microsoft Game Studios)
- Madden NFL 2006 - (Electronic Arts)
- NBA 2K6 - (2K Sports)
- NBA Live 06 - (Electronic Arts)
- Need for Speed: Most Wanted - (Electronic Arts)
- NHL 2K6 - (2K Sports)
- Perfect Dark Zero - (Microsoft Game Studios)
- Peter Jackson's King Kong - (Ubisoft)
- Project Gotham Racing 3 - (Microsoft Game Studios)
- Ridge Racer 6 - (Namco)
- Tony Hawk's American Wasteland - (Activision)
- Tiger Woods PGA Tour 06 - (Electronic Arts)
- Quake 4 - (Activision)
The Xbox 360's original graphical user interface was the Xbox 360 Dashboard, a tabbed interface that features five "Blades" (formerly four blades), and was designed by AKQA and Audiobrain. It could be launched automatically when the console booted without a disc in it, or when the disc tray was ejected, but the user had the option to select what the console does if a game is in the tray on startup, or if inserted when already on. A simplified version of it was also accessible at any time via the Xbox Guide button on the gamepad. This simplified version showed the user's gamercard, Xbox Live messages, and friends list. It also allowed for personal and music settings, in addition to voice or video chats, or returning to the Xbox Dashboard from the game.
On November 19, 2008, the Xbox 360's dashboard was changed from the "Blade" interface, to a dashboard reminiscent of that present on the Zune and Windows Media Center, known as the "New Xbox Experience" or NXE.
Since the console's release, Microsoft has released several updates for the Dashboard software. These updates have included adding new features to the console, enhancing Xbox Live functionality and multimedia playback capabilities, adding compatibility for new accessories, and fixing bugs in the software. Such updates are mandatory for users wishing to use Xbox Live, as access to Xbox Live is disabled until the update is performed.
XNA Community is a feature whereby Xbox 360 owners can receive community-created games, made with Microsoft XNA GAme Studio, from the XNA Creators Club. The games are written, published, and distributed through a community managed portal. XNA Community provides a channel for digital videogame delivery over Xbox Live that can be free of royalties, publishers and licenses.
When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, access Microsoft's Xbox Live Arcade and Marketplace, and talk to other members.
Xbox Live Marketplace
The Xbox Live Marketplace is a virtual market designed for the console that allows Xbox Live users to download purchases or promotional content. The service offers movie and game trailers, game demos, Xbox Live Arcade games and Xbox 360 Dashboard themes as well as add-on game content (items, costumes, levels etc.). These features are available to both Free and Gold members on Xbox Live. A hard drive or memory unit is required to store products purchased from Xbox Live Marketplace. In order to download priced content, users are required to purchase Microsoft Points for use as scrip; though some products (such as trailers and demos) are free to download. Microsoft Points can be obtained through prepaid cards in 1,600 and 4,000-point denominations. Microsoft Points can also be purchased through Xbox Live with a credit card in 500, 1,000, 2,000 and 5,000-point denominations. Users are able to view items available to download on the service through a PC via the Xbox Live Marketplace website. An estimated 70 percent of Xbox Live users have downloaded items from the Marketplace.
Xbox Live Arcade
According to the official Xbox website, the final specifications of the system are:
The original Xbox 360 model has been subject to a number of technical problems, with users reporting concerns over its reliability and failure rate.
The most infamous technical problem with the original model was the so-called "Red Ring of Death" – red lights on the Xbox 360's ring indicator that indicate a hardware problem such as overheating.
Custom IBM PowerPC-based CPU "Xenon"
- Three symmetrical cores running at 3.2 GHz
- Two hardware threads per core; six total
- VMX-128 vector unit per core; three total
- 128 VMX-128 registers per hardware thread
- 1MB L2 cache (Lockable by Graphics Processor)
Custom ATI C1 Based GPU "Xenos"
- 337 Million transistors total
- 500 MHz parent GPU (90 nm process, 232 Million Transistors)
- 10 MiB daughter eDRAM Framebuffer (90 nm process, 105 Million Transistors)
- 256 GB/s internal memory bandwidth to internal logic for AA, 32GB/s to parent GPU (2 GHz x 64bit Bus)
- 48-way parallel floating-point dynamically-scheduled shader pipelines (ALU's for Vertex or Pixel Shader processing)
- Unified shader architecture (This means that the pipelines are shared between pixel pipelines and vertex shaders; for example, 42 pixel pipelines : 6 vertex shaders.)
