Codex Gamicus
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===Game AI=== The AI controlling each unit's reaction to commands is not very complex, so robots frequently walk directly into enemy fire. Units make this mistake whether they are controlled by a human or a computer player. The AI controlling the CPU uses multiple strategies. Though usually the CPU deploys its starting units in a specific way, it sometimes uses different tactics, and the CPU responds to different circumstances in different ways; no two games are identical in Z. The AI is quite aggressive, attempting to overthrow the player before he can get his production on the way, using fast, powerful attacks as well as sneak attacks. The computer is more powerful in the beginning of a battle, since the second unit it produces in every of its factories takes half time to produce (all other units take full time to produce, though). The AI is not very efficient at managing its units though; it often leaves certain territories poorly defended, and often spreads its forces rather thinly across the battlefield. Usually, if the player manages to hold off the CPU's first attack waves, the CPU can't successfully take enough territories back to turn the tide in its favour.
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