- 16 Filtered & 16 Unfiltered Texture samples per clock
- Polygon Performance: 500 million triangles per second
- Pixel Fill Rate: 16 gigasamples per second fillrate using 4X MSAA
- Shader Performance: 48 billion shader operations per second (96 billion shader operations per second theoretical maximum)
- Dot product operations: 9 billion per second (Microsoft figure)
- 512 MB 700 MHz GDDR-3 RAM (unified memory architecture)
- Memory Bandwidth
- 22.4 GB/s memory interface bus bandwidth
- 256 GB/s eDRAM internal memory bandwidth
- 32 GB/s GPU to eDRAM bandwidth
- 21.6 GB/s frontside bus
Overall System Floating-Point Performance
- 1 TFLOPS
- Multichannel surround sound output
- Supports 48khz 16-bit audio
- 320 independent decompression channels
- 32 bit processing
- 256+ audio channels
The Xbox 360 has the ability to support four wireless controllers. Additionally it can support three wired
controllers through the use of its USB ports (two in front, one in back). The wired controller cords are nine feet in length and are breakaway similar to those used with the Xbox.
The controller for the Xbox 360 is a similar yet improved version of the Type-S gamepad for the original Xbox. The Xbox 360 controller adds the new feature of the Xbox guide button, which has the appearance of the Xbox 360 emblem and is surrounded by a ring of light. Pressing the Xbox guide button will bring the Xbox 360 out of sleep mode or instantly bring up the "Xbox Guide". The ring of light lights up to designate what controller "port" the gamepad is currently using and which console (if more than one) the controller is connected to. The black and white buttons have been redesigned as shoulder buttons, now referred to as bumper buttons, located above the left and right triggers. The rear of the controller has been redesigned to include a new port where the player can connect a headset. The new port replaces the two non-standard USB connectors on the front of the Xbox controller.
The Xbox Guide is a tabbed interface that contains several features such as:
- Xbox Live
- Favorites List
- Custom Playlists
- Friends Lists
- and more
Physical Dimensions and Weight
- The Xbox 360 weights 7.7 pounds or 3.62 kg
- 309mm wide x 83mm high x 258mm deep
- 12.15" wide x 3.27" high x 10.15" deep
- Support for WMV HD DVD Video, Standard DVD-video, DVD-Rom, DVD-R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG photo CD
- Media Center Extender capability
- All games support a 16:9 aspect ratio and 720p, 1080i, and 1080p video modes
- Standard-definition and high-definition video output supported
- At least 4x Anti-Aliasing will be enabled at all times
- Customizable faceplates to change the appearance
- 3 USB 2.0 ports
- Support for 4 wireless controllers
- Detachable 20, 60, or 120 GB hard drives
- Wi-Fi ready (802.11a, 802.11b, and 802.11g), using an Xbox 360-specific or third-party wireless bridge accessory. Xbox 360 consoles will automatically detect and link with other Xbox 360 consoles within range.
Xbox Live interface
- List of Xbox 360 video games
- List of region-free Xbox 360 video games
- Xbox 360 games category
- PlayStation 3
- Morris, Chirs (13 May 2005). Microsoft introduces next generation Xbox. CNN Money.
- Dybwad, Barb (15 September 2005). Xbox 360 launch date is November 22. Engadget.
- Spencer, Phil (20 April 2016). Achievement Unlocked: 10 Years – Thank You, Xbox 360. Xbox Wire.
- Kelion, Leo (21 May 2013). Microsoft unveils Xbox One next-generation console. BBC.
- Smith, David (June 2004). Microsoft Narrowing Down Xbox Successor's Name?. Ziff Davis Media.
- Takahashi, Dean (1 May 2006). Chronology of Xbox History, 2003. Mercury News.
- Perry, Douglass (October 17, 2006). Microsoft Spreads 360 Love. IGN.
- Microsoft admit Xbox problems. BBC (6 July 2007).